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Upgrades for the Overwatch


5 replies to this topic

#1 Halsh

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Posted 21 July 2010 - 01:45 PM

Just wanted to throw it out there: should the Overwatch be able to upgrade the units they can bring to the field? If so, how would the upgrades be obtained?

My opinion is that the Overwatch would get points for killing Resistance players, and those points would be spend on the upgrades.

#2 A1win

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Posted 21 July 2010 - 01:52 PM

The Overwatch will have a resource system later on with a constant resource flow over time and gaining resources by doing damage, completing objectives etc. so that answers the "how" part. However, upgrades might get a bit unnecessarily complicated for players who don't play RTS games, and especially in short maps, they wouldn't really add much to the gameplay. If implemented, it should at least be an optional feature per map so that smaller maps wouldn't need to have it, while some larger maps would gain some depth to their gameplay from it.

#3 Boxiii

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Posted 21 July 2010 - 05:12 PM

Sounds really good, and for smaller maps you could just give him resource to start with, so it's a bit harder for resistance to beat the small maps.

#4 Pattom

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Posted 21 July 2010 - 11:12 PM

I like the sound of the planned resource system, you guys really are taking a few ideas from World in Conflict.

On that note, I don't know if upgrades for normal units are a great idea. I can see them being useful if implemented well, where they don't make units out-and-out stronger but rather more versatile. Perhaps take another thought from WiC: units couldn't be actively upgraded, but they could gain "ranks" by completing objectives or damaging enemies. Each rank increased a unit's firing rate and decreased the cooldown time on its special abilities; there's no direct parallel for those bonuses in Overwatch, but it's that sort of unconventional improvement of a unit that I think holds promise.

#5 Twitwi

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Posted 22 July 2010 - 11:45 AM

as Halsh explained to me, this is a very good idea, (+ awesomeness to halsh for creating this thread)

You're playing ow_breach (the one with some textures) and you manage to kill one or two rebels at the first objective, how ever those who are dead gets revived unless you can take them all out at once.
So those units you just spend on killing two guys were gone to waste.

Now take ow_citadel (the indoor level)
Without this system the winning tactic is: Spawn units at one place and activate traps to slow down rebels. Because if you have a 100 soldiers attacking at the same time,
there is no escape, and no victory for the rebels.

An other thing is if the player amount gets raised to maybe 16.
With 16 players the overwatch may get more units, however the rebels will be reviving each other faster than the speed of light.
with upgrades killing players rewards player for surviving and not resurrection. (You can if you only have 5 hp and are save just type kill and re-spawn with a 100)

so basically if you kill a rebel, (as overwatch) you get rewarded, by keep sending units instead of harvesting them in one area, you get rewarded.
And as rebel, by being less aggressive and try to survive more, you'll get rewarded.


Also as a site note, it could be cool with a tech-tree to the upgrade system.

#6 Pattom

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Posted 26 July 2010 - 10:27 PM

Hmmm. Ok, I could see it in those circumstances. But it still sounds like something that should be affected by the number of players in a round. For only a handful of players, no upgrades should be available; for a middling number, a limited set of upgrades can be used; and on a fully-packed server, the entire "tech tree" can be employed.





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