weapon ironsigths and another weapon ideas
#1
Posted 22 December 2010 - 12:05 PM
But How can we aim to the targets without the mighty crosshair? That is the one of the most important questions. Guys, I have got the anserw that call: Ironsight!!!!!
I think it will be more easily to create then a weapon model, so why not? We can enable the Ironsight of the following weapons:pistol, revolver, smg, ar2, shotgun, RPG. The crossbow's secondary ability( the scope) is moving to the one of the keys, when activate the ironsight.
About the grenades: I like the idea, before when we throwing a grenade our hands appearing to help the aim. Same thing with the melee weapons
And now few weapon idea, that takes place to the original HL2 weapons:
1., Throwing crowbar: Oh god, It's not a new weapon, but it takes the crowbar's secondary ability. we clicking to the right click the player throw the crowbar to deal high damage to the combine soldiers( 1 throw= 1-3 kill). But It has got a low range, and after we throw that we can pick up again and again and again......Another feature that if you lose your only melee weapon, and you are a defender, and choosing the riot shield, you can't attack the soldiers, you just defend....
2., Grenade trap: just replace the secondary attack of the grenade and whoila! we can saw that putting down the grenade, and if a squad run throught of that are they are exploding to the space.That would be the same effect, when our friends go throught that area..
3., Double 9mm pistols: What will be better then one pistol? the double pistols!!! If you can pick up another pistol, you can activate the second one after use the secondary of the pistol: better close combat and double more firepower with one thing: you can't shoot like a sharpshooter when you equipt the double pistol. For shorts: the pistols secondary ability to bring out another pistol that pick up before.
4., Toggle the RPG's laser guide: Toggle on and off the laser guide change the tactics to that weapon.
5. Stunstick toggle: toggling on and off the stunstick's energy, changing the damage, when turned on the AUX power run down slowly.
I ran out of Ideas...so....What Do you think?
#2
Posted 22 December 2010 - 12:11 PM
#3
Posted 22 December 2010 - 02:10 PM
Gabe(HUN), on 22 December 2010 - 12:05 PM, said:
I think it will be more easily to create then a weapon model, so why not? We can enable the Ironsight of the following weapons:pistol, revolver, smg, ar2, shotgun, RPG. The crossbow's secondary ability( the scope) is moving to the one of the keys, when activate the ironsight.
4., Toggle the RPG's laser guide: Toggle on and off the laser guide change the tactics to that weapon.
5. Stunstick toggle: toggling on and off the stunstick's energy, changing the damage, when turned on the AUX power run down slowly.
We could do ironsights, but this isn't MW2. It would take away from the preciousness of Overwatch, and ironsights don't work well on the AR2, RPG, and SMG anyway. So, I have to say no on this one.
It would be absolutely a waste to turn off the laser guide, thats like giving a robber your money so he wouldn't steal it. No to this one as well.
As for the stunstick... We don't use it in Overwatch... So....I'm gonna say no. Though it would be so awesome.
#4
Posted 22 December 2010 - 02:24 PM
I personally like the idea of iron sites, just because I hate how they taunt me so... and iron sites are possible on the ar2 and the smg. in fact the smg has a laser dot.
#5
Posted 22 December 2010 - 02:46 PM
Jgoodroad, on 22 December 2010 - 02:24 PM, said:
I personally like the idea of iron sites, just because I hate how they taunt me so... and iron sites are possible on the ar2 and the smg. in fact the smg has a laser dot.
If you were to make the scripts for the ironsights, you'd see it wouldn't work. The angle that you check into and out of the iron sights is diagonal. You would either have to find a different engine or use a different weapon model, they don't work on their own.
#6
Posted 22 December 2010 - 03:37 PM
The Joker, on 22 December 2010 - 02:46 PM, said:
I'm certain it would be possible to make it work.
#7
Posted 22 December 2010 - 05:44 PM
The Joker, on 22 December 2010 - 02:10 PM, said:
well...I think one of the design contest map called Outbreak we can use stunstick...and some custom made maps will too, when the mapper decide that.
The stunstick idea will work in these custom maps.
#8
Posted 22 December 2010 - 06:01 PM
Gabe(HUN), on 22 December 2010 - 05:44 PM, said:
The stunstick idea will work in these custom maps.
