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[owc_overrun] A Map by Shadow Streak


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#21 ShadowStreak

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Posted 04 December 2010 - 01:23 PM

View PostThe Joker, on 04 December 2010 - 04:33 AM, said:

Just remember the nodraw texture on anything the Rebels will never see. It'll do wonders with the compile time.
I pretty sure I have nodraw down lol, just using areaportals and hints to get the vvis woking properly is a pain... I hope valve ditches this old technique for something newer. UDK and Unity engine can both dynamically calculate what the player is looking at in real time, and do it efficiently. While valve has to pre-render areas using visleafs in hammer. It's such a pain when coming from working with UDK and Unity for a while since I got used to not having to deal with vis leafs and area portals. It feels like Hammer is getting older and older every day lol, since most modern game engines dynamically do the work for you xD.

EDIT: DO NOT UPDATE AVG IF YOU'RE ON A WINDOWS 7 PC USING 64 BIT!
Apparently it completely breaks your computer, I had to jump back to a restore point from last week, luckily I back up my "my documents" folder to an external hard drive every day, so I only got bumped back on the map about 2 hours. Though the restore point completely deleted my overwatch game along with some other things I recently installed... Lame :/

EDIT 2: Got a video up of overwatch gameplay, it seems to work fine, I just haven't set up npc paths yet, rebel items, objectives, and the finish.
http://www.wegame.co...verrun-alpha-2/

#22 ShadowStreak

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Posted 07 December 2010 - 10:37 PM

Sorry for double posting, but I wanted to update, my computer is having issues ever since the AVG update, it keeps failing to start, and I think I fixed it, seems to be starting fine now... Anyways I don't think I'll be able to make it for the finish. I'll try though. Hopefully I have something playable by the due date.

#23 ShadowStreak

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Posted 17 April 2011 - 07:05 PM

Alright I'm back, I've been working for the past few days on this, I've really been out of touch with Hammer for a while now, and portal 2 has gotten me wanting to work with hammer again, so I'm going to finish up my final projects I have lying around. This, a tf2 map, and a I am legend l4d2 remake are shaping up nicely. As for this map, I've made quite a few changes to my layout, but mostly in the way of hypothetical balance, I say hypothetical because I haven't really had any testing yet. Hopefully I can push out a fully playable version in the near future for full testing. For now though I'm just trying to tighten everything up and get everything sorted out. I'm currently having issues setting up the objectives properly set up and so that they run 1 after another, but I'm sure I'll have it working soon. The map is still pretty similar to my older version I last showed off in a previous video so if you have any suggestions, feel free to tell me. Hope to see you guys around more often!

#24 The Joker

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Posted 18 April 2011 - 05:14 PM

View PostShadowStreak, on 17 April 2011 - 07:05 PM, said:

Alright I'm back, I've been working for the past few days on this, I've really been out of touch with Hammer for a while now, and portal 2 has gotten me wanting to work with hammer again, so I'm going to finish up my final projects I have lying around. This, a tf2 map, and a I am legend l4d2 remake are shaping up nicely. As for this map, I've made quite a few changes to my layout, but mostly in the way of hypothetical balance, I say hypothetical because I haven't really had any testing yet. Hopefully I can push out a fully playable version in the near future for full testing. For now though I'm just trying to tighten everything up and get everything sorted out. I'm currently having issues setting up the objectives properly set up and so that they run 1 after another, but I'm sure I'll have it working soon. The map is still pretty similar to my older version I last showed off in a previous video so if you have any suggestions, feel free to tell me. Hope to see you guys around more often!

Could you give us some screenshots of the map? Maybe we can offer some suggestions when we know what we are looking at :p

#25 ShadowStreak

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Posted 21 April 2011 - 02:02 PM

View PostThe Joker, on 18 April 2011 - 05:14 PM, said:

Could you give us some screenshots of the map? Maybe we can offer some suggestions when we know what we are looking at :p
There is a wegame link a few posts up and another one on the previous page, it hasn't had any huge changes since then, was just a lot of AI testing and pathfinding stuff. so click the link up there lol. I'm not going to have much more to show for a bit, going to try and get it working properly on the gamemode before I start adding tons of detail.





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