Jump to content

Toggle this categoryToggle Message Visibility   Welcome to our Community, Guest!

Get involved and become a part of our growing community. It's absolutely free! Register an account and join us today. Already a member? Sign in!

- - - - -

Overwatch 1.3.0 Teaser


3 replies to this topic

#1 AndY

    Evil Bunny

  • Coordinators
  • PipPipPipPipPipPipPip
  • 889 posts

Posted 15 October 2010 - 08:42 PM

Hello all,

Here's a very small preview of what's coming in 1.3.0. Expect a longer trailer during next week's media frenzy!




Enjoy!

#2 Jgoodroad

    CC Contributor for OW

  • Community Contributors
  • PipPipPipPip
  • 294 posts

Posted 15 October 2010 - 10:53 PM

Some of the lighting in citadel looks really dark without the dev textures (from what I see), maybe have some dim, ambient lights in the darker corners so they don't look pitch black? I see that other parts are well lit but the path out of the elevator room is just too dark.

I guess the center looks good though.

#3 WAXT

    CC Contributor for OW

  • Community Contributors
  • PipPipPipPip
  • 319 posts
  • LocationAustralia

Posted 15 October 2010 - 11:15 PM

View PostJgoodroad, on 15 October 2010 - 10:53 PM, said:

Some of the lighting in citadel looks really dark without the dev textures (from what I see), maybe have some dim, ambient lights in the darker corners so they don't look pitch black? I see that other parts are well lit but the path out of the elevator room is just too dark.

I guess the center looks good though.
i think you need to turn your brightness up :p

while it does appear to be quite dim, the players are equipped with flashlights. We'd hate for them to go unused now would we? ;)
I believe having these darker areas will cause players to be a little more cautious before venturing into the unknown alone.

Good job! Can't wait to play it.

#4 AndY

    Evil Bunny

  • Coordinators
  • PipPipPipPipPipPipPip
  • 889 posts

Posted 16 October 2010 - 12:16 AM

It might also be just the video. From my in-game tests, I felt it was bright enough. We could always change it after you guys have had a chance to test it in-game.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users