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Who thinks their the best Overwatch player ever?


19 replies to this topic

#1 The Joker

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Posted 23 August 2010 - 03:14 PM

Of course, when playing as Overwatch and they win against the Rebels, everyone brags that they are the best Overwatch commander ever, so I decided to post a topic about it, and let people battle it out for themselves. Who is the best Overwatch player? How fast did you beat the Rebels? How many units did you use? These are all important questions, so, let's all answer them in our own opinions. I think I'm pretty damn good, using flanks, diversions, and meat shields to take down the Rebels, and I got a clip of it here. I beat these Rebels in about three minutes on ow_breach, I think. Check it out.

By the way, subscribe, comment, rate if you want. This is for a new gaming group I made, I will uploading more Overwatch footage.



#2 Auxor

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Posted 23 August 2010 - 03:31 PM

You're not that amazing, a lot of OW players can beat the rebels at the first hurdle, at the first console with a well timed flanking attack. Let alone 3 minutes in at the train station.

The most important thing is to spread out your soldiers so that they're not a single massed group who can be taken out by a single grenade or by a onslaught of shotgun armed rebels, instead distract them with SMG soldiers and charge them with shotgun soldiers from the sides or behind. Today I killed 5 rebels with a single squad of shotgun soldiers (about 6 or 7) because of this simple tactic.

#3 The Joker

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Posted 23 August 2010 - 03:55 PM

I see what you mean, that tactic does work, unless their rushing. They won't be distracted by the SMG soldiers, and they'll run around when the shotgun soldiers get too close, I prefer my flanking and diversions.

#4 Twitwi

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Posted 23 August 2010 - 04:20 PM

I'm the (second or third) best rebel.

#5 The Joker

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Posted 23 August 2010 - 04:43 PM

Your argument? You can't just say you are, whats your tactics, what do you do to call yourself the second or third best Rebel? Or are you bullshitting?

#6 Sev

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Posted 23 August 2010 - 10:28 PM

I am not the best of either i don't think i'm good at all.And you only joined yesterday.


Edit: HOLY SMOKES YOUR NAME IS ADRIAN.Have fun in stasis (jkin)

#7 The Joker

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Posted 24 August 2010 - 12:10 AM

Yeah, I actually used to love the name Adrian Shepherd, but The Joker is my all time idol, forever. I will represent him with honor, so why so serious?

#8 Hotels

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Posted 24 August 2010 - 07:39 AM

I think The Joker is the worst OW.

#9 Shryko

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Posted 24 August 2010 - 10:39 AM

it also depends on the rebels you're up against... any OW can do really well when facing off with some noob rebels, after all...

#10 The Joker

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Posted 24 August 2010 - 12:12 PM

The Rebels I faced were pretty noobish, they didn't use grenades much, nor did they use cover, they just tried to rush through the level. I did actually face some pretty good Rebels, they used riot shields and were walking a straight line, with the rest of their team behind the shields with smg's. I had to get a bunch of shotgunners, run in from the front, let them blast away, and then I had an SMG squad come in from behind and gun them down. That happened in about 8 minutes.

#11 23-down

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Posted 26 August 2010 - 07:55 AM

Well there aren't really many tactic aspects yet in this mod...

The best way of winning as overwatch on this map is however (that's like I do it often)

Destroy both doors immediately right after you've been selected as overwatch and with the survivors still sitting in the spawn room.
spawn on both sides right after the beginning also 1 or 2 squads of shotgunners and smgs. Then spawn manhacks (they should now have started hacking the console or throwed their first nades on the generator.) send the manhacks near the console place and then send your soldiers as well..

In 8 of 10 games that works. Rebels are so distracted by the manhacks that they react to late to the soldiers which are storming in from both sides.
And if it didn't worked in most cases over the half of their team is dead. No matter how many players are in their team.
You can now finish them off by sending some more soldiers or continue playing. Don't forget also to activate the remaining sentrys except the sentry on the balcony.

In the end they're hacking the next console or attack the next generator. While they do that send in again x2 maybe x3 squads. Also spawn the soldier on the tower and the senty on the balcony and keep em distracted. Should they still life. You can assemble an army on both sides in the last room. I use often more smgs on the north spawn zone then shotgunner to fire on the players down below on the third console.

