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	<title>Intruder Alert! - Portal</title>
	<link>http://community.redmatter.ca/c/intruderalert/</link>
	<pubDate>Sun, 05 Feb 2012 15:41:50 +0000</pubDate>
	<ttl>43200</ttl>
	<description>Intruder Alert!-related articles.</description>
	<item>
		<title>Full Speed Ahead!</title>
		<link>http://community.redmatter.ca/c/intruderalert/full-speed-ahead-r7</link>
		<description><![CDATA[<p class='bbc_indent' style='margin-left: 40px;'><span rel='lightbox'><img src='http://redmatter.ca/media/misc/news/ia_newsbanner1.png' alt='Posted Image' class='bbc_img' /></span></p>
<br />
<em class='bbc'>Another fortnight, another update! Here's what's been going on in the imaginary offices of the redMatter development team for the past two weeks:</em><br />
<br />
In our previous Spotlight/Development blog entry and news post, we unveiled <strong class='bbc'>IA!</strong>'s first pieces of concept art and an audio style test, giving you a taste of what to expect when you finally get your hands on a playable build. The stack of concepts, showcased in our <a href='http://community.redmatter.ca/gallery' class='bbc_url' title=''>Gallery</a>, were just the first step in the art creation process for <strong class='bbc'>IA!</strong>.<br />
<br />
In a follow-up blog entry posted just a few hours ago, <strong class='bbc'>IA!</strong>'s art lead explores the process our artists follow while creating the many assets for <strong class='bbc'>IA!</strong>'s first level. In it, he details our choice of art style, describes the modular nature of the assets we're building (and how useful they'll be to content creators in our community), explains the creation process for the many 3D objects we'll be using in-game, and also talks about the texture maps that are applied to those models.<br />
<br />
<p class='bbc_indent' style='margin-left: 40px;'><a class='resized_img' rel='lightbox&#91;17&#93;' id='ipb-attach-url-577-0-51494700-1328456510' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=blogentry&attach_id=577" title="Guardhouse_NMComparison.jpg -  210.93K,  35"><img src="http://community.redmatter.ca/uploads/monthly_02_2012/blogentry-2-0-58599800-1328312881_thumb.jpg" id='ipb-attach-img-577-0-51494700-1328456510' style='width:100;height:100' class='attach' width="100" height="100" alt=": Guardhouse_NMComparison.jpg" /></a> <a class='resized_img' rel='lightbox[17]' id='ipb-attach-url-583-0-50505200-1328456510' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=blogentry&attach_id=583" title="Guardhouse_NMComparison2.jpg -  245.63K,  34"><img src="http://community.redmatter.ca/uploads/monthly_02_2012/blogentry-2-0-98343800-1328319967_thumb.jpg" id='ipb-attach-img-583-0-50505200-1328456510' style='width:100;height:100' class='attach' width="100" height="100" alt=": Guardhouse_NMComparison2.jpg" /></a> <a class='resized_img' rel='lightbox&#91;17&#93;' id='ipb-attach-url-578-0-53211600-1328456510' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=blogentry&attach_id=578" title="T_Cliff_Feb12.jpg -  154.84K,  43"><img src="http://community.redmatter.ca/uploads/monthly_02_2012/blogentry-2-0-38965400-1328312888_thumb.jpg" id='ipb-attach-img-578-0-53211600-1328456510' style='width:100;height:100' class='attach' width="100" height="100" alt=": T_Cliff_Feb12.jpg" /></a> <a class='resized_img' rel='lightbox[17]' id='ipb-attach-url-579-0-50866300-1328456510' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=blogentry&attach_id=579" title="T_Gravel_Feb12.jpg -  246.12K,  39"><img src="http://community.redmatter.ca/uploads/monthly_02_2012/blogentry-2-0-40667000-1328312889_thumb.jpg" id='ipb-attach-img-579-0-50866300-1328456510' style='width:100;height:100' class='attach' width="100" height="100" alt=": T_Gravel_Feb12.jpg" /></a> <a class='resized_img' rel='lightbox&#91;17&#93;' id='ipb-attach-url-580-0-53304400-1328456510' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=blogentry&attach_id=580" title="T_RockFace_Feb12.jpg -  164.39K,  59"><img src="http://community.redmatter.ca/uploads/monthly_02_2012/blogentry-2-0-19177200-1328312890_thumb.jpg" id='ipb-attach-img-580-0-53304400-1328456510' style='width:100;height:100' class='attach' width="100" height="100" alt=": T_RockFace_Feb12.jpg" /></a></p>
