Who thinks their the best Overwatch player ever?
#1
Posted 23 August 2010 - 03:14 PM
By the way, subscribe, comment, rate if you want. This is for a new gaming group I made, I will uploading more Overwatch footage.
#2
Posted 23 August 2010 - 03:31 PM
The most important thing is to spread out your soldiers so that they're not a single massed group who can be taken out by a single grenade or by a onslaught of shotgun armed rebels, instead distract them with SMG soldiers and charge them with shotgun soldiers from the sides or behind. Today I killed 5 rebels with a single squad of shotgun soldiers (about 6 or 7) because of this simple tactic.
#3
Posted 23 August 2010 - 03:55 PM
#4
Posted 23 August 2010 - 04:20 PM
#5
Posted 23 August 2010 - 04:43 PM
#6
Posted 23 August 2010 - 10:28 PM
Edit: HOLY SMOKES YOUR NAME IS ADRIAN.Have fun in stasis (jkin)
#7
Posted 24 August 2010 - 12:10 AM
#8
Posted 24 August 2010 - 07:39 AM
#9
Posted 24 August 2010 - 10:39 AM
#10
Posted 24 August 2010 - 12:12 PM
#11
Posted 26 August 2010 - 07:55 AM
The best way of winning as overwatch on this map is however (that's like I do it often)
Destroy both doors immediately right after you've been selected as overwatch and with the survivors still sitting in the spawn room.
spawn on both sides right after the beginning also 1 or 2 squads of shotgunners and smgs. Then spawn manhacks (they should now have started hacking the console or throwed their first nades on the generator.) send the manhacks near the console place and then send your soldiers as well..
In 8 of 10 games that works. Rebels are so distracted by the manhacks that they react to late to the soldiers which are storming in from both sides.
And if it didn't worked in most cases over the half of their team is dead. No matter how many players are in their team.
You can now finish them off by sending some more soldiers or continue playing. Don't forget also to activate the remaining sentrys except the sentry on the balcony.
In the end they're hacking the next console or attack the next generator. While they do that send in again x2 maybe x3 squads. Also spawn the soldier on the tower and the senty on the balcony and keep em distracted. Should they still life. You can assemble an army on both sides in the last room. I use often more smgs on the north spawn zone then shotgunner to fire on the players down below on the third console.
Now depending on where they are send your squads x3 or x4 to the console or the mainentrence. They will now storm from both sides and in like 20 games I've won 18 times. In the end all that matters is that you send your troops and activate specific traps in the right time.
The ctitadel map is boring so I'm not writing anything regarding that.
#12
Posted 28 August 2010 - 04:49 AM
#13
Posted 30 August 2010 - 05:22 PM
#14
Posted 30 August 2010 - 05:36 PM
Lord_of_Sausage, on 28 August 2010 - 04:49 AM, said:
I think currently you can really use the same tactic. Golden rule is to keep the spawners on cooldown. Other rules are shotgun for close combat, smg for getting time, use traps intelligent and use a bit of micro management like focus fire, surrounding and so on.
With these simple rules i achieved already a success against the rebels on breach where they didnt even touch the first! console. Good teams maybe get to the 2nd objecitve. But I have to say that I'm no strategy pro. I never played wc3 or starcraft in the esl, just here and there.
Therefore, I'm really suprised that in the next versions rebels won't disable spawns of the overwatch when they reach a objective, which will make it even easier for the overwatch.
@andy:
Good to hear that. When there is no more armor for rebels, the shotguns squads would really need only a few seconds to kill a rebel team in close combat situations.
I hope for something like a ressource system and fog of war for the future.
#15
Posted 30 August 2010 - 08:41 PM
#16
Posted 19 September 2010 - 05:25 PM
#17
Posted 19 September 2010 - 05:51 PM
#18
Posted 23 September 2010 - 11:30 AM
Hope this helps!
#19
Posted 23 September 2010 - 11:36 AM
Adrenal1ne, on 23 September 2010 - 11:30 AM, said:
Hope this helps!
#20
Posted 23 September 2010 - 08:20 PM
Quote
Hope this helps!
Its not that, the fact that the unit AI code isn't perfected yet will make the soldiers move around and attack enemies without your orders, its not the actual micromanagement of the player. The basic game needs to be good before any sort of skill from the player can fully effect the gameplay experience.
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