<?xml version="1.0" encoding="UTF-8" ?>
<rss version="2.0">
<channel>
	<title>Entities - Resources</title>
	<link>http://community.redmatter.ca/resources/c/overwatch/level-design/entities/</link>
	<pubDate>Tue, 29 Sep 2026 11:26:09 +0000</pubDate>
	<ttl>43200</ttl>
	<description>Specifications for custom entities designed for use in Overwatch maps.</description>
	<item>
		<title>trigger_capturearea_ow</title>
		<link>http://community.redmatter.ca/resources/c/overwatch/level-design/entities/trigger-capturearea-ow-r31</link>
		<description>Entity Description This brush-based entity is used to create a time-based progression capture-zone for Resistance, Overwatch or both. Supports outputs for al...</description>
		<pubDate>Fri, 08 Jun 2012 10:09:50 +0000</pubDate>
		<guid isPermaLink="false">6da37dd3139aa4d9aa55b8d237ec5d4a</guid>
	</item>
	<item>
		<title>point_teleport_ow</title>
		<link>http://community.redmatter.ca/resources/c/overwatch/level-design/entities/point-teleport-ow-r30</link>
		<description>Entity Description This entity is identical to point_teleport  except it also teleports the return-to location of the teleported entity if it is a weapon.Use...</description>
		<pubDate>Fri, 08 Jun 2012 09:57:46 +0000</pubDate>
		<guid isPermaLink="false">fe73f687e5bc5280214e0486b273a5f9</guid>
	</item>
	<item>
		<title>npc_enemyfinder_ow</title>
		<link>http://community.redmatter.ca/resources/c/overwatch/level-design/entities/npc-enemyfinder-ow-r29</link>
		<description>Entity Description This entity is identical to npc_enemyfinder  with additional functionality for selecting a random Rebel that is currently in view.Used for...</description>
		<pubDate>Fri, 08 Jun 2012 09:57:33 +0000</pubDate>
		<guid isPermaLink="false">6faa8040da20ef399b63a72d0e4ab575</guid>
	</item>
	<item>
		<title>game_respawn_ow</title>
		<link>http://community.redmatter.ca/resources/c/overwatch/level-design/entities/game-respawn-ow-r27</link>
		<description>Entity Description This point based entity manages the respawning of Rebel players. It can define a respawn wave time, it can enable/disable the waves, force...</description>
		<pubDate>Sat, 27 Nov 2010 11:19:50 +0000</pubDate>
		<guid isPermaLink="false">b83aac23b9528732c23cc7352950e880</guid>
	</item>
	<item>
		<title>game_hudtimer_ow</title>
		<link>http://community.redmatter.ca/resources/c/overwatch/level-design/entities/game-hudtimer-ow-r25</link>
		<description>Entity Description This point based entity defines a global timer displayed to all players in the top-centre of their screen. It supports a custom times whic...</description>
		<pubDate>Fri, 22 Oct 2010 19:21:12 +0000</pubDate>
		<guid isPermaLink="false">89f0fd5c927d466d6ec9a21b9ac34ffa</guid>
	</item>
	<item>
		<title>prop_dynamic_ow</title>
		<link>http://community.redmatter.ca/resources/c/overwatch/level-design/entities/prop-dynamic-ow-r24</link>
		<description><![CDATA[Entity Description This entity is identical to prop_dynamic  except it also includes GM specific render settings. Key Values RenderFxGm: GM Render FX &#60;ch...]]></description>
		<pubDate>Fri, 22 Oct 2010 18:39:43 +0000</pubDate>
		<guid isPermaLink="false">f2fc990265c712c49d51a18a32b39f0c</guid>
	</item>
	<item>
		<title>game_tasklist_ow</title>
		<link>http://community.redmatter.ca/resources/c/overwatch/level-design/entities/game-tasklist-ow-r23</link>
		<description><![CDATA[Entity Description This point based entity is used to display a list of objectives on the Resistance pleyrs' HUDs and on the GM's GUI. Key Values Tar...]]></description>
		<pubDate>Fri, 22 Oct 2010 18:29:51 +0000</pubDate>
		<guid isPermaLink="false">bc6dc48b743dc5d013b1abaebd2faed2</guid>
	</item>
	<item>
		<title>env_hudtasklist_ow</title>
		<link>http://community.redmatter.ca/resources/c/overwatch/level-design/entities/env-hudtasklist-ow-r21</link>
		<description>This entity is now obsolete. As of version 1.3.0, this tasklist entity has been renamed to game_tasklist_ow .  Entity Description This point based entity is...</description>
		<pubDate>Sun, 26 Sep 2010 18:35:07 +0000</pubDate>
		<guid isPermaLink="false">caf1a3dfb505ffed0d024130f58c5cfa</guid>
	</item>
	<item>
		<title>prop_physics_multiplayer_ow</title>
		<link>http://community.redmatter.ca/resources/c/overwatch/level-design/entities/prop-physics-multiplayer-ow-r18</link>
		<description>Entity Description This point based entity is identical to prop_physics_multiplayer  with a few additions. It can be set to return home (the point where it w...</description>
		<pubDate>Sun, 19 Sep 2010 18:51:28 +0000</pubDate>
		<guid isPermaLink="false">432aca3a1e345e339f35a30c8f65edce</guid>
	</item>
	<item>
		<title>weapon_riotshield_ow</title>
		<link>http://community.redmatter.ca/resources/c/overwatch/level-design/entities/weapon-riotshield-ow-r17</link>
		<description><![CDATA[Entity Description Places a Riotshield in the map.Key Values Targetname: Name &#60;targetname&#62; The targetname other entities refer to this entity by. Ang...]]></description>
