Owc_superfortress
#101
Posted 20 December 2011 - 06:18 PM
#102
Posted 25 December 2011 - 02:20 AM
#103
Posted 25 December 2011 - 07:18 AM
Coppermantis, on 25 December 2011 - 02:20 AM, said:
The webhtml is the little description you get when choosing teams. Just go into your overwatch_dev folder, /resource/maphtml and copy a internet file called 'default_english'. Rightclick the copy and open with the basic texteditor(notepad???). Now wherever you see a 'N/A' you can fill in anything. Don't bother with the others, that will only break it.
Don't forget to change and save it accordingly. Something like 'owc_superfortress_r_english' should do.
Edited by AndY, 25 December 2011 - 12:19 PM.
#104
Posted 25 December 2011 - 10:35 AM
#105
Posted 20 January 2012 - 08:22 PM
Thanks for Kil and AndY providing me with a list of issues
- Stairs in the spawn are now broken to discourage wasting time trying to explore.
- More attention drawn to the doorway leading out of the sewers
- A label reading "Supply Cache here" has been added to the supply building after the 1st objective to draw attention to that route.
- All holes in the supply building can now be moved through.
- Indicators no longer have a maximum range.
- Destructible bunker has a health bar
- Dismounts added to ladders when applicable.
- OW player is now better positioned
- Unit spawn icons are now correct.
- Spaced out spawn buttons.
- Increased cooldown of the bunker spawn, which would provide 4 troops every time since it could be disabled.
- Sniper is now properly hidden.
- The crane at the end no longer renders for the GM.
- Spawn scaling now matches that of Breach.
- The dropship now plants troops in a maintenance platform on top of the ship at the end, fixing issues caused by players being in its way.
#106
Posted 21 January 2012 - 07:44 AM
#107
Posted 21 January 2012 - 09:30 AM
rickinator9, on 21 January 2012 - 07:44 AM, said:
Edit: Oh and, it should be in the dev build this weekend. We'll be bringing a new server online to playtest 1.5.0 before we release.
#108
Posted 21 January 2012 - 11:46 AM
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