<br />
To show you how it all comes together, and as promised <a href='/?record=6'>in our last communiqué</a>, he's also included <strong class='bbc'>IA!</strong>'s <span class='bbc_underline'><strong class='bbc'>very first in-game screenshots</strong></span>, giving you a <em class='bbc'>very early</em> look at our work so far!<br />
<br />
<p class='bbc_indent' style='margin-left: 40px;'><strong class='bbc'>→ Read:</strong> <a href='http://community.redmatter.ca/index.php?app=blog&showentry=17' class="bbc_url">Spotlight: Designing Art for IA!'s First Environment (Part Two)</a></p>
<br />
<br />
In addition to 2D/3D assets (and sounds/music), we've still been hard at work on <strong class='bbc'>IA!</strong>'s core functionality and gameplay. In fact, with approximately 200 tickets on our task manager and 250 updates to our code and assets in January alone (compared to 80 tickets and 125 updates in all previous months combined), we've been making tons of progress!<br />
<br />
Some of the features we've implemented so far include:<span style='font-family: verdana,geneva,sans-serif'><span style='font-size: 10px;'><ul class='bbc'><li><strong class='bbc'>General</strong><br />
<ul class='bbc'><li>Main menu<br /></li><li>Spawning (GPs and OP units)<br /></li><li>Team system (currently 1 OP, multiple GPs) + friendly fire<br /></li><li>OP opt-in system + automatic OP selection<br /></li><li>Round system + basic victory conditions (OP wins, GPs win, draw)<br /></li><li>Weapons</li></ul></li><li><strong class='bbc'>Overhead Players (OPs)</strong><br />
<ul class='bbc'><li>Top-down view<br /></li><li>Navigation (by moving the cursor to the edges of the window, holding down a button and moving the mouse around, or even using the WASD keys)<br /></li><li>Dynamic occlusion (allowing the OP to see through walls)<br /></li><li>Unit spawning + HUD button<br /></li><li>Unit selection (including box-selection)<br /></li><li>Unit commands (move, attack, stop) + HUD buttons<br /></li><li>Unit world markers (including health indicators and selection circles/effects)<br /></li><li>GP world markers (glow that can be seen through walls, targeting effects)<br /></li><li>Minimap (including markers for both GPs and OP units)<br /></li><li>Ability to issue move/attack orders on the Minimap to selected units<br /></li><li>Ability to navigate around the level by clicking on the Minimap</li></ul></li><li><strong class='bbc'>Ground Players (GPs)</strong><br />
<ul class='bbc'><li>First-person and third-person views</li></ul></li><li><strong class='bbc'>We're also currently prototyping objectives, roles, traps and dynamic music!</strong></li></ul></span></span>We've given plenty of control over much of the above functionality to our level designers via Kismet actors, nodes and objects, which will also be very useful to community content creators.<br />
<br />
It's worth noting that most of these features still need a few iterations before they can be considered "complete", but we're definitely close to having enough implemented to be able to give you all early access to the game. Be sure to stop by <a href='http://community.redmatter.ca/index.php?showtopic=405' class="bbc_url">our IRC channel</a> to track our progress <span class='bbc_underline'>LIVE</span>!<br />
<br />
<p class='bbc_indent' style='margin-left: 40px;'><a class='resized_img' rel='lightbox&#91;5279&#93;' id='ipb-attach-url-584-0-53379500-1328456510' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=584" title="CommitsD4.jpg -  325.5K,  14"><img src="http://community.redmatter.ca/uploads/monthly_02_2012/post-2-0-40445800-1328329078_thumb.jpg" id='ipb-attach-img-584-0-53379500-1328456510' style='width:33;height:100' class='attach' width="33" height="100" alt=": CommitsD4.jpg" /></a> <a class='resized_img' rel='lightbox[5279]' id='ipb-attach-url-585-0-50907200-1328456510' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=585" title="TicketsD4.jpg -  362.34K,  18"><img src="http://community.redmatter.ca/uploads/monthly_02_2012/post-2-0-38736300-1328329080_thumb.jpg" id='ipb-attach-img-585-0-50907200-1328456510' style='width:79;height:100' class='attach' width="79" height="100" alt=": TicketsD4.jpg" /></a></p>