		<pubDate>Sun, 19 Sep 2010 18:41:18 +0000</pubDate>
		<guid isPermaLink="false">5b8add2a5d98b1a652ea7fd72d942dac</guid>
	</item>
	<item>
		<title>trigger_autorevive_ow</title>
		<link>http://community.redmatter.ca/resources/c/overwatch/level-design/entities/trigger-autorevive-ow-r16</link>
		<description>Entity Description This brush based entity automatically revives players who die within its volume after a specific delay.Notes The entity is still incomplet...</description>
		<pubDate>Sun, 19 Sep 2010 18:35:58 +0000</pubDate>
		<guid isPermaLink="false">3fe94a002317b5f9259f82690aeea4cd</guid>
	</item>
	<item>
		<title>npc_turret_floor_ow</title>
		<link>http://community.redmatter.ca/resources/c/overwatch/level-design/entities/npc-turret-floor-ow-r15</link>
		<description>Entity Description This point based entity is identical to npc_turret_floor  with the additional key Use (OVERWATCH) which defines whether or not the turret...</description>
		<pubDate>Sun, 19 Sep 2010 18:31:41 +0000</pubDate>
		<guid isPermaLink="false">ad13a2a07ca4b7642959dc0c4c740ab6</guid>
	</item>
	<item>
		<title>npc_*</title>
		<link>http://community.redmatter.ca/resources/c/overwatch/level-design/entities/npc-r14</link>
		<description>Entity Description These changes are applied to all NPC (npc_*) entities.NOTE:  These custom keys and inputs are NOT in the FDG but they ARE in the code. Thi...</description>
		<pubDate>Sun, 19 Sep 2010 18:29:43 +0000</pubDate>
		<guid isPermaLink="false">758874998f5bd0c393da094e1967a72b</guid>
	</item>
	<item>
		<title>logic_auto_ow</title>
		<link>http://community.redmatter.ca/resources/c/overwatch/level-design/entities/logic-auto-ow-r13</link>
		<description>Entity Description This point based entity is identical to logic_auto  with the additional output OnMultiRoundStart which is fired after the warm-up period o...</description>
		<pubDate>Sun, 19 Sep 2010 18:27:40 +0000</pubDate>
		<guid isPermaLink="false">158f3069a435b314a80bdcb024f8e422</guid>
	</item>
	<item>
		<title>info_player_rebel_ow</title>
		<link>http://community.redmatter.ca/resources/c/overwatch/level-design/entities/info-player-rebel-ow-r12</link>
		<description>Entity Description This point based entity indicates the position and facing direction at which the player will spawn in the map. Any number of info_player_r...</description>
		<pubDate>Sun, 19 Sep 2010 18:25:21 +0000</pubDate>
		<guid isPermaLink="false">950a4152c2b4aa3ad78bdd6b366cc179</guid>
	</item>
	<item>
		<title>env_indicator_ow</title>
		<link>http://community.redmatter.ca/resources/c/overwatch/level-design/entities/env-indicator-ow-r11</link>
		<description>Entity Description This point based entity shows a hint at its position in the world. It is shown at all times when on, even through walls. Key Values Target...</description>
		<pubDate>Sun, 19 Sep 2010 18:22:33 +0000</pubDate>
		<guid isPermaLink="false">9dfcd5e558dfa04aaf37f137a1d9d3e5</guid>
	</item>
	<item>
		<title>env_hint_ow</title>
		<link>http://community.redmatter.ca/resources/c/overwatch/level-design/entities/env-hint-ow-r10</link>
		<description>Entity Description This point based entity shows a hint icon and a text message at its position in the world. It can be defined a maximum range to show at, a...</description>
		<pubDate>Sun, 19 Sep 2010 18:16:37 +0000</pubDate>
		<guid isPermaLink="false">06eb61b839a0cefee4967c67ccb099dc</guid>
	</item>
	<item>
		<title>game_zone_player_ow</title>
		<link>http://community.redmatter.ca/resources/c/overwatch/level-design/entities/game-zone-player-ow-r9</link>
		<description>Entity Description This entity is identical to game_zone_player  except it only accounts for players in the Resistance team in its outputs.Inputs CountPlayer...</description>
		<pubDate>Sun, 19 Sep 2010 18:07:34 +0000</pubDate>
		<guid isPermaLink="false">d67d8ab4f4c10bf22aa353e27879133c</guid>
	</item>
	<item>
		<title>game_settings_ow</title>
		<link>http://community.redmatter.ca/resources/c/overwatch/level-design/entities/game-settings-ow-r8</link>
		<description><![CDATA[Entity Description This point based entity defines game settings. Key Values Targetname: Name &#60;targetname&#62; The targetname other entities refer to thi...]]></description>
		<pubDate>Sun, 19 Sep 2010 17:51:42 +0000</pubDate>
		<guid isPermaLink="false">a5771bce93e200c36f7cd9dfd0e5deaa</guid>
	</item>
	<item>
		<title>game_player_count_ow</title>
		<link>http://community.redmatter.ca/resources/c/overwatch/level-design/entities/game-player-count-ow-r7</link>
		<description><![CDATA[Entity Description This point based entity keeps track of the number of connected clients. Key Values Targetname: Name &#60;targetname&#62; The targetname ot...]]></description>
		<pubDate>Sun, 19 Sep 2010 17:42:15 +0000</pubDate>
		<guid isPermaLink="false">a5bfc9e07964f8dddeb95fc584cd965d</guid>
	</item>
</channel>
</rss>