So far in Overwatch when you get revived you regain ALL of your health so my suggestion is only get 50 or at max 75 hp
Ideas, Thoughts, Improvements?
0
Revive Suggestion
Started by killer monkey, Aug 15 2010 05:11 PM
6 replies to this topic
#1
Posted 15 August 2010 - 05:11 PM
#2
Posted 15 August 2010 - 05:13 PM
Once the players can somehow heal each other, this should definitely be done and could even be changed to something like 25—30. Before that, maybe it could already be decreased to 50 or so? Would that make it too difficult for the rebels in the current state of the mod?
#3
Posted 16 August 2010 - 02:35 AM
I like the idea of 50% health once the players are able to heal themselves, but as the game is now 50% will hinder the team greatly.
The smart GM takes priority in interrupting revivals. I've been in situations where I died and a person is reviving me, but as he does he's getting shot at, losing all of his health. The only reason he doesn't die is that I respawn with full health and fight off the soldiers. Having enough health to work with after revival is important, but I agree that after revival a player shouldn't be at 100% battle ready.
The smart GM takes priority in interrupting revivals. I've been in situations where I died and a person is reviving me, but as he does he's getting shot at, losing all of his health. The only reason he doesn't die is that I respawn with full health and fight off the soldiers. Having enough health to work with after revival is important, but I agree that after revival a player shouldn't be at 100% battle ready.
#4
Posted 16 August 2010 - 09:23 AM
I'm satisfied with a hundred health, because when you die there probably weren't any health around you (since then you would be alive)
So basically this will make a map dry of health (ammo will not be a problem)
So basically this will make a map dry of health (ammo will not be a problem)
#5
Posted 16 August 2010 - 02:27 PM
Maybe the newly revived person starts off with 75hp which slowly climbs back up to 100hp.
#7
Posted 17 August 2010 - 01:45 PM
I would say make it the mappers choice for if players are damaged or not when they are revived for it would work great on some maps and terrible for others).
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