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Owc_complex [ Changes and status of units and what should be after the rebels will be escaped ]


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#1 Cg_comb-Zombie_tank

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Posted 18 October 2012 - 01:09 PM

Combine Soldier (shotgun):

weapon: shotgun
number of grenades: 1
max spawn squad in one cooldown pressed: 7

Special unit to assault they can throw 1 grenade soo the people with shields must stay alert

Combine Soldier (Smg):
weapon: smg
number of grenades: 2
max spawn squad in one cooldown pressed: 8

Combine soldiers with smg's will be using tactics and throw grenade in a good moment

Combine Soldier (AR2):

weapon: AR2
number of grenades: 5
max spawn squad in one cooldown pressed: 2/3

Special ar2 combine soldiers good armed and very perfect in tactics and support

Combine Elite (AR2):

weapon: AR2
number of enegy ball ammo: 3
Max spawn squad in one cooldown ( Final zone ): 1/2
Energy ball damage: 50
Health: 120
Melee damage : 30

I set some changes for combine elites becouse they are easy to kill and energy balls take low Damage

After if we beat the complex ( owc_complex_escape - part 2 of complex ):

After the core just explode and rebels escaped to the elevator now they must escape to the undergrund train station for combine soldiers transport breaching of zombies , antlions where they escaped from cages and good armored combine reiforcemens,
soo there should be some slaughter and combats like : zombies vs antlions vs combines vs rebels

Edited by Cg_comb-Zombie_tank, 20 October 2012 - 05:10 AM.






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