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hack tool


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16 replies to this topic

Poll: hack tool (18 member(s) have cast votes)

which name is best

  1. EMP tool (5 votes [31.25%])

    Percentage of vote: 31.25%

  2. Hack tool (11 votes [68.75%])

    Percentage of vote: 68.75%

ADD it yes or no

  1. yes (9 votes [69.23%])

    Percentage of vote: 69.23%

  2. no (1 votes [7.69%])

    Percentage of vote: 7.69%

  3. needs better consept (3 votes [23.08%])

    Percentage of vote: 23.08%

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#1 warbrand2

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Posted 06 August 2010 - 11:42 PM

hack tool
This weapon is the rebels way of breaking into combine locations and computers. But that's not all it can do It can switch the sides of turrets, manhacks, and roller mines if you can get close enough to them. Hacked combine tech lasts 45 seconds before detonating roller mines last only 15. A rebel can use this bad boy to speed up hacking of consoles and even to damage generators.

uses.
  • hacking consoles
  • hacking turrets, manhacks and roller mines
  • killing combine

looks: A removable drive with a nine bolt battery taped to it and a copper rode sticking out of the top. blue sparks come of the tip of the rode when being used. (if some one can draw a concept pic that would be appreciated)
looks to others: the player holds this weapon like a citizen with a briefcase holds the briefcase

#2 Sev

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Posted 08 August 2010 - 05:47 PM

I like this idea.The turret should be permanent.Combine should get a unhack tool. :thumbsup: I like hack tool better

#3 PixilatedPunk

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Posted 08 August 2010 - 05:52 PM

I like the idea but I don't remember this from HL2.

#4 warbrand2

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Posted 08 August 2010 - 06:08 PM

its a variant of Alyx's emp tool but less complex.

#5 WAXT

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Posted 09 August 2010 - 01:11 AM

as a weapon it is viable, however it sounds over powered -imagine what the game would be like if the resistance ran around and turned all turrents on the combine. the combine can't recontrol them, and even if the combine knock them down the rebels will just pick them up again.

as far as hacking doors and computers goes, that is a map oriented thing -the map would have to support use, which would require an entity developed by the OW Team for that purpose. this would also prevent the rebel player from shooting while hacking, which is 100% realistic, but would ruin games with lower numbers. I personally dont have a problem with pressing E and looking the other way (basically hacking without even looking at the console).

I am against this idea due to the above reasons. Perhaps the 'Hack Tool' could be a wrist-bound keypad? this way players can still equip a weapon and hack at the same time. it can use macros and a short range wireless connection -gameplay would not be altered except that only people who have picked up a keypad will be able to hack. this would create a big hotspot for grieving tho, and it would still require a second entity to be developed.

#6 warbrand2

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Posted 09 August 2010 - 10:13 AM

you already have to hack consoles in game. so not much would be added.

#7 PixilatedPunk

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Posted 09 August 2010 - 03:08 PM

View Postwarbrand2, on 06 August 2010 - 11:42 PM, said:

looks: A removable drive with a nine bolt battery taped to it and a copper rode sticking out of the top. blue sparks come of the tip of the rode when being used. (if some one can draw a concept pic that would be appreciated)
looks to others: the player holds this weapon like a citizen with a briefcase holds the briefcase

You say this is in HL2 so why would someone need to draw concept art for it?

#8 warbrand2

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Posted 09 August 2010 - 04:06 PM

its more of a rebel quick make of one not the well made one that alyx has.

#9 PixilatedPunk

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Posted 09 August 2010 - 05:03 PM

This is something to keep in mind. The following statement refers to Overwatch Mod. "We have intentionally restricted ourselves to only using assets from Half-Life 2, focusing entirely on developing Overwatch's gameplay and game mechanics." This means we will not include content that requires players to own Episode 1 or Episode 2 nor will we create models, textures etc. I also want to go into further detail about my first post. It may be an interesting idea to be able to exchange a weapon for a hacking device that would decrease the time it takes to hack an objective but I don't think it would be a good idea to be able to turn turrets and manhacks from one side to the other. The AI would have to be modified a good deal to be able to respond to those varied threats as effectively as a player and I don't think it could ever really come close. In short, I do not think it would be fair to the GM.

At the same time if a model exists we can create the mechanic for it if the idea is worth it, similar to what we have done with the riot shield. You said this idea would be a variant of Alyx's EMP Tool but the model and some mechanics/functionality already exist for it so why not use that?

Also...how would this kill Combine? Like a stun gun or something?

#10 warbrand2

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Posted 09 August 2010 - 05:29 PM

because as far as i know there is only one of Alyx's EMP tool if you think it is best to use the same model and things as it do so but i think most rebels that would have used it would make there own ones. good points with the turrets but there has to be something that would make rebels want to chose it over a crowbar hacking combine tech even temporarily would be that up for not all maps will include hack points but most will come with manhacks and turrets. and on damage yep like a stun gun.


also just wondering can Alyx's gun be a weapon there is a citizen holding it in black mesa east (near the vorts that are attacking something)

#11 PixilatedPunk

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Posted 11 August 2010 - 05:22 PM

I'm interested to see what others think of this idea.

#12 warbrand2

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Posted 17 August 2010 - 01:53 PM

ok so the name of the weapon will be hack tool now lets see what people think about it other than pixilatedPunk.

#13 Lt_Sherpa

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Posted 18 August 2010 - 10:26 PM

The problem with the hack tool is that it'd have no real effect except on consoles. In ow_breach, all of the turrets are in areas that are beyond reach. Before it's even possible to get to a turret in order to hack it, another player will have chucked a grenade at it in order to silence it. If you think about it in terms of cost/benefit, it will cost the rebels more health to get to the turret and hack it than it will do damage on the combine. Turrets are placed defensively, and once the rebels can gain access to the turret, the combine will no longer be spawning in that area.

#14 Jgoodroad

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Posted 18 August 2010 - 11:26 PM

I think this (if used at all) should be map specific, where it is the objective, or an optional thing that makes the main objectives easier.

#15 warbrand2

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Posted 19 August 2010 - 08:52 PM

View PostLt_Sherpa, on 18 August 2010 - 10:26 PM, said:

. Turrets are placed defensively, and once the rebels can gain access to the turret, the combine will no longer be spawning in that area.

that's true but keep in mind that turrets have attacking uses to rebels can bring turrets up to help them defend points that they are hacking or that are timed. Keep in mind it is also a melee weapon so it would have other uses then supporting the team.

#16 warbrand2

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Posted 12 September 2010 - 03:17 PM

bumping out of boredom.

#17 Twitwi

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Posted 23 September 2010 - 09:16 AM

Don't, your post was already on top, the only reason you didn't get replies is that people atm. didn't have anything to say.





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