File Submitter: AndY
File Submitted: 20 Jul 2010
File Updated: 20 Jul 2010
File Category: Overwatch Mod
Bug Tracker: http://community.ove...-overwatch-mod/
Note: v1.0.1 is mainly a bug fix release.
Development Report
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Changelog
- General
- [Improvement] Map will no longer change mid-round if time limit is reached (mp_timelimit). Overtime will kick in until the round ends or round time runs out;
- [Improvement] Spectators will now change spectator target after a short delay if they were spectating a player and that player dies;
- [Improvement] Increased maximum number of simultaneously-selectable NPCs to 20;
- [Bug Fix] Fixed revive markers falling through displacements;
- [Bug Fix] Turret alarm/alert sounds will now be forced to stop when turret is tipped, inactive, searching for a new target, or removed from world;
- [Bug Fix] GM will no longer see invisible spectators as Enemy:PlayerName;
- [Bug Fix] Weapons (like the Shotgun) will no longer automatically reload when holstered;
- [Bug Fix] Target player information (like health) will now update in real-time for spectators of that player;
- [Bug Fix] Game version information (located at the top-left of the screen) will now only show on the main menu;
- [Bug Fix] NPCs will now forget dead players (and will not longer automatically start going after them again when they respawn or are revived).
- [Improvement] Map will no longer change mid-round if time limit is reached (mp_timelimit). Overtime will kick in until the round ends or round time runs out;
- Map: ow_breach
- [Bug Fix] Players will no longer collide with inactive objects (like invisible objectives).
Support
Having trouble downloading or installing? Please post in the Support Topic or use the Live Support system.
Bugs and Glitches
Please report any issues encountered on the Bug Tracker.
Feedback and Suggestions
Overwatch still needs a lot of work! Help us improve it by posting your thoughts and comments in our Ideas & Suggestions section.
Have fun!
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