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Bugs/Issues/Feedback: March 28&31+April 01 Playtimes


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#1 AndY

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Posted 28 March 2012 - 12:21 PM

Please report here any bugs and issues you find in the Development build after participating in one of the scheduled playtimes for this weekend. You can also post general feedback!

Be as detailed and descriptive as possible (and include screenshots if needed). Thanks!

#2 AndY

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Posted 28 March 2012 - 12:38 PM

Turns out we messed up on one of the last commits. You'll notice that the Update panel (and buttons) have disappeared from the main menu (top-right).

EDIT: We've fixed the issue in r1757 of the Dev Build. If you don't see an Update panel on the main menu, open the console and type "ow_showupdatepanel" (without the quotes), then hit the Update button to update your game to the latest version.

Sorry about that!

#3 AndY

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Posted 28 March 2012 - 02:15 PM

Issue fixed, see above!

#4 Gabe(HUN)

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Posted 28 March 2012 - 02:54 PM

Because I was late for that playtime, I just noticed two maps' issues:
owc_superfortress: I know, you mentioned in the playtime, but the chopper have got some problems with the invisible walls, and it can fly away from the map. Also, the bombs simply falling to the hidden combine spawn points too...
ow_breached: nothing too much, just one thing that I have to point: the strider's cannons are too precise, even the warp cannon too....but again I haven't noticed any issues/bugs.

#5 rickinator9

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Posted 01 April 2012 - 07:45 AM

- I find that the menu background is a little too bright during game startup.
- [breached] The strider is very difficult to control using box selection. I constantly get confused whether I need to target the circle below the strider or not.
- [outbreak] The antlions get stuck constantly, rendering them useless.
- [outbreak] The shotguns that come rappeling down in the weapon room might be a little too overpowered.
- [outbreak] The mine icons are too small. I have difficulty clicking them.





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