Overwatch Official Map Idea: ow_beach
The Joker
02 Feb 2011
So, everyone remembers the beaches from Nova Prospekt that lead into the secret route into the complex? If you don't, let this refresh your memory:

I have an idea that the Rebels start at the vortigaunt camp, in that pit/training area with the hanging Combine soldier, and the antlion pit where they can spawn from. They can prepare, load their weapons etc. After they set-up, that wooden gate/pile of wood that acts like a gate springs up and you can proceed to the beach. You fight small groups of antlions on the way, and this forces the Rebels to work together to not get overwhelmed.
After they reach the right side of the beach, Combine soldiers spawn on the entire beach and in the bunkers, and are under attack by antlions, which also spawn and act as a common enemy.
So, the basic premise is, the Rebels have to reach that far bunker WAY in the distance(shown in the image, top right corner) While fighting antlions and Combine. The Combine must stop them. Pretty chaotic, intense, and downright awesome! Ammo and health are in the bunkers and on certain points of the beach.
The Rebels would be taking heavy fire from the bunkers and the antlions, but there are supposed to be a ton of antlions, hopefully making it hard for both sides. ALSO: the Overwatch CANNOT spawn additional troops. So, this would prevent him from massing them up on one spot, and would strongly encourage strategy and tactical decisions.

I have an idea that the Rebels start at the vortigaunt camp, in that pit/training area with the hanging Combine soldier, and the antlion pit where they can spawn from. They can prepare, load their weapons etc. After they set-up, that wooden gate/pile of wood that acts like a gate springs up and you can proceed to the beach. You fight small groups of antlions on the way, and this forces the Rebels to work together to not get overwhelmed.
After they reach the right side of the beach, Combine soldiers spawn on the entire beach and in the bunkers, and are under attack by antlions, which also spawn and act as a common enemy.
So, the basic premise is, the Rebels have to reach that far bunker WAY in the distance(shown in the image, top right corner) While fighting antlions and Combine. The Combine must stop them. Pretty chaotic, intense, and downright awesome! Ammo and health are in the bunkers and on certain points of the beach.
The Rebels would be taking heavy fire from the bunkers and the antlions, but there are supposed to be a ton of antlions, hopefully making it hard for both sides. ALSO: the Overwatch CANNOT spawn additional troops. So, this would prevent him from massing them up on one spot, and would strongly encourage strategy and tactical decisions.
The Joker
04 Feb 2011
braddollar
04 Feb 2011
beach is one letter short of breach.. beach sounds like breach. probably not a good idea to call it beach.
This just sounds bad to me. Limit the GM spawns sure, but I do not like the idea of starting the GM with units, or of not allowing him to spawn units. It removes a lot of interaction from the GM and makes their job boring imo.
The Joker, on 02 February 2011 - 06:17 PM, said:
ALSO: the Overwatch CANNOT spawn additional troops. So, this would prevent him from massing them up on one spot, and would strongly encourage strategy and tactical decisions.
This just sounds bad to me. Limit the GM spawns sure, but I do not like the idea of starting the GM with units, or of not allowing him to spawn units. It removes a lot of interaction from the GM and makes their job boring imo.
The Joker
04 Feb 2011
braddollar, on 04 February 2011 - 06:07 PM, said:
beach is one letter short of breach.. beach sounds like breach. probably not a good idea to call it beach.
This just sounds bad to me. Limit the GM spawns sure, but I do not like the idea of starting the GM with units, or of not allowing him to spawn units. It removes a lot of interaction from the GM and makes their job boring imo.
This just sounds bad to me. Limit the GM spawns sure, but I do not like the idea of starting the GM with units, or of not allowing him to spawn units. It removes a lot of interaction from the GM and makes their job boring imo.
OH OK, Beach sounds like Breach. Well, you could possibly limit the choices, yeah. Maybe one or two at the most, but as for the bunkers, that would most likely need to be required.
You could also call it ow_beachhead or ow_coastline or something

WAXT
04 Feb 2011
braddollar, on 04 February 2011 - 06:07 PM, said:
Limit the GM spawns sure, but I do not like the idea of starting the GM with units, or of not allowing him to spawn units. It removes a lot of interaction from the GM and makes their job boring imo.
ScrooLewse
04 Feb 2011
Where did my post go? I had a logical and well thought-out post here yesterday and not only can I not see it, but I have forgotten it. I'll try to remake it... here goes:
No spawning is a little radical for such an experimental game as this. Antlions should be enough of a deterrent to clustering troops as the Antlions will simply steamroll them if they are close enough together.
Secondly, as already said, it act a lot like breach. Rename it to Coast and add some interesting feature to make it vastly different to any other map made. And the way it sound you will be needing a crapload of soldiers to even dream of controlling the situation. I've had this idea for making it easier for the Overwatch to move troops. Make part of the map the Rebels traverse a U J or C shape and put the Overwatch's spawns in the center of this. Give him some entrances and exits through here and he can relocate and stay ahead of the rush if he plans ahead and keeps his cool.
No spawning is a little radical for such an experimental game as this. Antlions should be enough of a deterrent to clustering troops as the Antlions will simply steamroll them if they are close enough together.
Secondly, as already said, it act a lot like breach. Rename it to Coast and add some interesting feature to make it vastly different to any other map made. And the way it sound you will be needing a crapload of soldiers to even dream of controlling the situation. I've had this idea for making it easier for the Overwatch to move troops. Make part of the map the Rebels traverse a U J or C shape and put the Overwatch's spawns in the center of this. Give him some entrances and exits through here and he can relocate and stay ahead of the rush if he plans ahead and keeps his cool.
braddollar
04 Feb 2011
ScrooLewse, on 04 February 2011 - 09:09 PM, said:
No spawning is a little radical for such an experimental game as this.
I'd like to go ahead and be clear that I don't think that no spawning is necessarily a bad idea, in the right map, but that would something that would have a totally different playstyle than any of the maps thus far. Something like a trap run, or a couple other ideas I have. In this map, I don't think it's a good idea.
Quenquent
05 Feb 2011
Excuse me, I think this map look like a good idea but : why Official map? Someone else can create it, no?
braddollar
05 Feb 2011
ScrooLewse
05 Feb 2011
braddollar, on 04 February 2011 - 10:37 PM, said:
I'd like to go ahead and be clear that I don't think that no spawning is necessarily a bad idea, in the right map, but that would something that would have a totally different playstyle than any of the maps thus far. Something like a trap run, or a couple other ideas I have. In this map, I don't think it's a good idea.
What I mean is that yes with the right map, it could be made to work somehow. But until then, most Overwatch players would not be able to keep-up with the concept of having to preserve their notoriously weak troops.