Now depending on where they are send your squads x3 or x4 to the console or the mainentrence. They will now storm from both sides and in like 20 games I've won 18 times. In the end all that matters is that you send your troops and activate specific traps in the right time.

The ctitadel map is boring so I'm not writing anything regarding that.

#12 Lord_of_Sausage

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Posted 28 August 2010 - 04:49 AM

You can't just always use the same tactic. You will have to adapt to your enemies. If they are splitting up, you will have to use another tactic than if they are going together. There is no such golden tactic.

#13 AndY

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Posted 30 August 2010 - 05:22 PM

It's going to get even more tricky in 1.2.0 (and every update after that). With the changes in damage inflicted by NPCs, numbers alone won't help you defeat a decent group of rebels. :)

#14 Colaman

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Posted 30 August 2010 - 05:36 PM

View PostLord_of_Sausage, on 28 August 2010 - 04:49 AM, said:

You can't just always use the same tactic. You will have to adapt to your enemies. If they are splitting up, you will have to use another tactic than if they are going together. There is no such golden tactic.
Sorry, but I have to to deny that.
I think currently you can really use the same tactic. Golden rule is to keep the spawners on cooldown. Other rules are shotgun for close combat, smg for getting time, use traps intelligent and use a bit of micro management like focus fire, surrounding and so on.

With these simple rules i achieved already a success against the rebels on breach where they didnt even touch the first! console. Good teams maybe get to the 2nd objecitve. But I have to say that I'm no strategy pro. I never played wc3 or starcraft in the esl, just here and there.

Therefore, I'm really suprised that in the next versions rebels won't disable spawns of the overwatch when they reach a objective, which will make it even easier for the overwatch.

@andy:
Good to hear that. When there is no more armor for rebels, the shotguns squads would really need only a few seconds to kill a rebel team in close combat situations.
I hope for something like a ressource system and fog of war for the future.

#15 The Joker

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Posted 30 August 2010 - 08:41 PM

I do agree with all of your comments. My basic statement, adapt to your enemy. The same tactics won't work every time, as the enemy will fluctuate their strategy, if, hopefully, they are at least experienced Rebels. Of course, right now, that's not the case. But in the future, you will always have to try something new as Overwatch, or this mod will be completely discontinue to be fun. That's up to the developers, though, that's not our job.

#16 BMT

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Posted 19 September 2010 - 05:25 PM

I only seem to win when I'm not paying attention and the AI gets things done for me itself :X

#17 The Joker

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Posted 19 September 2010 - 05:51 PM

That's because the AI isn't perfect yet. They should just stay where you tell them to go, and attack automatically, but don't move around on their own. Once the code is perfected to that point, it should really escalate to the point of precise and accurate micro management for the Overwatch player.

#18 Adrenal1ne

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Posted 23 September 2010 - 11:30 AM

Here's a nifty trick Joker, instead of always having to mouse select your units you can actually assign them to groups like in other RTSes. Ctrl-1, Ctrl-2, etc... while you have the group selected will assign them and you can just click on 1, 2, etc... to select that group again. It'll make switching between your units and managing them easier and faster.

Hope this helps!

#19 AndY

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Posted 23 September 2010 - 11:36 AM

View PostAdrenal1ne, on 23 September 2010 - 11:30 AM, said:

Here's a nifty trick Joker, instead of always having to mouse select your units you can actually assign them to groups like in other RTSes. Ctrl-1, Ctrl-2, etc... while you have the group selected will assign them and you can just click on 1, 2, etc... to select that group again. It'll make switching between your units and managing them easier and faster.

Hope this helps!
And if I remember correctly, if you double-tap the group key (press "1" twice), it'll centre the GM's view above the group.

#20 The Joker

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Posted 23 September 2010 - 08:20 PM

Quote

Here's a nifty trick Joker, instead of always having to mouse select your units you can actually assign them to groups like in other RTSes. Ctrl-1, Ctrl-2, etc... while you have the group selected will assign them and you can just click on 1, 2, etc... to select that group again. It'll make switching between your units and managing them easier and faster.

Hope this helps!

Its not that, the fact that the unit AI code isn't perfected yet will make the soldiers move around and attack enemies without your orders, its not the actual micromanagement of the player. The basic game needs to be good before any sort of skill from the player can fully effect the gameplay experience.





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