I have an idea for a map I wanna create for Overwatch. I have no Idea how to make maps yet so this really is just an idea but I think it's an idea worth sharing. I do plan to make this map eventually or try to but with college starting soon I won't be able to do much besides work, school and personal matters. So with that let me begin... by saying that the idea for this map was spawned by the feeling at the moment of OW_Citadel being boring to me. By design the map itself isn't boring but the objective is. I thought what if instead of standing there to hack the console you actually had to solve a riddle. Alas OW_Shallow began to take shape in the form of a daydream inside my mind. Allow me to describe the map in great detail... enjoy
* The Resistance shall begin in an abandon utility closet inside a subway tunnel that has been turned into a small hideout and weapons cache. This shall function as a starting room and to allow them time to plan and collect themselves. The Overwatch shall not spawn minions or setup traps until the Resistance has opened the door. Once out the resistance may travel down and out of the abandon subway area on to the street level. The street is part of a T-shaped intersection but only one path shall exist with the resistance only allowed to make a right while the left turn on the intersection shall be blocked off. From there they will move up along a coastal road that connects to a tunnel. To the upper left of this tunnel is a Combine lookout. Combine shall enter in from three points in this area. The entry points will be layed out so that if a single Resistance member were to look at two of the entry points his back would be to one of them. As the resistance makes their way to the tunnel they will notice a force field is preventing them to move forward and must explore the area around the T shaped intersection to find three numbers painted in blood on the walls. Once all three numbers are collected they must input it into a keypad inside the combine lookout. The possible answers in the keypad will always change and so shall the spots where the numbers will appear along with the numbers along the wall. However the answer will never use the same number twice. The possible number of answers to the keypad puzzle shall always be six but the locations and the actual number shall be different.
IE 1.
012
021
102
120
210
201
IE 2.
369
396
639
693
963
936
Once the force field has been lowered the Resistance will enter through a utility door that will lead down into a sewer. The door they use will lead down an L shaped rough stone staircase into a circular room the circle room will have two small stair ways that go mid way around the edge but descend into shallow water. In the center of the ceiling this room their shall be an opening allowing dripping water and sunlight to come in. Here the group shall heal up and restock before moving forward however man hacks may descend from above. When the resistance is ready to move forward they will enter a series of sewage ways that is a shifting maze. The maze will shift when one member of the resistance passes a certain location in the maze. When this happens water will pump in through a pipe cutting that route off. The maze shall be small but the water cutoffs shall create a total of four possible paths for someone to go through. While the Resistance is figuring out this alternating sewer. The Overwatch will be allowed to setup up an ambush of sorts at the end of the maze in a larger arena room. So the longer it takes for the resistance to make it through the maze the longer the OW has time to setup. Again this arena room shall follow the same entry point setup of eyes on two back on one. On the other side of the entrance to the arena room is another sewage entrance that leads to a spot where the Resistance can place a explosive charge to blow a hole into a boiler room.
Maze Explained.JPG 32.31K 64 downloads
Alas the last part of the map is up for the Resistance. At this point they will be in the boiler room... another heal up and restock room. Here they will gather themselves and prepare for the final confrontation when they exit the room they will find themselves inside a combine base. The room they enter shall have two floors with six offices attached to it. three on top and three on the bottom. On the left is a hallway that leads to a Larger room and a smaller room. The smaller room is a hub to three more offices. Inside each office is the possibility of documents that must be collected and brought to the exit. Only one room will be unlocked at a time so the Resistance must work as a team on deciding which room they are gonna try first. Once the documents have been secured then they must gather in the the larger room. In the larger room their will be a central console with a screen and a larger screen that will cover the entire wall. On this wall shall be a 4x4 Samurai Sodoku Puzzle however each of the five segments of the puzzle shall randomly have the already placed numbers be cubed or squared or binary. When the first number is entered a siren shall sound and the Overwatch will have double the chances to spawn Combine forces into the area. If they solve the puzzle before they are all blown away then a large door will open up and they shall escape.
the office door logic.
Not a single player in a room.
- unlocked
- unlocked
- unlocked <- papers in here
- unlocked
- unlocked
- unlocked
Someone Enters a room and instantly all the others are locked.
- locked
- locked
- locked <- papers in here
- locked
- unlocked <- has two players in it. Everyone else is walking around.
- locked
The two players leaves that room and...
- unlocked
- unlocked
- unlocked <- papers in here
- unlocked
- unlocked <- all players left that room. If re-entered all other rooms will lock - vica versa
- unlocked
-fin
A very rough sketch of the map:
OW_Somnium.JPG 28.09K 66 downloads