<br />
<br />
In the coming weeks, we'll be posting a few threads in the <a href='http://community.redmatter.ca/index.php?showforum=44' class="bbc_url">Feedback Requests</a> section of the <strong class='bbc'>IA!</strong> forums, where we'll be asking for your input on some of the discussions we've been having internally regarding upcoming features. You can also contribute by posting your very own ideas and suggestions in the aptly-named <a href='http://community.redmatter.ca/index.php?showforum=32' class="bbc_url">Ideas & Suggestions</a> forum. Help us make <strong class='bbc'>IA!</strong> the most kick-ass game it can be!<br />
<br />
<br />
We're all anxiously counting down the days to our first public release. We hope you are as excited as we are and we look forward to seeing you all in-game very, very soon!]]></description>
		<pubDate>Sat, 04 Feb 2012 06:28:03 +0000</pubDate>
		<guid isPermaLink="false">70efdf2ec9b086079795c442636b55fb</guid>
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	<item>
		<title>All Is Not What It Seems!</title>
		<link>http://community.redmatter.ca/c/intruderalert/all-is-not-what-it-seems-r6</link>
		<description><![CDATA[<p class='bbc_indent' style='margin-left: 40px;'><span rel='lightbox'><img src='http://redmatter.ca/media/misc/news/ia_newsbanner1.png' alt='Posted Image' class='bbc_img' /></span></p>
<br />
After breaking our silence and announcing <strong class='bbc'>Intruder Alert!</strong> to the world just over a month ago, and with development pushing forward at blazing speeds, we can now turn our attention to you, our growing community!<br />
<br />
<br />
As we've mentioned time and time again, we pride ourselves in our efforts to keep <strong class='bbc'>IA!</strong>'s development as open as possible, sharing progress with you as we make it (<em class='bbc'>you can actually track our progress <span class='bbc_underline'>LIVE</span> by <a href='http://community.redmatter.ca/index.php?showtopic=405' class="bbc_url">joining our IRC channel</a></em>).<br />
<br />
<p class='bbc_indent' style='margin-left: 40px;'><a class='resized_img' rel='lightbox&#91;5200&#93;' id='ipb-attach-url-565-0-56335400-1328456510' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=565" title="mtn_exterior_01.jpg -  243.4K,  49"><img src="http://community.redmatter.ca/uploads/monthly_01_2012/post-2-0-63392900-1327110471_thumb.jpg" id='ipb-attach-img-565-0-56335400-1328456510' style='width:100;height:71' class='attach' width="100" height="71" alt=": mtn_exterior_01.jpg" /></a> <a class='resized_img' rel='lightbox[5200]' id='ipb-attach-url-566-0-55538900-1328456510' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=566" title="mtn_exterior_02.jpg -  189.19K,  41"><img src="http://community.redmatter.ca/uploads/monthly_01_2012/post-2-0-58853600-1327110472_thumb.jpg" id='ipb-attach-img-566-0-55538900-1328456510' style='width:100;height:71' class='attach' width="100" height="71" alt=": mtn_exterior_02.jpg" /></a> <a class='resized_img' rel='lightbox&#91;5200&#93;' id='ipb-attach-url-567-0-56432800-1328456510' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=567" title="mtn_interior_01.jpg -  172.8K,  37"><img src="http://community.redmatter.ca/uploads/monthly_01_2012/post-2-0-46517900-1327110473_thumb.jpg" id='ipb-attach-img-567-0-56432800-1328456510' style='width:100;height:71' class='attach' width="100" height="71" alt=": mtn_interior_01.jpg" /></a> <a class='resized_img' rel='lightbox[5200]' id='ipb-attach-url-568-0-55594000-1328456510' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=568" title="mtn_interior_02.jpg -  182.13K,  40"><img src="http://community.redmatter.ca/uploads/monthly_01_2012/post-2-0-30690300-1327110474_thumb.jpg" id='ipb-attach-img-568-0-55594000-1328456510' style='width:100;height:71' class='attach' width="100" height="71" alt=": mtn_interior_02.jpg" /></a> <a class='resized_img' rel='lightbox&#91;5200&#93;' id='ipb-attach-url-569-0-56503100-1328456510' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=569" title="mtn_interior_03.jpg -  263.6K,  52"><img src="http://community.redmatter.ca/uploads/monthly_01_2012/post-2-0-51390900-1327110475_thumb.jpg" id='ipb-attach-img-569-0-56503100-1328456510' style='width:100;height:71' class='attach' width="100" height="71" alt=": mtn_interior_03.jpg" /></a></p>
