collapse is a survival map where the gm controls manhacks and roller mines. as well as traps that change the game.
the map.
players go from a collapsing house to an ally to a sewer where they escape.
rebels
players start and are stuck in a 4 story building that is on the verge of collapsing do to combine bombardment. they must survive 3 min in the building. during that time the GM can launch headcrab shells at the building send manhacks in it and even cave in parts with rockets from an apc. after the 3 min is up a door on the first floor will be blown open. the players must then make there way out of the building and down a small ally where the GM can spawn a sniper that will force the players to take cover as they move towards there objective (a sewer grate). once at the grate the players must hold it for 30 seconds while they are attack by combine. after the 30 seconds the grate will open and the survivors will inter the sewer making it to the underground railroad aka win.
GM.
sense the building is 45 story the GM has to guess where the players are based on chat. the gm has blind fire attacks like an apc that will fire rpgs at the build blowing holes in the building.
the GMs attack on the building is limited. (unless a zm like view for the gm is added. ) so the GM has to use blind fire with headcrab shell and rpgs to hope and kill the players. manhacks can be spawned in mass as they are the only unit the gm can send into the building. once the surviving rebels are in the alley the gm gains a sniper trap and 2 combine smg1 spawns as well as a single vort slave spawn. (the vort is being forced to attack the rebels.) the gm must take out the rebels at this point to win.
0
map concept [ow_collapse]
Started by warbrand2, Sep 06 2010 09:12 PM
No replies to this topic
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users