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A flowgraph based shader editor which I created for the Source Engine that can be plugged into any mod based on the 2007 SDK.
It basically simplifies the whole shader creation process: automated compiling, on-the-fly preview of shaders on world objects/brushes or as post processing effect and vmt support for any shader created through the editor.
Shaders are visualized how they actually are, HLSL semantics can be defined freely, a vast amount of arithmetical and a few control flow operations are supported and source engine specific shader functions and combos are accessible.
It basically simplifies the whole shader creation process: automated compiling, on-the-fly preview of shaders on world objects/brushes or as post processing effect and vmt support for any shader created through the editor.
Shaders are visualized how they actually are, HLSL semantics can be defined freely, a vast amount of arithmetical and a few control flow operations are supported and source engine specific shader functions and combos are accessible.
It looks pretty difficult, but hey, those rocks look pretty awesome.