Combine sniper
#1
Posted 06 November 2010 - 09:52 PM
OK that's just babble here's the idea.
UNIT: overwatch mobile sniper.
weapon: CSI rifle (suggested in another topic)
health: relatively low
fire rate: slower than normal sniper
role: forcing the rebels to take cover wile the rest take them out.
looks:
#2
Posted 07 November 2010 - 12:57 AM
#3
Posted 07 November 2010 - 01:04 AM
#4
Posted 07 November 2010 - 01:15 AM
Snipers should be placed in positions unreachable by the player (to avoid close combat). Breach makes a fine example of this. If for whatever reason sniper units are engaged at close range, this is a fault of the designer and the map should suffer for it.
#5
Posted 07 November 2010 - 01:17 AM
#6
Posted 07 November 2010 - 04:20 AM
Also, the mobile sniper unit's rifle take lower damage than the mounted version.
Because I want two kind of snipers: the mounted sniper( using the EP2's sniper) and that mobile sniper unit, that the overwatch order to place to place (using the BETA sniper).
#7
Posted 13 December 2010 - 06:37 PM
It would be an interesting challenge; Snipers would be placed in hard-to-access areas, or put in completely inaccessible areas entirely.
It would vastly increase the tactical opportunities of the Overwatch. And add another interesting challenge to being the Rebels.
#8
Posted 14 December 2010 - 03:45 PM
And why he must crouch? Why he can't stay on his feet? (for this, a special command or a "hold position" command could be useful for the Overwatch, same if crouch.)
I say it on a other topic but maybe we can create a small model inpirated from this one :
#9
Posted 30 December 2010 - 05:03 PM
#10
Posted 30 December 2010 - 08:36 PM
#11
Posted 30 December 2010 - 10:55 PM
#12
Posted 31 December 2010 - 02:56 AM
#13
Posted 31 December 2010 - 04:40 AM
warbrand2, on 31 December 2010 - 02:56 AM, said:
This is just a simple design detail for people making the maps.
#14
Posted 31 December 2010 - 05:59 PM
warbrand2, on 31 December 2010 - 02:56 AM, said:
#15
Posted 31 December 2010 - 09:32 PM
advantages of mobile sniper
- easier to support troops with
- can move out of range on nades
- able to move the sniper with the battle with out wasting a trap.
#16
Posted 02 January 2011 - 04:12 PM
#17
Posted 02 January 2011 - 05:47 PM
#18
Posted 02 January 2011 - 07:54 PM
also you: "I don't know how to reply to this other than are you retarded."
Also, since when has the sniper in HL2 been more than an annoyance? Overwatch isn't going to break canon for a reason such as that.
#19
Posted 02 January 2011 - 08:46 PM
#20
Posted 02 January 2011 - 10:55 PM
warbrand2, on 02 January 2011 - 08:46 PM, said:
Warbrand2 is right in that we're not really sticking to canon. However, we've tried not to make any changes to the way things are represented in-game. The Shield didn't exist, so we added it. The Sniper, on the other hand, does exist. As ChromeE stated, we'd need a pretty good reason to want to mess with its current behaviour.
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