File Submitter: AndY
File Submitted: 28 Jul 2010
File Category: Overwatch Mod
Bug Tracker: http://community.ove...-overwatch-mod/
Development Report
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Changelog
- General
- [Feature] As seen in the sneak peek video above, added new Status/Selection Rings (4 different materials + spinning effect for outer rings);
- [Feature] Rings will now change colour (progressively from green to red) when a unit is losing health (HP);
- [Improvement] Spectator view of a player being revived will now be locked to the player reviving him;
- [Improvement] Added progress bar for the revive feature (both players will see it);
- [Improvement] Increased standard revive time to 12 seconds (was 8) to offset the following improvements and their impact on balance;
- [Improvement] Added Last Man Standing bonus (LMS can now revive a teammate in 8 seconds instead of the standard 12); [ Suggested by Twitwi - Thanks! ]
- [Improvement] Revive progress will now degrade instead of being reset if a revive is interrupted (12 seconds to go from 100% to 0% -- LMS bonus not taken into account);
- [Bug Fix] Fixed issue where round would end in GM victory even if the Resistance still had one player alive. This was caused by a miscount in an entity ignoring the last player to join a full server (player #8);
- [Bug Fix] Temporary workaround to prevent a player from losing his weapon's v_model when someone spectates him in first-person.
- [Feature] As seen in the sneak peek video above, added new Status/Selection Rings (4 different materials + spinning effect for outer rings);
- Map: ow_breach
- [Improvement] Updated overview (minimap) script and material files. Overview now has a transparent background (similar to Citadel's);
- [Improvement] Removed inconsistencies between Destroy Generator-type objectives;
- [Improvement] The tower combine soldier now carries an SMG instead of the AR2 (the AR2 was slightly overpowered and had the potential to frustrate players);
- [Removed] The Mortar Strike has been removed pending a complete overhaul of the entity.
- [Improvement] Updated overview (minimap) script and material files. Overview now has a transparent background (similar to Citadel's);
- Map: ow_citadel
- [Improvement] The energy beams now only inflict 5 (burn) damage per half-second instead of 1000 (making them non-lethal). Changed their brightness from 200 to 120.
Support
Having trouble downloading or installing? Please post in the Support Topic or use the Chat button at the top of the site.
Bugs and Glitches
Please report any issues encountered on the Bug Tracker.
Feedback and Suggestions
Overwatch still needs a lot of work! Help us improve it by posting your thoughts and comments in our Ideas & Suggestions section.
Have fun!
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