DOWNLOAD
Already have Overwatch installed? You can use the included Updater Utility to update to the latest version with only the click of a button! Click here for more information and for instructions.
Note: The Updater doesn't currently display a progress bar when downloading files. If you don't see anything happening, don't worry! It's downloading the package, which could take a bit of time depending on the speed of your Internet connection. Just let it go, grab a cookie, and it'll be done before you know it!
New to Overwatch? Download it from the Overwatch Community or from ModDB.
Change Log
The complete change log for this release can be found here.
- Game (Server)
- General
- [Bug Fix] Fixed a rare case where Manhacks being deployed by Metrocops could cause a server crash.
- [Bug Fix] Fixed rare issue that would cause the GM's panning movement to be inaccurate.
- [Bug Fix] Fixed a rare case where Manhacks being deployed by Metrocops could cause a server crash.
- General
- Game (Client/Server)
- Map: ow_breach
- [Overwatch] Fixed unit spawn buttons near the rebel "escape" objective that were on separate cooldowns. They now all share the same global cooldown period.
- [Objectives] Fixed final (4th) area not picking a random (console) objective out of the three (3) available.
- [Objectives] Improved the ending by moving the trigger a bit further and adding a "To be continued.." message displayed to all players.
- [Balance] Increased the number of Combine units spawned with 5, 6 and 7 live players from 4/5/5 to 5/6/7 (respectively).
- [Balance] Removed SMG1 grenades.
- [Layout] Removed a useless force field in the train station.
- [Overwatch] Fixed unit spawn buttons near the rebel "escape" objective that were on separate cooldowns. They now all share the same global cooldown period.
- Map: ow_citadel
- [Balance] The number of initially spawned Metrocops will now scale according to the number of players on the server, as opposed to the number of players on the Resistance team.
- [Misc] The rappelling Metrocops spawned near the center of the map now face towards the center when they land.
- [Balance] The number of initially spawned Metrocops will now scale according to the number of players on the server, as opposed to the number of players on the Resistance team.
- Map: ow_breach
Read the Announcement
Missed the 1.2.0 announcement? It includes an overview of Overwatch, some details about the Updater utility, our future plans and some cool wallpapers for your desktop!
Read it here: http://www.moddb.com...update-released
Latest Development Report
Want to know more about our development progress? Read all the details in our latest Development Report.
Help and Support
Having trouble downloading or installing? Please post in the Game Tech Support section or contact us through WebChat.
Bugs or Glitches
Please report any issues encountered in the appropriate Bug Tracker section:
Feedback and Suggestions
Overwatch still needs a lot of work! Help us improve it by posting your thoughts and comments in our Ideas & Suggestions section.
Servers
Click here for the current list of official servers, hosted by us.
Note: Can't see any servers in the in-game server browser? Make sure the Show Map List option is not selected (you can find it at the bottom-left corner of the server window).
Have fun!