[ow_slake] Coastal Defensive - Community map
#1
Posted 30 July 2010 - 04:08 AM
OW_Slake is a little OW map i've been working on for a couple of hours which revolves generally around a mostly static group of defending Rebels against the OW player who attempts to stop them hacking a console that controls how much water the Combine can steal from Earth's oceans. It is a very early WIP and if I had a scanner, I would show the layout of the level if I wanted to create it in full from what I drew out while on holiday. The first part of the map revolves around a warehouse on the coast which the Combine had converted into an outpost, the building has large skylights and I want to allow the OW player to have access to Hunter Choppers which can drop bombs inside the building. The development would probably go a bit faster if this wasn't my first map and if I had access to whatever sorcery the OW dev team have to make such fun maps fairly quickly.
#2
Posted 30 July 2010 - 06:08 AM
#5
Posted 30 July 2010 - 03:55 PM
Rebels would hold em off for i dont know (10 Mins)
#6
Posted 30 July 2010 - 04:42 PM
livinghell, on 30 July 2010 - 03:55 PM, said:
Rebels would hold em off for i dont know (10 Mins)
I wanted to put the hacking element because it would give the Rebels a reason for being there to begin with, it gives a set objective and it forces the the rebels to stay within a certain area. Don't worry, the capture area will be larger than the hacking in say OW_Breach because forcing the players into a tiny area for 10 minutes would be stupid.
I'm trying to give the Overwatch lots of little entrances to attack the building from, so that the rebels cannot just sit in one doorway with riot shields and grenades. They have to cover multiple entrances.
#7
Posted 30 July 2010 - 06:46 PM
#8
Posted 31 July 2010 - 03:45 AM
BMT, on 30 July 2010 - 06:46 PM, said:
The ramps have already been sorted out since I discovered the clipping tool in all of it's glory.
I'm also slightly confused with how the OW sees the map, do all the ceilings have to be nodraw'd on top so that the OW player can see into buildings? Because thats what i've been doing.
#9
Posted 31 July 2010 - 07:03 AM
Auxor, on 31 July 2010 - 03:45 AM, said:
I'm also slightly confused with how the OW sees the map, do all the ceilings have to be nodraw'd on top so that the OW player can see into buildings? Because thats what i've been doing.
#10
Posted 31 July 2010 - 08:10 AM
A1win, on 31 July 2010 - 07:03 AM, said:
Nice to know that you guys care for your community. Thanks.
#11
Posted 31 July 2010 - 02:50 PM
#12
Posted 31 July 2010 - 03:35 PM
#14
Posted 01 August 2010 - 09:08 PM
#15
Posted 01 August 2010 - 10:12 PM
Since there will be an indoors,will a Hunter-Chopper be placed in? I feel that it kind of fits this situation oddly better than a Gunship.
Also,lobbing chopperbombs through roofwindows,anyone?
#16
Posted 02 August 2010 - 02:53 AM
Tealen, on 01 August 2010 - 10:12 PM, said:
Since there will be an indoors,will a Hunter-Chopper be placed in? I feel that it kind of fits this situation oddly better than a Gunship.
Also,lobbing chopperbombs through roofwindows,anyone?
Thanks, and yeah, the Hunter Chopper was already in mind when I put the skylights in. It just seemed pretty epic to have the OW call in a Chopper, and the rebels to then be beset by crap loads of windows smashing and then mines just dropping onto the ground next to them. I just need to work out how air nodes work and how to make the Chopper spawn.
#17
Posted 02 August 2010 - 03:52 AM
Auxor, on 02 August 2010 - 02:53 AM, said:
Ah. Alright.
#18
Posted 02 August 2010 - 02:56 PM
#19
Posted 02 August 2010 - 05:36 PM
#20
Posted 02 August 2010 - 07:40 PM
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