<br />
One of the main ways we'll be doing so is through <a href='http://community.redmatter.ca/index.php?showtopic=543' class="bbc_url"><strong class='bbc'>IA!</strong>'s Development Blog</a> in the form of Spotlights, Progress Reports and other miscellaneous entries. The blog's media-packed inaugural post, written just a few hours ago, describes the process we followed to design the art for <strong class='bbc'>IA!</strong>'s very first environment: a secret lair hidden deep inside a volcano, a perfect fit for the theme and art style we chose for the game!<br />
<br />
<p class='bbc_indent' style='margin-left: 40px;'><strong class='bbc'>→ Read:</strong> <a href='http://community.redmatter.ca/index.php?app=blog&showentry=16' class="bbc_url">Spotlight: Designing Art for IA!'s First Environment</a></p>
	<br />
Completing that lair will bring us one step closer to reaching our next major milestone and finally being able to release <strong class='bbc'>IA!</strong>'s first public build to the world.<br />
<br />
<br />
You've probably noticed <a href='http://community.redmatter.ca/gallery' class='bbc_url' title=''>our brand new Gallery</a> by now. We'll be filling it with all kinds of concepts and screenshots throughout development, so be sure to keep an eye on it! And now that you've had a chance to take a look at the first pieces of artwork that we've posted in it, your imagination must be going wild.<br />
<br />
Want more? Of course you do. Hit play on the track below, close your eyes, and let your imagination do the rest!<br />
<br />
<p class='bbc_indent' style='margin-left: 40px;'><object type="application/x-shockwave-flash" data="http://community.redmatter.ca/public/niftyplayer.swf" width="165" height="38">     <param name="movie" value="http://community.redmatter.ca/public/niftyplayer.swf" />     <param name="quality" value="high" />     <param name="bgcolor" value="#2B2B2B" />     <param name="FlashVars" value="file=http://redmatter.ca/media/misc/news/ia_mountainbase_sounds.mp3&as=0" /></object></p>
<br />
This is just a small taste of what's to come. We'll be putting your imagination to work by sharing with you similar stacks of images, audio tracks and videos, <strong class='bbc'>every two weeks</strong> and for the foreseeable future! So be sure to check back every so often as we'll have tons to share with you, more and more as we get closer and closer to that first release.<br />
<br />
<br />
<strong class='bbc'>Remember:</strong> Your feedback is paramount to <strong class='bbc'>IA!</strong>'s success in becoming the best game it possibly can be, so we're counting on you to post as much of it as you can. And be sure to let your friends know about it too; you'll be playing with them soon enough!<br />
<br />
<p class='bbc_indent' style='margin-left: 40px;'><a class='resized_img' rel='lightbox&#91;5200&#93;' id='ipb-attach-url-571-0-56593300-1328456510' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=571" title="EvilMastermind.jpg -  183.24K,  56"><img src="http://community.redmatter.ca/uploads/monthly_01_2012/post-2-0-52823800-1327112092_thumb.jpg" id='ipb-attach-img-571-0-56593300-1328456510' style='width:100;height:76' class='attach' width="100" height="76" alt=": EvilMastermind.jpg" /></a> <a class='resized_img' rel='lightbox[5200]' id='ipb-attach-url-572-0-55651600-1328456510' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=572" title="Guardhouse.jpg -  278.94K,  48"><img src="http://community.redmatter.ca/uploads/monthly_01_2012/post-2-0-79821700-1327112109_thumb.jpg" id='ipb-attach-img-572-0-55651600-1328456510' style='width:100;height:76' class='attach' width="100" height="76" alt=": Guardhouse.jpg" /></a> <a class='resized_img' rel='lightbox&#91;5200&#93;' id='ipb-attach-url-573-0-56710600-1328456510' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=573" title="Intercom.jpg -  151.14K,  27"><img