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Rebel HUD help


12 replies to this topic

Poll: Rebel HUD help (9 member(s) have cast votes)

should rebels get a radar, indicator icons, and/or a minimap?

  1. radar (5 votes [22.73%])

    Percentage of vote: 22.73%

  2. icons (see screenshot posted by Colaman) (6 votes [27.27%])

    Percentage of vote: 27.27%

  3. mini-map (6 votes [27.27%])

    Percentage of vote: 27.27%

  4. orientation compass (4 votes [18.18%])

    Percentage of vote: 18.18%

  5. none. If players aren't quick learners, we should just abandon them to their fate. (1 votes [4.55%])

    Percentage of vote: 4.55%

should any radar/minimap ever display the enemies?

  1. yes, at all times (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. just when they shoot/speak (exact location) (1 votes [11.11%])

    Percentage of vote: 11.11%

  3. just when they shoot/speak (approximate location) (6 votes [66.67%])

    Percentage of vote: 66.67%

  4. no, it's not right/fair/balanced to show the enemy (2 votes [22.22%])

    Percentage of vote: 22.22%

if indicating friendlies through walls...

  1. simple icon showing a friendly's position (2 votes [33.33%])

    Percentage of vote: 33.33%

  2. show the player's name/health (3 votes [50.00%])

    Percentage of vote: 50.00%

  3. I'd rather not have this form of indication (1 votes [16.67%])

    Percentage of vote: 16.67%

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#1 Shryko

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Posted 14 August 2010 - 02:55 PM

So, I was playing for my first time earlier... (as mentioned in my reply in the "New Players" section)

During my time in game, there was one time I got completely lost, and died... We never found my body. A compass is always helpful for navigation, but some form of radar/compass to locate the other rebels would be nice. Even if it was only limited range, and only indicated direction from your current position, it'd go a long way for helping the teamwork. Currently, if you're following the others, and you turn around to watch your back, you can easily have everyone go left at a fork in the road, and then you mistakenly go right.

I think a mini-map would probably be a bit overkill, and give the rebels too much of an advantage, but some form of friendly-indication would be really helpful.

It'd also allow experienced players guide newbies back to the group, as they could figure out where the lost person is on the map (and then give instructions to match).

Just something for consideration.


Oh, and with all experienced players, they're not going to get lost, so being able to tell where each other is won't really change their gameplay...

#2 A1win

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Posted 14 August 2010 - 03:58 PM

We have discussed ways to let the rebels see each other through walls (most likely by a small sprite indicator), and will implement those features fairly soon. There will also be a fully working minimap for the rebels — and if it would give them too much of an advantage (I don't see why it would, though), we'll balance the gameplay by some other means. Confusing the players and letting them get lost is not a good way to do it.

#3 Shryko

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Posted 18 August 2010 - 12:40 PM

The only way I think a mini-map/radar feature could give an advantage is when you get into the Overwatch showing up on it... And even then, only if it showed too large an area, as for short range, you can normally hear the Combine moving anyways.

#4 Colaman

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Posted 19 August 2010 - 04:02 AM

Or you make it like in modular combat. This is a old picture. Now the symbols are above the head. Posted Image
Nevertheless, i like the idea.

#5 Shadowmetroid

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Posted 22 August 2010 - 05:35 AM

How about the radar be like the one in Crysis? (This has been stated before). The rebel radar would only display positioning of teamates as well as the aproximate locations of Combine that are actively firing their weapon.

#6 Shryko

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Posted 22 August 2010 - 09:09 AM

I've added a poll to this, just so we can get a clear indication of what would be the preferred way of handling it.

#7 Twitwi

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Posted 23 August 2010 - 11:53 AM

I have gone with:

None (Which I consider other): Since I think they should get a backlit hud thing like L4D

and

"just when they shoot/speak (approximate location)": Because thats just awesome!

#8 Shryko

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Posted 23 August 2010 - 11:59 AM

twitwi...

If we don't give them a mini-map/radar... how would they see the indication of where the enemy is when the enemies shoot/speak?

Just a bit of curiosity, about how your brain thinks things through. :p

#9 Twitwi

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Posted 23 August 2010 - 12:05 PM

View PostShryko, on 23 August 2010 - 11:59 AM, said:

twitwi...

if we don't give them a mini-map/radar... how would they see the indication of where the enemy is when the enemies shoot/speak?

just a bit of curiosity, about how your brain thinks things through. :p

Well There should be a mini map, but that shouldn't "have to" show teammates, (or landscape for that matter) just a dot where the enemy is shooting from.
The primary way to navigate should be looking straight forward!

Never question my brain, it's busy imagining porn with my subconsciousness.

On an other note: please use uppercase starting letters. (My eyes are burning.)

#10 Shryko

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Posted 23 August 2010 - 12:07 PM

...welcome to the internet. With the aid of 4chan, burning eyes are becoming an easily-obtained commodity!

Oh, and thank you for contributing to rule 34. :p

#11 Twitwi

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Posted 23 August 2010 - 12:11 PM

View PostShryko, on 23 August 2010 - 12:07 PM, said:

...welcome to the internet. With the aid of 4chan, burning eyes are becoming an easily-obtained commodity!

Oh, and thank you for contributing to rule 34. :p

I think Rule 34 have saved my life at least twice,
and I don't expect channers to spell on 4 chan.
But I expect channers to spell on other sites (unless they are trying to troll).

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#12 Shryko

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Posted 24 August 2010 - 10:31 AM

View PostHotels, on 24 August 2010 - 08:55 AM, said:

{...}
UI - As it is, the UI is a little bit cumbersome and could be more useful:
{...}
3: As the rebels, I think we could use an option to display player's names (abbreviated) and health through walls, so you can tell who needs help, is getting attacked, who needs revived, or just where the hell everyone is.
{...}

just to bring the discussion to this thread, I'm cross-thread quoting it. :p

#13 Hotels

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Posted 24 August 2010 - 11:05 AM

I like and have weighed into all of these ideas except the mini-map. I am totally against that in any form. One of the most useful and distinctive strategies of the OW is the ability to ambush, and nothing should compromise that. Futhermore, I think not being able to see everything or even the general layout of the map keeps things fresh and perhaps realistic. Sure you do not want players getting lost, but I do not think that is a real issue. If you do get lost, it only takes a minute to get your barings, and it only takes one or two playthroughs in a map to know the place pretty well.





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