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Light that only the GM can see


4 replies to this topic

#1 braddollar

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Posted 26 November 2010 - 01:24 PM

I think it would be interesting if there was a new lighting entity available that had some GM specific lighting options. This way you could make some interesting use of low lighting for the rebel players, but not hinder the GM's ability to see and move his units around. Just a thought I had while messing around with lighting on my map just now.

#2 Auxor

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Posted 26 November 2010 - 06:12 PM

Thats.. actually a good idea. I can imagine dark maps where the OW can still see everything with perfect clarity, but the rebels are virtually blind.

#3 WAXT

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Posted 26 November 2010 - 09:30 PM

Perhaps the Overwatch itself can be modified to always see clearly no matter the lighting?

#4 braddollar

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Posted 26 November 2010 - 10:51 PM

View PostWAXT, on 26 November 2010 - 09:30 PM, said:

Perhaps the Overwatch itself can be modified to always see clearly no matter the lighting?

I think that is a solution that could work, but I think it would be less ideal than being able to make a light that only the GM can see. My reasoning is that you could pick a color, for the sake of discussion lets say green, and say that everywhere in this map that you see a green light, it is a light that rebels cannot see. This would allow the GM to get some idea of the brightness of the area so that he could say hide some units around a dark corner to surprise the rebel players. If the GM was always full bright, this wouldn't be obvious unless he had already played the map before.

#5 ChromeE

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Posted 30 December 2010 - 04:36 PM

View Postbraddollar, on 26 November 2010 - 10:51 PM, said:

I think that is a solution that could work, but I think it would be less ideal than being able to make a light that only the GM can see. My reasoning is that you could pick a color, for the sake of discussion lets say green, and say that everywhere in this map that you see a green light, it is a light that rebels cannot see. This would allow the GM to get some idea of the brightness of the area so that he could say hide some units around a dark corner to surprise the rebel players. If the GM was always full bright, this wouldn't be obvious unless he had already played the map before.
i agree with this, it would be very useful for certain types of maps; the Overwatch player is supposed to have the feeling of being in control, so they must be able to see whats going on to control the situation.





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