src="http://community.redmatter.ca/uploads/monthly_01_2012/post-2-0-46623800-1327112111_thumb.jpg" id='ipb-attach-img-573-0-56710600-1328456510' style='width:100;height:76' class='attach' width="100" height="76" alt=": Intercom.jpg" /></a> <a class='resized_img' rel='lightbox[5200]' id='ipb-attach-url-574-0-55707600-1328456510' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=574" title="Ceiling_Corridor_1.jpg -  233.21K,  26"><img src="http://community.redmatter.ca/uploads/monthly_01_2012/post-2-0-39744100-1327112121_thumb.jpg" id='ipb-attach-img-574-0-55707600-1328456510' style='width:100;height:76' class='attach' width="100" height="76" alt=": Ceiling_Corridor_1.jpg" /></a> <a class='resized_img' rel='lightbox&#91;5200&#93;' id='ipb-attach-url-575-0-56808300-1328456510' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=575" title="Wall_FilletSmall.jpg -  256.26K,  27"><img src="http://community.redmatter.ca/uploads/monthly_01_2012/post-2-0-94382100-1327112122_thumb.jpg" id='ipb-attach-img-575-0-56808300-1328456510' style='width:100;height:76' class='attach' width="100" height="76" alt=": Wall_FilletSmall.jpg" /></a></p>
<br />
We hope you're all as anxious to play as we are. In our next post, we'll be shedding some light on some of the features we've implemented so far, and will be sharing with you <strong class='bbc'>IA!</strong>'s first ever in-game screenshots!]]></description>
		<pubDate>Sat, 21 Jan 2012 02:43:30 +0000</pubDate>
		<guid isPermaLink="false">c74d97b01eae257e44aa9d5bade97baf</guid>
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	<item>
		<title><![CDATA[Planned Theme & Art Style]]></title>
		<link>http://community.redmatter.ca/c/intruderalert/planned-theme-art-style-r5</link>
		<description><![CDATA[Two weeks ago, we unveiled <strong class='bbc'>Intruder Alert!</strong> to the world <a href='http://www.indiedb.com/games/intruderalert/news/intruder-alert/' class='bbc_url' title='External link' rel='nofollow external'>in this announcement</a> and included tons of additional information <a href='http://www.indiedb.com/games/intruderalert/details' class='bbc_url' title='External link' rel='nofollow external'>on this page</a>. We had intentionally left out any mention of <strong class='bbc'>IA!</strong>'s planned theme and art style as we felt it best to post about them separately.<br />
<br />
<br />
<span style='font-size: 18px;'><strong class='bbc'><em class='bbc'>⇒ Strategy</em></strong></span><br />
Before we begin, I'd like to go off on a <del class='bbc'>small</del> tangent and talk about two of the most important decisions we made early in <a href='http://overwatchmod.com' class='bbc_url' title='External link' rel='nofollow external'>Overwatch</a>'s development (<em class='bbc'><strong class='bbc'>IA!</strong> is the spiritual successor to Overwatch, our previous project</em>), and the similar decisions we've made this time around with <strong class='bbc'>IA!</strong>:<ul class='bbcol decimal'><li><strong class='bbc'>Release Early, Release Often, Gather Feedback:</strong> We've no doubt in our minds that <em class='bbc'>Overwatch</em> is the game it is today thanks to its amazing community and the tons of valuable feedback we've received since the initial announcement and first release back in the Summer of 2010. Having such a tight-knit relationship with our fanbase during development was also a huge source of motivation for our team.<br />
						<br />
Those are two of the main reasons why we're aiming for a similar approach with <strong class='bbc'>IA!</strong>, even taking it a step further and announcing/releasing sooner than we did with <em class='bbc'>OW</em>. As we've mentioned in the announcement, our target for an initial (pre-alpha) public build is <strong class='bbc'>Q1 2012</strong> (which is a mere few months away!). <strong class='bbc'>IA!</strong> will still be pretty raw at first but will definitely grow with each subsequent release, and we'll again be counting on your uncensored feedback to help us build the best game possible!<br />
