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Source Shader Editor


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#1 rickinator9

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Posted 21 July 2011 - 04:21 AM


Quote

A flowgraph based shader editor which I created for the Source Engine that can be plugged into any mod based on the 2007 SDK.

It basically simplifies the whole shader creation process: automated compiling, on-the-fly preview of shaders on world objects/brushes or as post processing effect and vmt support for any shader created through the editor.

Shaders are visualized how they actually are, HLSL semantics can be defined freely, a vast amount of arithmetical and a few control flow operations are supported and source engine specific shader functions and combos are accessible.

It looks pretty difficult, but hey, those rocks look pretty awesome.

#2 Coppermantis

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Posted 23 July 2011 - 05:41 PM

It does indeed look difficult but worth it to try out.





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