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ow_escapeadel(may change)

rickinator9's Photo rickinator9 11 May 2011

 Self_Esteem_Fund, on 09 May 2011 - 08:11 PM, said:

I have a tracktrain with a trigger multiple that on start touch set speed with parameter=whatever and on end touch all set speed with parameter= -whatever. Then the path tracks have that on pass they do the set progress to the indicator.
I personally think that there should be basic prefabs that are not linked to other events and can be easily configured, that way most of the effort doesn't go into setting everything up.
Can the time of that be configured to number of players?
I still have the crap countdown at the top now
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rickinator9's Photo rickinator9 26 May 2011

It may get featured on SelfEsteem's server.
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rickinator9's Photo rickinator9 27 Jun 2011

 rickinator9, on 26 May 2011 - 11:24 AM, said:

It may get featured on SelfEsteem's server.
So I played it with SelfEsteem. One mayor thing was that pathfinding doesn't work well. I have a question about that: Should I use 'info_node' or 'info_node_hint'?

Also, why are my zombies not going to my info_target? Possibly also due to the pathfinding?
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Coppermantis's Photo Coppermantis 27 Jun 2011

Type ai_show_connect in the console to check the pathfinding.
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ScrooLewse's Photo ScrooLewse 27 Jun 2011

Use info_node. info_node_hint is to warn the A.I. that some special action can be performed at this point. (i.e. Take cover, look around...)
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rickinator9's Photo rickinator9 05 Jul 2011

So after hundreds of info_nodes, pathfinding is great. Now for fog, is there any way to only get fog on a vertical level?
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Coppermantis's Photo Coppermantis 06 Jul 2011

Not that I know of, I just make the vertical depths much taller/deeper than the player will ever see wide, and have the fog start at a large distance.
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rickinator9's Photo rickinator9 14 Jul 2011

So I figured I hadn't posted any screenies in a while: Posted Image
Posted Image
Posted Image

It certainly looked better than when it was still orange. Please note that this isn't the newest version.

Edit: AndY, would you kindly show me how to change the title of the thread(get the reference).
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Coppermantis's Photo Coppermantis 14 Jul 2011

Looking good, although I presume you'll make it more well lit.
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rickinator9's Photo rickinator9 14 Jul 2011

 Coppermantis, on 14 July 2011 - 06:59 PM, said:

Looking good, although I presume you'll make it more well lit.
Yeah, I am working on it
I got some valuable info from someone.
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rickinator9's Photo rickinator9 27 Sep 2011

This map has, yes you guessed it, been dropped(get the reference!).

Now anyone who want the vmf can get it till friday. I just don't have the spirit to work on this any longer and I will be given a new pc so it will likely die in the transfer anyway.
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AndY's Photo AndY 27 Sep 2011

Is it playable? As in, can you play a full round?
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rickinator9's Photo rickinator9 27 Sep 2011

There are some problems with elevators not doing what they're supposed to do and zombies not going to their info_target, should be playable if those are solved.
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AndY's Photo AndY 27 Sep 2011

 rickinator9, on 27 September 2011 - 12:09 PM, said:

There are some problems with elevators not doing what they're supposed to do and zombies not going to their info_target, should be playable if those are solved.
Send everything my way before you delete it then.
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rickinator9's Photo rickinator9 27 Sep 2011

For any and all: owc_escape
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AndY's Photo AndY 27 Sep 2011

 rickinator9, on 27 September 2011 - 02:27 PM, said:

For any and all: owc_escape
That's just the bsp. What about all the other files?
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rickinator9's Photo rickinator9 28 Sep 2011

 AndY, on 27 September 2011 - 03:53 PM, said:

That's just the bsp. What about all the other files?
Could you send me your email? Dropbox sees the vmf like a weird code file.
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AndY's Photo AndY 28 Sep 2011

 rickinator9, on 28 September 2011 - 08:07 AM, said:

Could you send me your email? Dropbox sees the vmf like a weird code file.
Put everything in a zip file, it's easier that way.
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rickinator9's Photo rickinator9 28 Sep 2011

Edited the link, should be right now. I'm pretty much a novice with dropbox and the fact that my ow folder is trashed with demo's doesn't help much.
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Cg_comb-Zombie_tank's Photo Cg_comb-Zombie_tank 18 Oct 2012

Good made map but can you get some limit on zombies spawn becouse i checked this and there's a lot of them like 40 zombies.
looks very epic
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