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Round ends with Overwatch win even though players still alive

Posted by braddollar on 21 July 2010 - 03:34 PM

Was playing breach with a full server, all my allies were dead and I was the one remaining rebel. I was back near the spawn getting HP and the round ended with an Overwatch win. We were still working on the second objective at this point.

Updating status to: Confirmed - Map Issue
Updating severity to: 4 - High
Updating State to: Confirmed
Updating Reproducibility to: At Random

Been getting a few reports of this. It's a pretty odd issue.

We'll need to take a look at some of the I/O logic we have in the map.


May be the round time not resetting properly as there have been a few problems with overtime too.


Updating Internal ID to: 0645


Updating status to: Confirmed - Code Issue

This turned out to be a code issue. The activity entity we built conveniently decided to ignore the last player to join a server, so if that player was the only one left alive on the Resistance team, it would trigger a round end.


Updating status to: Resolved - Fixed
Issue fixed in: 1.0.2
Updating State to: Resolved
Updating Map to: ANY/Not Specified






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