<br /></li><li><strong class='bbc'>Gameplay Above All Else:</strong> No matter how stunning a game looks, you'll likely not want to play it for very long if it isn't a lot of fun, which is one of the main reasons why we'd restricted ourselves to only using Half-Life² assets during <em class='bbc'>Overwatch</em>'s development. We focused our entire effort on designing and prototyping various features and gameplay mechanics and figuring out what works and what doesn't in an asymmetric RTSS, information that is also invaluable to us as we build <strong class='bbc'>IA!</strong>.<br />
						<br />
But <strong class='bbc'>IA!</strong> isn't an <em class='bbc'>OW</em> remake; while its core gameplay is similar, it's a brand new title with much bigger goals, which means we still have quite a bit to figure out. Our top priority will always be gameplay (which is why it's been our main focus since we kicked off <strong class='bbc'>IA!</strong>'s development), but as our plans are to produce a complete game worth your hard-earned cash, looks will also be playing a pretty big role (and don't forget that, in addition to our own art style, we'll be building assets from scratch specifically for <strong class='bbc'>IA!</strong>, which means you can expect some darn cool stuff!).</li></ul>
<br />
<br />
And that brings us to the main topic of this post: <em class='bbc'><strong class='bbc'>IA!</strong>'s planned art style and theme</em>. You'll notice that the following information is very raw; it's only meant to give you a small taste of what to expect. Over the coming weeks, we'll be describing each aspect in more detail with the help of a few renders and pieces of jaw-dropping concept art!<br />
<br />
<span style='font-size: 18px;'><strong class='bbc'><em class='bbc'>⇒ Theme</em></strong></span><br />
One of the key features we have planned for <strong class='bbc'>IA!</strong> is to offer tons of character personalization options for both the GP and OP sides, so when we set off to look for an appropriate theme, our primary goal was to find one that would allow for tons of different locations, environments, characters, weapons, gadgets, items (etc..), all within the same world.<br />
<br />
And we did: a <strong class='bbc'>60s Spy Film Parody</strong> (à la <a href='http://en.wikipedia.org/wiki/Austin_Powers_(film_series)' class='bbc_url' title='External link' rel='nofollow external'>Austin Powers</a>), with the GPs playing the good guys and the OPs playing the forces of evil. The possibilities for content are endless!<br />
<br />
<span style='font-size: 18px;'><strong class='bbc'><em class='bbc'>⇒ Art Style</em></strong></span><br />
Our search for the perfect art style was a bit simpler. We needed one that would fit the above theme while also allowing us to produce assets quickly (to offer a wide variety of content for players to choose from). We found that an illustrative/<a href='http://en.wikipedia.org/wiki/Non-photorealistic_rendering' class='bbc_url' title='External link' rel='nofollow external'>NPR</a> style (similar to <a href='http://teamfortress.com/' class='bbc_url' title='External link' rel='nofollow external'>TF2</a> or <a href='http://battlefieldheroes.com/en/media' class='bbc_url' title='External link' rel='nofollow external'>BF Heroes</a>) would be a great fit: nothing too realistic or too detailed, but still great-looking!<br />
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<span style='font-size: 18px;'><strong class='bbc'><em class='bbc'>⇒ Music!</em></strong></span><br />
As I mentioned earlier, it'll still be a few weeks before we can unveil the first pieces of concept art from <strong class='bbc'>IA!</strong>, but rather than leaving you empty-handed, we've attached one of the prototype tracks our amazing composer (the same one from <em class='bbc'>Overwatch</em>!) has recently put together. Just close your eyes and put your imagination to work!<br />
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Enjoy!<br />
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<span style='font-size: 18px;'><strong class='bbc'><em class='bbc'>⇒ Closing</em></strong></span><br />
Some of you might have already guessed our choices, which would be a great sign! In fact, one of you did just a few days ago: <a href='http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=546' class='bbc_url' title=''>View attachment: Comment.png</a><br />
