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Late-Joiner Spawn Implementation?


21 replies to this topic

#1 Prometheus

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Posted 15 October 2010 - 10:10 PM

So, I haven't played this mod much, but I think it's pretty well done so far. One thing though, I was thinking instead of making the late-joiners have to sit and watch the match in progress and wait for a new round (which can take a good few minutes sometimes), why not just have them:

A. Spawn with 50% health and/or a randomized weapon (shotgun, pistol, or SMG1).
B. Spawn their "revive avatar" somewhere at a preset location in the map, maybe even make it take a little longer to revive them.

This way late-joiners have a chance to jump right into the action instead of having to sit it out. Thoughts?

#2 Jgoodroad

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Posted 15 October 2010 - 10:50 PM

how about late joiners get to spawn as headcrabs?

that would be fun...

#3 WAXT

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Posted 15 October 2010 - 11:06 PM

View PostJgoodroad, on 15 October 2010 - 10:50 PM, said:

how about late joiners get to spawn as headcrabs?

that would be fun...
i like...

#4 warbrand2

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Posted 15 October 2010 - 11:31 PM

I would prefer crows. Reason crows can fly, so better spectating of the battle. Also less of a target of you spawn as a head crab everything that has a brain will shoot you.


MAIN reason crows are birds birds poop on things, crows can annoy combine. (ever wonder why combine snipers hate them :D )

#5 AndY

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Posted 16 October 2010 - 12:14 AM

View Postwarbrand2, on 15 October 2010 - 11:31 PM, said:

I would prefer crows. Reason crows can fly, so better spectating of the battle. Also less of a target of you spawn as a head crab everything that has a brain will shoot you.


MAIN reason crows are birds birds poop on things, crows can annoy combine. (ever wonder why combine snipers hate them :D )
Hahaha, I can imagine a bunch of late-joiners as birds flying around and poking people in the face. It sure would add a bit of laughter to the game. :p

Just not sure if it'd be possible. Allowing the player to control a flying object would require a sizable amount of code/effort, which we'd be smarter to invest in other more crucial areas.

Headcrabs might be easier, but there aren't headcrabs in every map.

Keep the ideas coming, something goofy would be fun.

#6 Colaman

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Posted 16 October 2010 - 06:38 AM

Let them spawn as city scanners. :D Okay, they could fly too, damn, but with left click they could flash rebels and with right click suicide. And you could use it in nearly every locations.

If you look for something more like crows, we could get imspired by something here: http://half-life.wik...Earth_creatures

#7 warbrand2

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Posted 16 October 2010 - 10:31 AM

View PostAndY, on 16 October 2010 - 12:14 AM, said:

Hahaha, I can imagine a bunch of late-joiners as birds flying around and poking people in the face. It sure would add a bit of laughter to the game. :p

Just not sure if it'd be possible. Allowing the player to control a flying object would require a sizable amount of code/effort, which we'd be smarter to invest in other more crucial areas.

Can't you just use the Garry's mod crow pill as a base for the code. (you would have to get permission from the owner but it would give a base.


also flight would be a grate up for the late joiners as it would allow better spectating of the battle field and allow new players to get the lay of the map faster.

#8 braddollar

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Posted 16 October 2010 - 02:41 PM

I think it should be said that right now it is possible to allow people to join the round late, it is just up to the mapper. It is controlled by game_settings_ow, and could be dynamically controlled so that you can late join up to a certain point.

#9 AndY

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Posted 16 October 2010 - 06:20 PM

View Postbraddollar, on 16 October 2010 - 02:41 PM, said:

I think it should be said that right now it is possible to allow people to join the round late, it is just up to the mapper. It is controlled by game_settings_ow, and could be dynamically controlled so that you can late join up to a certain point.
To add to that: in Citadel, you can join up to 60 seconds after the round has begun; in Breach, it's up until the first cap is completed.

We've added a few messages and indicators in 1.3.0 to make it more obvious that you've joined the round late. That should at least help prevent any confusion.

#10 warbrand2

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Posted 16 October 2010 - 06:56 PM

but still specing as birds or something if joining late would be cool its either that or leave it as is or some other improvement.

#11 Jgoodroad

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Posted 16 October 2010 - 07:05 PM

headcrabs ARE everywhere...

#12 warbrand2

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Posted 16 October 2010 - 07:19 PM

yes but headcrabs are enemies that every one shoots on sight and whats teh point of running around as an animal if you will die every time you try to view a fight.

#13 WAXT

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Posted 16 October 2010 - 07:19 PM

View PostColaman, on 16 October 2010 - 06:38 AM, said:

Let them spawn as city scanners. :D Okay, they could fly too, damn, but with left click they could flash rebels and with right click suicide. And you could use it in nearly every locations.
I was thinking along these lines too. At first i thought roller mines, but that is way too overpowered. (imagine having 5+ rollermines after you and no gravity gun!)
Perhaps spawning as hoppermine? I'd say manhack, but then the flying issue comes back into it.

#14 warbrand2

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Posted 16 October 2010 - 08:02 PM

here's an idea have players chose what they will spawn as if they join late.

ideas

Bird: (random model crow or pigeon)
health: 10hp
controls:
movement on ground is normal only slower
[jump key] holding the jump key will cause the bird to fly letting go after getting in air will cause the bird to glide slowly down.
[duck] poop (just to annoy players and distract combine) combine hit with this will shot at the bird trying to kill it.
[use] make noise (players the birds sound files)
notes: this is the only spec mode taht can't damage anything of my suggestions


headcrab normal:
health: 15
controls: normal
primary attack: bite (headcrab jumps at players or combine)
notes: will be shot by both combine and players

CAT (cats are mentioned in hl2 but never seen)
health:15
controls: normal
primary: scratch (2 damage)
secondary: run
notes: combine will attack you rebels can't hurt you

manhack:
health: 10
controls: normal with following
hold [jump]: go up (will stay locked at height)
hold [duck]: go down (will stay locked at height on release)
notes you hit things and damage them as a manhack, rebels can kill you.

