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Revive Suggestion

killer monkey's Photo killer monkey 15 Aug 2010

So far in Overwatch when you get revived you regain ALL of your health so my suggestion is only get 50 or at max 75 hp

Ideas, Thoughts, Improvements?
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A1win's Photo A1win 15 Aug 2010

Once the players can somehow heal each other, this should definitely be done and could even be changed to something like 25—30. Before that, maybe it could already be decreased to 50 or so? Would that make it too difficult for the rebels in the current state of the mod?
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Ranma's Photo Ranma 16 Aug 2010

I like the idea of 50% health once the players are able to heal themselves, but as the game is now 50% will hinder the team greatly.

The smart GM takes priority in interrupting revivals. I've been in situations where I died and a person is reviving me, but as he does he's getting shot at, losing all of his health. The only reason he doesn't die is that I respawn with full health and fight off the soldiers. Having enough health to work with after revival is important, but I agree that after revival a player shouldn't be at 100% battle ready.
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Twitwi's Photo Twitwi 16 Aug 2010

I'm satisfied with a hundred health, because when you die there probably weren't any health around you (since then you would be alive)
So basically this will make a map dry of health (ammo will not be a problem)
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Auxor's Photo Auxor 16 Aug 2010

Maybe the newly revived person starts off with 75hp which slowly climbs back up to 100hp.
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WAXT's Photo WAXT 17 Aug 2010

View PostAuxor, on 16 August 2010 - 02:27 PM, said:

Maybe the newly revived person starts off with 75hp which slowly climbs back up to 100hp.
i like, however i think it would be better starting at 50hp with a faster rate
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warbrand2's Photo warbrand2 17 Aug 2010

I would say make it the mappers choice for if players are damaged or not when they are revived for it would work great on some maps and terrible for others).
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