Owc_fail (WIP title ) help ? ):
#1
Posted 17 December 2010 - 09:17 AM
I was trying to map for OW a little bit.
The map is called owc_fail at the moment, due to my thought that I will fail totally at this map.
Apparentally, I was right.
I got several problems. The two most important are listed :
1) the func_brush_ow´s aren´t working. as the ow I can´t see through them. How do I fix them?!
2) the func_door_rotating´s aren´t going where I want.
Basically, I want to make a map where you are starting in a room without doors or any way of getting out ( you came in there using a hole in the ceiling) .
After you found the position of breakable wall, you´ll find yourself underground in some canals. There you have to find a way to the surface.
I´m planning to make a surface access behind a generator room. But after you went up, you find yourself infront of a combine shield barrier (or electrical fence )
powered by the generator.
To pass the barrier you will have to deactivate the generator switching all powerlevers. But the third one is stuck and you cant turn the generator off.
So you have to find two mainentance rooms and turn the overheat pipesystem wheels, After you´ve done that, you are able of moving upstairs.
From there on you will have to run away from combine forces as fast as you can ( either to an escape vehicle or a safe room or something ).
I already made some of the sewage, but I need help by an experienced mapper.
On reply I will send you my map.
Maybe I will post some pictures as I have progressed.
Regards
#2
Posted 17 December 2010 - 12:33 PM
Make sure you put the origin of the func_door_rotating at the hinge. Also make sure that you check the x-axis or y-axis checkboxes if you don't want it to rotate like a normal door, and more like a trapdoor.
#3
Posted 17 December 2010 - 03:12 PM
HOW THE HELL CAN I MAKE NPC SPAWNS?!
Everywhere on the forum are LITTLE bits of it but nowhere an entire tutorial.
Please help D:
#4
Posted 17 December 2010 - 03:50 PM
Raphi123, on 17 December 2010 - 03:12 PM, said:
HOW THE HELL CAN I MAKE NPC SPAWNS?!
Everywhere on the forum are LITTLE bits of it but nowhere an entire tutorial.
Please help D:
#5
Posted 17 December 2010 - 04:22 PM
Raphi123, on 17 December 2010 - 03:12 PM, said:
HOW THE HELL CAN I MAKE NPC SPAWNS?!
Everywhere on the forum are LITTLE bits of it but nowhere an entire tutorial.
Please help D:
I might actually make some quick Overwatch tutorials, I can't be totally certain as I am developing a new mod. When I have the time, I will.
Raphi123, on 17 December 2010 - 09:17 AM, said:
I was trying to map for OW a little bit.
The map is called owc_fail at the moment, due to my thought that I will fail totally at this map.
Apparentally, I was right.
I got several problems. The two most important are listed :
1) the func_brush_ow´s aren´t working. as the ow I can´t see through them. How do I fix them?!
2) the func_door_rotating´s aren´t going where I want.
Basically, I want to make a map where you are starting in a room without doors or any way of getting out ( you came in there using a hole in the ceiling) .
After you found the position of breakable wall, you´ll find yourself underground in some canals. There you have to find a way to the surface.
I´m planning to make a surface access behind a generator room. But after you went up, you find yourself infront of a combine shield barrier (or electrical fence )
powered by the generator.
To pass the barrier you will have to deactivate the generator switching all powerlevers. But the third one is stuck and you cant turn the generator off.
So you have to find two mainentance rooms and turn the overheat pipesystem wheels, After you´ve done that, you are able of moving upstairs.
From there on you will have to run away from combine forces as fast as you can ( either to an escape vehicle or a safe room or something ).
I already made some of the sewage, but I need help by an experienced mapper.
On reply I will send you my map.
Maybe I will post some pictures as I have progressed.
Regards
For the first issue, there are custom options you have to select when you set a world block into a func_brush_ow. There will be render settings for the GM and Rebel players(so you can make it so that the GM can see through the block and order troops through the block, while the Rebels still see it) There is also an option that says, "Solid to GM Clicks?" This means that when you have troops selected you can order them from through the block. If this is not selected, you can't order troops around from through the block, you'll only see through it.
For the second issue, check the pivot point(the ball) to see where it is, and see if the door is rotated. Look at it in game and if it doesn't rotate the way you wa't it to, either change the pivot point, change the move direction, or redo the door and making sure your doing it right.
#6
Posted 17 December 2010 - 05:07 PM
#7
Posted 18 December 2010 - 03:08 AM
#8
Posted 18 December 2010 - 06:25 AM
I´ve started to make another one called "Owc_nucleus" ( nucleus lat. = Core , Center )
New thread and pics soon
#9
Posted 18 December 2010 - 06:57 AM
#10
Posted 18 December 2010 - 07:07 AM
Also, I think that nucleus is way better. It will provide much more than fail would.
Additionally, fail wasnt a really serious project.
Just a test how far I can go until I need help with the new entities.
Apparentally, It´s far more difficult than I thought.
#11
Posted 18 December 2010 - 02:18 PM
Raphi123, on 18 December 2010 - 07:07 AM, said:
Also, I think that nucleus is way better. It will provide much more than fail would.
Additionally, fail wasnt a really serious project.
Just a test how far I can go until I need help with the new entities.
Apparentally, It´s far more difficult than I thought.
Look dude, if you REALLY want a tutorial, I could probably get one up later today. What do you need to know?
#12
Posted 18 December 2010 - 05:34 PM
I only know basic spawning at the moment.
Also, a few Objective examples or traps would be useful.
( I only know easy traps like :
button: 1 charge, OnTrigger kill *random object* or something )
regards.
#13
Posted 18 December 2010 - 06:03 PM
Raphi123, on 18 December 2010 - 05:34 PM, said:
I only know basic spawning at the moment.
braddollar, on 17 December 2010 - 03:50 PM, said:
#14
Posted 18 December 2010 - 06:52 PM
#16
Posted 19 December 2010 - 07:17 AM
That would be great
#17
Posted 19 December 2010 - 11:21 AM
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