GHOST (its October)
controls: normal
notes: you are a see though version of a player neither player nor combine will attack you (most will not see you), you can go through combine barriers.
notes 2: this is a joke.

if you die as your late join form you will spec rebels like normal.

#15 AndY

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Posted 16 October 2010 - 09:00 PM

View Postwarbrand2, on 16 October 2010 - 08:02 PM, said:

here's an idea have players chose what they will spawn as if they join late.

ideas

Bird: (random model crow or pigeon)
health: 10hp
controls:
...
Hey warbrand2,

As much as I appreciate your enthusiasm, you're adding way too much detail to these threads, which is making them difficult to read.

It's still too early to even consider such details at this point, so your entire thread could have been reduced to "Birds, Headcrabs, Cats, Manhacks and Ghosts".

Once we're a bit further along in discussions, we can start talking about the specifics.

Keep it simple. :)

#16 warbrand2

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Posted 16 October 2010 - 09:06 PM

ok sorry.

#17 AndY

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Posted 16 October 2010 - 10:38 PM

View Postwarbrand2, on 16 October 2010 - 09:06 PM, said:

ok sorry.
No need to apologize. :)

#18 Gabe(HUN)

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Posted 17 October 2010 - 03:08 AM

View PostPrometheus, on 15 October 2010 - 10:10 PM, said:

So, I haven't played this mod much, but I think it's pretty well done so far. One thing though, I was thinking instead of making the late-joiners have to sit and watch the match in progress and wait for a new round (which can take a good few minutes sometimes), why not just have them:

A. Spawn with 50% health and/or a randomized weapon (shotgun, pistol, or SMG1).


That will be good, but i have got some ideas for the late joiner rebel...
WILL BE A CITIZEN( but is in the map breach, because i haven't got idea what will be in the citadel...(maybe prisoners?)
He/She can't sprint, haven't got flashlight, have got a low healt( maybe 25-50HP) and starting with
- only a pistol
- NOTHING, but he/she the only that can pick up the combine's dropped weapons(so he/she starting with an SMG or shotgun or a pistol with limited ammo and very long weapon reloading time) if he/she could survive the first annoying seconds...
ohhh...I almost forget. The citizens in breach spawn everywhere in the first cap(Expect the overwatch's spawning location)
Yes, I read the interesting ideas, to transform into birds, headcrabs etc., but my opinion is with the citizen "class" will be more balanced the gameplay, and it will more realistic, than the pooking pigeons....

#19 WAXT

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Posted 18 October 2010 - 12:49 AM

perhaps giving them access to a little scribble screen (like Alien Swarm) to pass the time? It would also add more functionality to the rebels mini-map.

P.S. Let's keep the brainstorm going guys :thumbup:

#20 Dancing

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Posted 20 October 2010 - 09:19 PM

Could always do something like this...

Luk425 started as a single rebel and is already deep into the match with john-red who is playing OW
gamergirl342 has joined
60 seconds is added on to the spawn time.
40 seconds go by
Alexandrian has joined
60 seconds is added on to the remaining spawn time bringing it up to 80 seconds.
80 seconds go by
Reinforcements are ready.
Luk425 notices or receives a hint that he can summon help, making his way over to a holding room. After cranking it open for a few seconds Alexandrian and Gamergirl342 can join him.
Widowmaker has joined
60 seconds added
Dunewitch has joined
60 seconds added
Wolfman-hyde has joined
60 seconds added
Dancing has joined
60 seconds waiting

Reinforcements can only spawn three at a time maximum. Since Dancing has joined after the first three he must wait for them to spawn before the timer will start again. Yes wait time could accumulate but never beyond three minutes.
Reinforcements are ready.
Gamergirl342 travels to the closest holding room, cranks it open and Widowmaker,Dunewitch and Wolfman-hyde join the others. Now dancing's timer starts.
59 seconds go by
Iamnoob has joined
60 seconds added

60 seconds is added on to the remaining spawn time bringing it up to 61 seconds
Iamnoob has left
60 seconds subtracted

60 seconds is always subtracted when someone leaves the server allowing those already waiting a chance to fill the gap and those in game who need the help.
Reinforcements are ready.
Dunewitch travels to the closest holding room, cranks it open but is shot and killed before it opens completely causing it to start to close(or it could slam shut so someone would have to start over). Widow-maker comes over starts cranking again finally allowing Dancing to join the others.

Later let's say Dunewitch had died 3 times and can no longer be re-spawned on the map. Then he could rejoin the game via these rooms after the spawn time is done. Every map could have one per area the size of a small room. like tiny. Could also make it so the OW knows too when reinforcements are coming and he could use his troops to protect these rooms or press a trap button above them that disables them. making it so the rebels have to fight to and then repair the disabled ones before they can use them (perhaps a engineer role?) adding an extra layer of depth. adding a timer between when rebels repair and the next time the overwatch can disable isn't a bad idea either so it doesn't demoralize rebels.


I got the idea from episode 1 when Alyx calls out to the rebels running past when your stuck in the subway and you have to turn the valve to open the gate to get out. Also Team Dystopia's mod in which when people join or die it adds to the spawn time and L4D's survivor closets.





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