ow_escapeadel(may change)
rickinator9
11 May 2011
Self_Esteem_Fund, on 09 May 2011 - 08:11 PM, said:
I have a tracktrain with a trigger multiple that on start touch set speed with parameter=whatever and on end touch all set speed with parameter= -whatever. Then the path tracks have that on pass they do the set progress to the indicator.
I personally think that there should be basic prefabs that are not linked to other events and can be easily configured, that way most of the effort doesn't go into setting everything up.
I personally think that there should be basic prefabs that are not linked to other events and can be easily configured, that way most of the effort doesn't go into setting everything up.
I still have the crap countdown at the top now
rickinator9
27 Jun 2011
rickinator9, on 26 May 2011 - 11:24 AM, said:
It may get featured on SelfEsteem's server.
Also, why are my zombies not going to my info_target? Possibly also due to the pathfinding?
Coppermantis
27 Jun 2011
Type ai_show_connect in the console to check the pathfinding.
ScrooLewse
27 Jun 2011
Use info_node. info_node_hint is to warn the A.I. that some special action can be performed at this point. (i.e. Take cover, look around...)
rickinator9
05 Jul 2011
So after hundreds of info_nodes, pathfinding is great. Now for fog, is there any way to only get fog on a vertical level?
Coppermantis
06 Jul 2011
Not that I know of, I just make the vertical depths much taller/deeper than the player will ever see wide, and have the fog start at a large distance.
rickinator9
14 Jul 2011
Coppermantis
14 Jul 2011
Looking good, although I presume you'll make it more well lit.
rickinator9
14 Jul 2011
rickinator9
27 Sep 2011
This map has, yes you guessed it, been dropped(get the reference!).
Now anyone who want the vmf can get it till friday. I just don't have the spirit to work on this any longer and I will be given a new pc so it will likely die in the transfer anyway.
Now anyone who want the vmf can get it till friday. I just don't have the spirit to work on this any longer and I will be given a new pc so it will likely die in the transfer anyway.
rickinator9
27 Sep 2011
There are some problems with elevators not doing what they're supposed to do and zombies not going to their info_target, should be playable if those are solved.
AndY
27 Sep 2011
AndY
27 Sep 2011
rickinator9, on 27 September 2011 - 02:27 PM, said:
For any and all: owc_escape
rickinator9
28 Sep 2011
AndY
28 Sep 2011
rickinator9
28 Sep 2011
Edited the link, should be right now. I'm pretty much a novice with dropbox and the fact that my ow folder is trashed with demo's doesn't help much.
Cg_comb-Zombie_tank
18 Oct 2012
Good made map but can you get some limit on zombies spawn becouse i checked this and there's a lot of them like 40 zombies.
looks very epic
looks very epic