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Overwatch on the Alien Swarm build of the Source engine..


13 replies to this topic

#1 AndY

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Posted 19 July 2010 - 09:40 PM

Was just messing around and in two minutes:

Attached Image: ow_citadel0000.jpg

It's ow_citadel on acid.


On a more serious note, the new build of the Source engine has quite a few nifty features.

#2 Shisnopi

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Posted 19 July 2010 - 10:26 PM

ow...my eyes. Alien Swarm is a fun game. but lots of bloom!

#3 Typhonarick

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Posted 20 July 2010 - 08:45 AM

many too of blooms ^^

or else alien swarm is a good game

#4 braddollar

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Posted 20 July 2010 - 10:08 AM

Ew bloom. I always disable that crap hah.

#5 Twitwi

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Posted 20 July 2010 - 11:30 AM

It doesn't seem to have the perspective right

#6 Firespray

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Posted 20 July 2010 - 01:27 PM

My eyes have dissolved. Q_Q

#7 Tom

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Posted 20 July 2010 - 02:21 PM

So shiny, makes my eyes bleed ;_;

#8 Sir Quissibell of Nargeles

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Posted 21 July 2010 - 10:29 AM

Me too.

#9 Pattom

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Posted 21 July 2010 - 11:38 PM

Yeah... once the maps have textures, I'll say, "Full speed ahead!" Until then, I'm gonna ask someone to pass the gauze.

#10 Eric Fong

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Posted 23 July 2010 - 06:49 AM

My eye!! It is melting!

#11 WierdSnake

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Posted 23 July 2010 - 07:24 PM

I love that bloom effect

#12 Lt_Commander

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Posted 24 July 2010 - 09:52 AM

Graphical issues aside, the control interface and source code must be a huge step in the right direction.

#13 Firespray

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Posted 25 July 2010 - 03:23 AM

Then the overwatch began controlling the alien swarms...Lol.

#14 Halsh

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Posted 02 August 2010 - 01:29 AM

View PostFirespray, on 25 July 2010 - 03:23 AM, said:

Then the overwatch began controlling the alien swarms...Lol.

To be honest, I wouldn't really mind if we were controlling bug things or combine soldiers; and if it was using the Alien Swarm SDK as opposed to the Source 2007 SDK then there would be a greater amount of potential players. :





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