Can some one please tell me what the issue is with the little buggers?
Theres air nodes, and ground nodes. As you will/can see in the video if there is no rebels they go insane.
Watch in HD And fullscreen so you can read what im saying lol
http://www.youtube.c...V4AYC7OM&fmt=22
Thanks bobster, lol
0
Manhack's on crack
Started by bobster, Aug 30 2010 06:53 PM
5 replies to this topic
#1
Posted 30 August 2010 - 06:53 PM
#2
Posted 30 August 2010 - 08:05 PM
It's a known issue with the AI, which happens when they have no target.
#3
Posted 30 August 2010 - 08:22 PM
...
how did you get access to the OW entity's?
did I miss something? is the FDG avaliable?
how did you get access to the OW entity's?
did I miss something? is the FDG avaliable?
#4
Posted 31 August 2010 - 12:29 AM
You don't need the FGD, just turn off SmartEdit
#6
Posted 01 September 2010 - 12:50 AM
Jgoodroad, on 31 August 2010 - 11:35 PM, said:
what is this "SmartEdit" you speak of?
First you would need to know how a entity works in an vmf, open a vmf with notepad (I think.)
in there you will see it say properly: "Cube(x,y y,x x,z z,x y,z z,y)" or something like that, this means that there would be created a cube with those coordinates (as you see i don't know exactly)
to the point, an entity is not linked as env_cubemap( x,y,z ) it's linked more as
env_cube_map { ability one "parameter" ability two "parameter" i/o flags }
turning off smart edit (can be done in entity browser) allows you to create something with a new name like ow_playerstart, give it the ability to contain some link to the code where it says set team ow_player.
this was properly not accrued but it works something like that, the .fgd is like a link to the entity(ies)
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