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Ask the Devs! (Ep2)


26 replies to this topic

#21 Dancing

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Posted 01 September 2010 - 02:14 PM

ROFLMAO I guess my questions got awnsered excellent I love this mod team LOL they know how to take a joke

#22 Sev

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Posted 01 September 2010 - 02:57 PM

Thanks..also mock my stupidity for not noticing the question before mine that was the same question

#23 Jgoodroad

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Posted 01 September 2010 - 06:32 PM

damn, sorry I must have skipped a post when reading, my apologizes

#24 cwook

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Posted 05 September 2010 - 02:49 PM

I thought this 'bout today:
Could AI Overwatch/AI rebels be made? It would be really useful for new players or when the servers are full/empty. (like offline practice in TF2) I realize that the devs have a long list of stuff to do (and very well-planned, I must say), so such an idea of programming AI could be far-fetched Maybe you guys should put it in the 'idea box'.

#25 A1win

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Posted 05 September 2010 - 05:27 PM

View Postcwook, on 05 September 2010 - 02:49 PM, said:

I thought this 'bout today:
Could AI Overwatch/AI rebels be made? It would be really useful for new players or when the servers are full/empty. (like offline practice in TF2) I realize that the devs have a long list of stuff to do (and very well-planned, I must say), so such an idea of programming AI could be far-fetched Maybe you guys should put it in the 'idea box'.
We'll rather spend our time on developing features that make the mod more interesting and attract more players to try it than on a feature whose (almost) only purpose is to give you an opponent when you are the only player playing the mod on the entire Internet. ;)

#26 AndY

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Posted 05 September 2010 - 05:54 PM

View PostA1win, on 05 September 2010 - 05:27 PM, said:

We'll rather spend our time on developing features that make the mod more interesting and attract more players to try it than on a feature whose (almost) only purpose is to give you an opponent when you are the only player playing the mod on the entire Internet. ;)
In other words, our focus right now is improving the mod for online play, and we still have a lot of that to do.

Down the road, we could explore adding "bots" for when people play alone (although we'd rather they never have to play alone).

#27 cwook

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Posted 05 September 2010 - 06:00 PM

View PostAndY, on 05 September 2010 - 05:54 PM, said:

In other words, our focus right now is improving the mod for online play, and we still have a lot of that to do.

Down the road, we could explore adding "bots" for when people play alone (although we'd rather they never have to play alone).
Yeah I totally understand! :thumbsup:





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