It's great to know that the relationship we have with our community is so tight-knit that we've apparently developed some form of telepathy!<br />
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<span style='font-size: 18px;'><strong class='bbc'><em class='bbc'>2011 Best Upcoming Indie of the Year Award!</em></strong></span><br />
In closing, I'd like to point out that thanks to you, <strong class='bbc'>IA!</strong> made it to <em class='bbc'>IndieDB's Top 100</em> list this year, just like <em class='bbc'>Overwatch</em> did last year! If you like our plans for <strong class='bbc'>IA!</strong>, please put a huge smile on our faces by helping <strong class='bbc'>Intruder Alert!</strong> make the <strong class='bbc'>Best Upcoming Indie</strong> list of 2011 (click the image below and scroll to the bottom of the page, then click on the <strong class='bbc'>Vote</strong> button to the left of the <strong class='bbc'>IA!</strong> image):<br />
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<a href='http://www.indiedb.com/events/2011-indie-of-the-year-awards/top100#vote15153' class='bbc_url' title='External link' rel='nofollow external'><img src='http://media.indiedb.com/images/groups/1/7/6432/profile/ioty_2011_125px.png' alt='Posted Image' class='bbc_img' /></a><br />
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<em class='bbc'><strong class='bbc'>Happy Holidays</strong> and see you in 2012!</em>]]></description>
		<pubDate>Mon, 19 Dec 2011 03:58:37 +0000</pubDate>
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		<title>Intruder Alert!</title>
		<link>http://community.redmatter.ca/c/intruderalert/intruder-alert-r3</link>
		<description><![CDATA[It gives us great pleasure to finally be able to announce the project we've been working on for the last few months: our first standalone large-scale independent title for Windows and Mac!<br />
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<span style='color: #ff8c00'><span style='font-size: 18px;'><strong class='bbc'>Intruder Alert!</strong></span></span> (or <strong class='bbc'>IA!</strong> for short) is a cooperative asymmetric multiplayer Real-Time Strategy Shooter (powered by Unreal Engine 3) and the spiritual successor to <a href='http://moddb.com/mods/Overwatch' class='bbc_url' title='External link' rel='nofollow external'>Overwatch</a>: a Half-Life&sup2; modification we developed and released in 2010 (which has been downloaded over <strong class='bbc'>90,000</strong> times in the last year, given a rating of <strong class='bbc'>9.3/10</strong> by its community and nominated to <em class='bbc'>ModDB's Top 100 Mods of 2010</em>!).<br />
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Like <em class='bbc'>Overwatch</em>, <strong class='bbc'>IA!</strong> pits a team of GPs (Ground Players, playing cooperatively in first-person or third-person view) against one or more OPs (Overhead Players, commanding AI-controlled units and manipulating the environment around them from a top-down perspective). As such, you'll be playing a very different game based on what side you choose!<br />
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<strong class='bbc'>IA!</strong> comes with many big new features and is also being built from the ground up to offer plenty of customization options and a unique playing experience each and every round. From the way we are designing our levels to the vast variety of units and abilities available, players won't be able to predict how a round will play out.<br />
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<span rel='lightbox'><img src='http://redmatter.ca/media/misc/news/owconcept.png' alt='Posted Image' class='bbc_img' /></span><br />
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Following the amazing feedback we have received from <em class='bbc'>Overwatch</em> fans across the globe, we kicked off development of <strong class='bbc'>IA!</strong> mid-2011 and have been working hard on it ever since. We've taken all the valuable lessons we've learned while developing <em class='bbc'>Overwatch</em> and are using them to build a bigger, better and more complete game of the same genre, this time powered by Epic's amazing UE3 (using the UDK).<br />
