Jump to content

Toggle this categoryToggle Message Visibility   Welcome to our Community, Guest!

Get involved and become a part of our growing community. It's absolutely free! Register an account and join us today. Already a member? Sign in!

- - - - -

Overwatch's Public Release is LIVE!


5 replies to this topic

#1 AndY

    Evil Bunny

  • Coordinators
  • PipPipPipPipPipPipPip
  • 889 posts

Posted 20 August 2010 - 09:46 PM

The wait is finally over! Overwatch v1.1.0 files are now available.


DOWNLOAD

Download from the Overwatch Community or Download from ModDB


Read the Announcement

The announcement has been posted on ModDB. It includes an overview of Overwatch, some details about the Updater utility, our future plans and some cool wallpapers for your desktop!

Read it here: http://www.moddb.com...release-is-live


Latest Development Report

Click here for Development Report IV


Help and Support

Having trouble downloading or installing? Please post in the Support Topic or contact us through WebChat.


Bugs or Glitches

Please report any issues encountered in the appropriate Bug Tracker section:

Known Issues

We will be posting a list of known issues soon.


Feedback and Suggestions

Overwatch still needs a lot of work! Help us improve it by posting your thoughts and comments in our Ideas & Suggestions section.


Servers

All servers are provided by Trinity Gaming.
  • 66.150.221.47:27015 Overwatch [1.1.0] DAL01/TX-US
  • 66.150.221.47:27016 Overwatch [1.1.0] DAL02/TX-US
  • 208.43.97.183:27015 Overwatch [1.1.0] DCA01/DC-US
  • 208.43.97.176:27015 Overwatch [1.1.0] DCA02/DC-US
  • 87.117.195.16:27015 Overwatch [1.1.0] LON01/LN-UK
  • 87.117.195.16:27016 Overwatch [1.1.0] LON02/LN-UK


Changelog (since v1.0.3)

  • Game (Client/Server)
    • General
      • [Feature] Implemented a new GM interface (HUD):
        • [LEFT] GM can now see his units, enemies and neutral NPCs as dots on the new overview map (minimap). Clicking on the minimap will move the GM's camera to that location. GM can also issue orders directly on the minimap;
        • [MID] Tooltips that were displayed when hovering over a button (unit spawn, trap) are now shown in a fixed location at the bottom of the screen;
        • [RIGHT] Added buttons to a new order panel. GM can issue stop, move, move-attack and attack orders. A new dynamic cursor will appear when using these commands.
      • [Feature] Implemented a similar overview map for players (simplified version).
      • [Feature] GM can now target individual players when ordering units to attack and attack-move.
      • [Feature] GM can now center his view over an NPC group by double-tapping that group's assigned number.
      • [Feature] Replaced the team selection menu with a system to randomly select a GM every round (with the option to opt in/out of playing as GM).
      • [Feature] Resistance players can only be revived a certain amount of times (defaults to 3), after which they are well and truly dead.
      • [Improvement] When the GM highlights/targets an enemy, a red ring will now appear (and spin).
      • [Improvement] Added an improved method for the GM targeting. The targetable area for each unit is now slightly larger and allows for a certain margin of error.
      • [Improvement] Added a dynamic mouse cursor icon when moving the GM view by using the edges of the screen.
      • [Improvement] Players will now face the direction they died in rather than the direction of the person they are spectating when they get revived.
      • [Improvement] Team panels on the HUD have been removed (Team Overwatch/Team Resistance).
      • [Improvement] Added a "Toggle developer console" option to the Keyboard Options panel for non-US keyboard users to set a new bind.
      • [Improvement] Updated SMG, Shotgun, Metropolice, Repelling Unit Spawn and Explosion button images.
      • [Improvement] Updated the ow.tga icon (used in the Steam library) to a newer, cleaner version.
      • [Improvement] To prevent PCs from exploding, players can now only have a maximum of 100 active units (NPCs) in a map.
      • [Bug Fix] Fixed certain console commands that could potentially cause servers to crash.
      • [Bug Fix] Fixed tooltips randomly appearing when the cursor is not over any buttons.
      • [Bug Fix] Revive panel will no longer get stuck on screen when a round ends.
      • [Bug Fix] The GM can no longer commit suicide with the "kill" command.
      • [Bug Fix] Revive markers will no longer fall through displacements (fixed regression).
      • [Bug Fix] SLAMs can no longer be spawned or equipped (this is only temporary and SLAMs will be readded in a future release).
    • Map: ow_breach
      • [Feature] Added a new ambient music track which is unique to Breach.
      • [Improvement] Updated the overview material.
    • Map: ow_citadel
      • [Feature] Added a new ambient music track which is unique to Citadel.
      • [Improvement] Updated the overview material.
  • Updater Utility
    • General
      • [Feature] Added a new Updater utility which works inside the game, allowing you to check for updates and download them from within the game (more info soon).



Have fun!

#2 Jgoodroad

    CC Contributor for OW

  • Community Contributors
  • PipPipPipPip
  • 294 posts

Posted 20 August 2010 - 10:28 PM

HELL YEAH

#3 imyj

    2D Artist

  • Members
  • Pip
  • 1 posts

Posted 20 August 2010 - 10:31 PM

w00t? :D

#4 Tom

    Headcrab

  • Members
  • Pip
  • 17 posts

Posted 21 August 2010 - 01:00 AM

Congrats!!! :D

#5 Sev

    Headcrab

  • Members
  • Pip
  • 38 posts
  • LocationUSA,VA,My house

Posted 23 August 2010 - 10:44 PM

Great.Sorry i've been inactive my grandad passed.

#6 AndY

    Evil Bunny

  • Coordinators
  • PipPipPipPipPipPipPip
  • 889 posts

Posted 24 August 2010 - 12:50 AM

View PostSev, on 23 August 2010 - 10:44 PM, said:

Great.Sorry i've been inactive my grandad passed.
I'm sorry to hear that Sev. :(





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users