On this topic I was hoping to get the input of die-hard Overwatch fans, creative minds, and a combination of the two some people call "The Developement Team" to decide on rules for the game when people want to know who's better. In order to do this there are things that need to be agreed-upon:
What defines the skill of an Overwatch?
- Number of units used?
- Time it takes to defeat Rebels?
- Should there be map-specific determinents?
- What if every Overwatch loses?
How seriously should competitive rules be when enstated?
- Spoken rules?
- Should there be a judge present in spectator?
- Should it be a server-side mod?
- Should it be coded into the game itself?
- Do there need to be maps made specifically for competitive play?
- Are there any other ways to engage competitive play?
Once we have a good idea of how this works, I'll start a vote for these answers and ask the next batch of questions.