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Owc_superfortress


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#101 Coppermantis

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Posted 20 December 2011 - 06:18 PM

Alright, I'll take a closer look at it. It seemed like each setup was correct, but apparently not.

#102 Coppermantis

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Posted 25 December 2011 - 02:20 AM

Map done with all required files (the .txt, .vmt, .vmf, .bsp) I don't know what to do with webhtml since I don't know the first thing about HTML.

#103 rickinator9

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Posted 25 December 2011 - 07:18 AM

View PostCoppermantis, on 25 December 2011 - 02:20 AM, said:

Map done with all required files (the .txt, .vmt, .vmf, .bsp) I don't know what to do with webhtml since I don't know the first thing about HTML.

The webhtml is the little description you get when choosing teams. Just go into your overwatch_dev folder, /resource/maphtml and copy a internet file called 'default_english'. Rightclick the copy and open with the basic texteditor(notepad???). Now wherever you see a 'N/A' you can fill in anything. Don't bother with the others, that will only break it.

Don't forget to change and save it accordingly. Something like 'owc_superfortress_r_english' should do.

Edited by AndY, 25 December 2011 - 12:19 PM.


#104 Coppermantis

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Posted 25 December 2011 - 10:35 AM

Thanks, I'll try that out.

#105 Coppermantis

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Posted 20 January 2012 - 08:22 PM

Version 2 is done and ready for testing:
Thanks for Kil and AndY providing me with a list of issues
  • Stairs in the spawn are now broken to discourage wasting time trying to explore.
  • More attention drawn to the doorway leading out of the sewers
  • A label reading "Supply Cache here" has been added to the supply building after the 1st objective to draw attention to that route.
  • All holes in the supply building can now be moved through.
  • Indicators no longer have a maximum range.
  • Destructible bunker has a health bar
  • Dismounts added to ladders when applicable.
  • OW player is now better positioned
  • Unit spawn icons are now correct.
  • Spaced out spawn buttons.
  • Increased cooldown of the bunker spawn, which would provide 4 troops every time since it could be disabled.
  • Sniper is now properly hidden.
  • The crane at the end no longer renders for the GM.
  • Spawn scaling now matches that of Breach.
  • The dropship now plants troops in a maintenance platform on top of the ship at the end, fixing issues caused by players being in its way.


#106 rickinator9

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Posted 21 January 2012 - 07:44 AM

Sounds cool, when will we see this in the dev?

#107 AndY

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Posted 21 January 2012 - 09:30 AM

View Postrickinator9, on 21 January 2012 - 07:44 AM, said:

Sounds cool, when will we see this in the dev?
It'll be released in the next OW update. :)

Edit: Oh and, it should be in the dev build this weekend. We'll be bringing a new server online to playtest 1.5.0 before we release.

#108 rickinator9

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Posted 21 January 2012 - 11:46 AM

Good news





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