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We've also gotten rid of the restrictions we'd set on ourselves during <em class='bbc'>Overwatch</em>'s development. This time around, we're aiming for a complete gaming experience: bigger and better features, with levels, models and textures built entirely from scratch around a fun theme and an awesome art style.<br />
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Our plan is still to <a href='http://en.wikipedia.org/wiki/Release_early,_release_often' class='bbc_url' title='External link' rel='nofollow external'>RERO</a> and to get our community intricately involved in <strong class='bbc'>IA!</strong>'s development process every step of the way. In our minds, your feedback and suggestions are invaluable to <strong class='bbc'>IA!</strong>'s success, so help us by joining our community today!<br />
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There's plenty more to say about our plans for <strong class='bbc'>IA!</strong>, but rather than filling the announcement with a huge block of text, we've organized relevant information in an easy-to-read format and posted it <a href='http://www.indiedb.com/games/IntruderAlert/details' class='bbc_url' title='External link' rel='nofollow external'>on the IndieDB Details page</a>, where you'll find answers to questions such as <em class='bbc'>"What makes <strong class='bbc'>IA!</strong> fun and unique?"</em>, <em class='bbc'>"When will I be able to play <strong class='bbc'>IA!</strong>?"</em> and <em class='bbc'>"Will <strong class='bbc'>IA!</strong> be utterly awesome?"</em>. As we're still in the very early stages of development, expect much more information (and media!) to be posted progressively in the coming weeks (we also plan on having an early build ready for you to play within a few short months!).<br />
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In the meantime, we encourage you to take a look at (and even play!) <a href='http://moddb.com/mods/Overwatch' class='bbc_url' title='External link' rel='nofollow external'>Overwatch</a>, as it'll give you a taste of the kind of gameplay you'll find in <strong class='bbc'>IA!</strong>. Here's a small promotional trailer to get you started:<br />
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We hope you are all as thrilled about this new project as we are. If so, <strong class='bbc'>support us</strong> by voting for <span style='color: #ff8c00'><strong class='bbc'>Intruder Alert!</strong></span> in this year's <strong class='bbc'>IOTY Awards</strong>! Making the <em class='bbc'>Best Upcoming Indie</em> list would put a huge smile on our faces! <img src='http://community.redmatter.ca/public/style_emoticons/default/D.gif' class='bbc_emoticon' alt=':D' /><br />
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<a href='http://www.indiedb.com/games/intruderalert' class='bbc_url' title='External link' rel='nofollow external'><img src='http://media.indiedb.com/images/groups/1/7/6432/profile/ioty_2011_125px.png' alt='Posted Image' class='bbc_img' /></a><br />
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The fun has just begun and we have quite a long and exciting road ahead of us. We are looking forward to interacting with our community and to soon be playing <strong class='bbc'>IA!</strong> with all of you online!<br />
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If you have any questions about <strong class='bbc'>IA!</strong>, you can contact us directly by posting on our <a href='http://community.redmatter.ca/index.php?showforum=48' class="bbc_url">Community Forums</a> (we're always on there, come say hi!), through <a href='http://community.redmatter.ca/index.php?app=ccs&module=pages&section=pages&id=5'>WebChat</a> or by emailing us at: <strong class='bbc'>info -AT- redmatter -DOT- ca</strong><br />
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<em class='bbc'>-- Your favourite sleep-deprived development team, <strong class='bbc'>redMatter</strong></em>]]></description>
		<pubDate>Thu, 01 Dec 2011 05:01:24 +0000</pubDate>
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