Highlight when grenades are thrown
Dancing
29 Aug 2010
I think grenades and need to be highlighted when used or thrown because it's very hard to see them... you can seem them but sometimes they get lost in all the action.
Jgoodroad
29 Aug 2010
that would be interesting...
but the question is how would it effect gameplay?
but the question is how would it effect gameplay?
Dancing
30 Aug 2010
Jgoodroad, on 29 August 2010 - 10:12 PM, said:
that would be interesting...
but the question is how would it effect gameplay?
but the question is how would it effect gameplay?
giving people time to go "Oh hey they threw a grenade... I should dodge or move my guys..." instead of "what's that pixel...(BOOOM)...oh it was a grenade...yeah..." I know it can be done they did it in Dystopia because people had a hard time reacting in some respect without knowing who's grenade it was and in Relic's Company of Heroes and Dawn of War you can clearly see when a grenade is thrown and how long before it goes off so you can move your guys. 90% of the time even with the warning you never get 100% out of the way in both Dystopia or Dawn of War 2 but hey you knew it was coming and you can learn from the situation.
braddollar
30 Aug 2010
how would it benefit in any way? you don't really have time to move your guys.
Dancing
30 Aug 2010
you could in some scenarios but the only reason I stressed that sometimes no matter what you do your gonna get hit is because some people are gonna be like it would make it too easy to dodge or some people do just know how to toss good grenades and if you can't react it's your problem. all I am asking for is to be able to see what the heck is causing my guys to explode and shatter because if didn't know that their were indeed grenades on certain maps i might wonder what the heck is going on. It's not game breaking or incredibly game changing. I just think it helps people know what is going on and it might help them be able to react differently if they can indeed dodge the grenade or stop their guys from walking into it. I really don't see how this could be a bad idea.
Hotels
30 Aug 2010
No harm in it, simple enough to add, maybe even situationally useful, plus it is a glitch that you can not see trails as OW anyway.
AndY
30 Aug 2010
I think a visual/audio cue is a good idea if you're actually over the area (if you're not, then there's no point except for an audio/visual cue telling you your guys blew up).
Aside from that though, the AI should probably be improved a little bit to avoid them a bit better (they do a bit already).
Aside from that though, the AI should probably be improved a little bit to avoid them a bit better (they do a bit already).
Dancing
30 Aug 2010
Ranma
31 Aug 2010
AndY, on 30 August 2010 - 05:28 PM, said:
I think a visual/audio cue is a good idea if you're actually over the area (if you're not, then there's no point except for an audio/visual cue telling you your guys blew up).
Aside from that though, the AI should probably be improved a little bit to avoid them a bit better (they do a bit already).
Aside from that though, the AI should probably be improved a little bit to avoid them a bit better (they do a bit already).
AndY
31 Aug 2010
Ranma, on 31 August 2010 - 12:29 PM, said:
Like a scatter command? A grenade was tossed into a group of combine, quickly highlight and use a scatter command so the units split up to avoid getting killed.
Shryko
01 Sep 2010
have a scatter command that automatically tells all groups to "ungroup"... allows you to save the time of trying to highlight anyone...
A1win
02 Sep 2010
I'd say the best solution would be to have the units always avoid grenades automatically the best they can. I don't think any Overwatch tactic would involve sending your units to explode into grenades. It requires AI improvements so it's not that quick to implement, however.
Dancing
02 Sep 2010
I never said anything about a button lol I just wanna be able to see grenades and such better when they are used.