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Brush suggestion

rickinator9's Photo rickinator9 30 Apr 2011

Vertical map are as of now impossible to make. Let's say there was a brush where zooming in slowly fades that brush away, so the overwatch can see through it. Zooming out will make the top brush appear.
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ScrooLewse's Photo ScrooLewse 30 Apr 2011

I was thinking something similar. My approach was that the Overwatch could have some buttons on his HUD that would correspond to certain levels of the map. That way if he wanted an overview of an area that would be obscured by being too far-away, he could directly tell the game he wants to see that area under the disappearing blocks.

We need this feature.
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rickinator9's Photo rickinator9 01 May 2011

View PostScrooLewse, on 30 April 2011 - 09:15 PM, said:

I was thinking something similar. My approach was that the Overwatch could have some buttons on his HUD that would correspond to certain levels of the map. That way if he wanted an overview of an area that would be obscured by being too far-away, he could directly tell the game he wants to see that area under the disappearing blocks.

We need this feature.
That sort of thing you see in the sims? That could work out as well.
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ScrooLewse's Photo ScrooLewse 01 May 2011

Once that's sorted-out, we can start porting some of the classic Zombie Master maps over to Overwatch. Such as Docks of the Dead, Miner Inconvenience, Gas Station, and the Exodus series. Just augment spawns and re-purpose the already similar plots and we've got a springboard chock this game FULL of maps really fast.

Naturally, we'll have a massive permission hunt to embark-upon. But still, the ability to layer things on top of each other would whole new level of versatility.
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rickinator9's Photo rickinator9 02 May 2011

View PostScrooLewse, on 01 May 2011 - 08:30 PM, said:

Once that's sorted-out, we can start porting some of the classic Zombie Master maps over to Overwatch. Such as Docks of the Dead, Miner Inconvenience, Gas Station, and the Exodus series. Just augment spawns and re-purpose the already similar plots and we've got a springboard chock this game FULL of maps really fast.

Naturally, we'll have a massive permission hunt to embark-upon. But still, the ability to layer things on top of each other would whole new level of versatility.
I may be going to need it in a next map
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