couldn't resist urge to bump topic.
renewed idea
In the form of a combine comp document
|>
VORT
|>
|>side: rebel/zen
|>
|>target Priority: Kill on sight
|>
|>
|>
|>
|>biological review vorts are a race native to zen they hold the remarkable ability to create a bio chemical reaction that takes the form of
|>of green lightning. They have joined the rebels making them a huge threat engage in groups never take on by ones self
|>
|>
|>attacks:
|>Is known to use the lightning to overwhelm biological and mechanical systems. if you see it charging its attack move to cover. If possible
|>Engage at close range they are extremely weak in the melee department
|>
|>
|>health:
|>the vorts are harder to kill than rebels and take less damage from standard weapons use assault rifle and nades when ever possible
|>
|>
|>Targets:
|> vorts seem to target generators more often than rebel as they can disable them by overloading them at close range. If any unit reports a vort
|> near a generator have them try and kill it as fast as possible.
|>
|>
|>end of report
the idea in basic
vort
advantages:
- can enable and disable specific generators
- can overload combine tech and temp down it.
- takes less damage from smg1s and pistols
disadvantages:
- combine see it as more of a threat
- takes more damage from ar2s and nades
- is not a rule but a class opt in like the overwatch
- only on maps with vort protection game mode