How? Its not HL2 Deathmatch, there is no configuration for wielding a stunstick in Overwatch. A mapper can't do that, its based on coding. Though if Overwatch was to mount HL2 DM content, then you could do it, though I don't believe it does. I can't be certain. If anything, someone would suggest giving the "Defender" role a shield and a stunstick instead of a crowbar.
#9
Posted 22 December 2010 - 07:17 PM
The Joker, on 22 December 2010 - 06:01 PM, said:
and what about it's not a starting weapon, it is just pickable like the role weapons in Overwatch and the similar weapons in HL2:DM?
and I wan't change the whole roles system, i like the riot shield with crowbar:wacko:
#10
Posted 22 December 2010 - 08:18 PM
The Joker, on 22 December 2010 - 06:01 PM, said:
The stunstick works just fine in overwatch. Steps to test:
Launch Overwatch
Create a server
Open console
sv_cheats 1
impulse 101
you will then have the stuck stick.
#11
Posted 22 December 2010 - 09:03 PM
Throw the Crowbar: Interesting idea, I've also seen this happen in G-mod without too much outside assistance. Possibly.
Grenade Traps: No. Just seems complicated and inefficient. Laymen's terms: Too much work, not enough pay.
Double Pistols: Badass. Yes. But there will need to be some custom animations or male resistance members will have to look like Alyx Vance whilst running-around. It would also need to have some kind or system built into every map to make sure everyone can get at least one pistol if they don't start-out with them.
RPG Toggle: Possibly trading the ability to aim missles with the ability to spam them. I'd say yes if turning-off the laser let you put multiple missiles in the air like the TF2 Soldier.
Stunstick Toggle: EITHER, the Stunstick being on will have to be signifigantly more powerful than the Crowbar when turned-on and signifigantly less powerful when turned-off, or add a real stun to the stick when turned-on. There would also need to be a delay before it can be toggled again or people will learn to tap it on, hit, and tap it off again before it saps-away armor.
You know what? I don't think it'll work.
My idea would be to add the Gravity Gun as a class item. Something like the "Technical" or the "Scavenger".
While on the subject, Bugbait would make an interesting class weapon on maps with antlions. It could make the Guards hunt you down whenever possible to balance it a little.
Actually, I'll make a new topic my classes.
#12
Posted 23 December 2010 - 07:41 AM
But some Hl2 mods ( means to more complicated WW1:Source, R&L, and 1187, that is more easier that the previous 2) they make that no crosshair and ironsight, and it is working, In fact I realized this game is much action peaced and fast than we can irritating each other with ironsights, It's working with a whole working cover system....but I will see: No way man
The other Ideas is working with some scripting and modelling, I putting these simply ideas, because it's haven't got much modelling and scripting to create these I think...
Another weapon Idea( that becomes a new role, I hope)
Support gunner:His role weapon is a simply converted mounted pulse rifle, that we can't shooting energy balls and has got high amount of ammo....but it can't reload the weapon, that would be regenerate hi ammo case automaticly but way slower that the mounted pulse rifle in the boat....
Also includes, that this role is walking slower, and can't sprint....
For shorts: This is the Overwtach's Heavy Weapons Guy
What do you think??
#13
Posted 23 December 2010 - 08:07 AM
ScrooLewse, on 22 December 2010 - 09:03 PM, said:
I'm sure there is some kind of delay between refiring already running in the HL2 code, but with only 3 ammo who cares if they're spammed?
#14
Posted 23 December 2010 - 08:40 AM
WAXT, on 23 December 2010 - 08:07 AM, said:
I'm sure there is some kind of delay between refiring already running in the HL2 code, but with only 3 ammo who cares if they're spammed?
"Captuer the flag" mod have do this, but the delay between two shot still here...
#15
Posted 30 December 2010 - 04:53 PM
WAXT, on 23 December 2010 - 08:07 AM, said:
I'm sure there is some kind of delay between refiring already running in the HL2 code, but with only 3 ammo who cares if they're spammed?
I agree with this, its very fair for gameplay. But thats the only thing I agree with... all of the weapon ideas are, for lack of a better word, stupid. Double pistols have never been in the game, and would be completely useless gameplay wise, so its out. and a throwing crowbar? why would you want to lose your melee weapon?? Grenade traps aren't needed, it would be better to use the slam from Hl2dm.
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