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	<title>Overwatch - Portal</title>
	<link>http://community.redmatter.ca/c/overwatch/</link>
	<pubDate>Tue, 29 Sep 2026 17:33:28 +0000</pubDate>
	<ttl>43200</ttl>
	<description>Overwatch-related articles.</description>
	<item>
		<title><![CDATA[Overwatch 1.5.0 (& OST) Released!]]></title>
		<link>http://community.redmatter.ca/c/overwatch/overwatch-150-ost-released-r16</link>
		<description><![CDATA[<p class='bbc_indent' style='margin-left: 40px;'><a href='http://community.redmatter.ca/resources?record=19' class='bbc_url' title=''><img src='http://redmatter.ca/media/misc/news/r16/RelBtnTop.jpg' alt='Posted Image' class='bbc_img' /></a></p>
<p class='bbc_indent' style='margin-left: 40px;'><a href='http://community.redmatter.ca/index.php?app=downloads&showfile=5' class='bbc_url' title=''><img src='http://redmatter.ca/media/misc/news/r16/RelBtnMid.jpg' alt='Posted Image' class='bbc_img' /></a></p>
<p class='bbc_indent' style='margin-left: 40px;'><a href='http://overwatchmod.com/ost' class='bbc_url' title='External link' rel='nofollow external'><img src='http://redmatter.ca/media/misc/news/r16/RelBtnBot.jpg' alt='Posted Image' class='bbc_img' /></a></p>
<br />
It's finally here! After a whopping <em class='bbc'>555</em> day wait since our last release, version <strong class='bbc'>1.5.0</strong> is ready for the masses!<br />
<br />
<span style='color: #FFFFFF'><span style='font-size: 24px;'><strong class='bbc'><em class='bbc'>→ What is Overwatch?</em></strong></span></span><br />
<strong class='bbc'>Overwatch</strong> is a cooperative asymmetric multiplayer Real-Time Strategy Shooter (FPS/RTS hybrid) powered by the Source engine and set in the Half-Life² universe. It pits a team of rebels playing cooperatively in first-person (the <em class='bbc'>Resistance</em>) against one player who assumes the role of commander to the Combine forces (the <em class='bbc'>Overwatch</em>), controlling units and the environment around them from a bird's-eye view.<br />
<br />
<span style='color: #FFFFFF'><span style='font-size: 24px;'><strong class='bbc'><em class='bbc'>→ What's NEW in 1.5.0?</em></strong></span></span><br />
With <strong class='bbc'>515</strong> changes made to the code, level and game files, <strong class='bbc'>1.5.0</strong> packs quite a few surprises! Check out all the juicy details and six in-game screenshots in the <a href='/?record=14'>previous news post</a>, or skip right to the action-packed trailer below! <em class='bbc'>(<a href='http://redmatter.ca/games/overwatch/game_changelog#CL150' class='bbc_url' title='External link' rel='nofollow external'>Changelog</a>)</em><br />
<br />
<p class='bbc_indent' style='margin-left: 40px;'><object width="640" height="360"><param name="movie" value="http://youtube.com/v/WXG0ccdccrQ?version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://youtube.com/v/WXG0ccdccrQ?version=3" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p class='bbc_indent' style='margin-left: 40px;'><span style='font-size: 10px;'>You can also watch the video above in <strong class='bbc'>HD</strong> on <a href='http://youtube.com/watch?v=WXG0ccdccrQ&hd=1' class='bbc_url' title='External link' rel='nofollow external'>YouTube</a>.</span></p>
<br />
<span style='color: #FFFFFF'><span style='font-size: 24px;'><strong class='bbc'><em class='bbc'>→ Grab the Game!</em></strong></span></span><br />
Already have <strong class='bbc'>Overwatch</strong> installed? You can use the included <em class='bbc'>Game Updating Utility</em> to update to the latest version with only the click of a button (<a href='/resources?record=19'>click here</a> for instructions). On the other hand, if you're new to <strong class='bbc'>Overwatch</strong>, hello! Just grab the installer <a href='http://community.redmatter.ca/index.php?app=downloads&showfile=5'>right here</a> and you'll be up and running in no time.<br />
<br />
<span style='color: #FFFFFF'><span style='font-size: 24px;'><strong class='bbc'><em class='bbc'>→ Listen to the Original Soundtrack!</em></strong></span></span><br />
If you love listening to the high-intensity in-game music that plays while you dominate Combine forces or pound on rebel fighters, you definitely need to get your hands on <strong class='bbc'>Overwatch</strong>'s 68 minute-long <strong class='bbc'>OST</strong>! All 18 tracks are currently <a href='http://www.cdbaby.com/cd/sebastianaav3' class='bbc_url' title='External link' rel='nofollow external'>available on <strong class='bbc'>CD Baby</strong></a> and are coming soon to <strong class='bbc'>iTunes</strong>, <strong class='bbc'>Spotify</strong> and <a href='http://members.cdbaby.com/digital-distribution-partners.aspx' class='bbc_url' title='External link' rel='nofollow external'>many other</a> stores and music streaming sites.<br />
<br />
Want a small taste? Then listen to the two preview tracks included in the <a href='/?record=14'>last news post</a>!<br />
<br />
<p class='bbc_indent' style='margin-left: 40px;'><a href='http://community.redmatter.ca/index.php?app=gallery&image=54' class="bbc_url"><img src='http://redmatter.ca/media/misc/news/owCitadelWppr_Banner.jpg' alt='Posted Image' class='bbc_img' /></a></p>
<p class='bbc_indent' style='margin-left: 40px;'><span style='font-size: 12px;'>[ <a href='http://redmatter.ca/media/misc/owwppr/OverwatchC_800x600.jpg' class='bbc_url' title='External link' rel='nofollow external'>800x600</a> ][ <a href='http://redmatter.ca/media/misc/owwppr/OverwatchC_1024x768.jpg' class='bbc_url' title='External link' rel='nofollow external'>1024x768</a> ][ <a href='http://redmatter.ca/media/misc/owwppr/OverwatchC_1280x800.jpg' class='bbc_url' title='External link' rel='nofollow external'>1280x800</a> ][ <a href='http://redmatter.ca/media/misc/owwppr/OverwatchC_1440x900.jpg' class='bbc_url' title='External link' rel='nofollow external'>1440x900</a> ][ <a href='http://redmatter.ca/media/misc/owwppr/OverwatchC_1600x1200.jpg' class='bbc_url' title='External link' rel='nofollow external'>1600x1200</a> ][ <a href='http://redmatter.ca/media/misc/owwppr/OverwatchC_1680x1050.jpg' class='bbc_url' title='External link' rel='nofollow external'>1680x1050</a> ][ <a href='http://redmatter.ca/media/misc/owwppr/OverwatchC_1920x1080.jpg' class='bbc_url' title='External link' rel='nofollow external'>1920x1080</a> ][ <a href='http://redmatter.ca/media/misc/owwppr/OverwatchC_1920x1200.jpg' class='bbc_url' title='External link' rel='nofollow external'>1920x1200</a> ]</span></p>
<br />
<span style='color: #FFFFFF'><span style='font-size: 24px;'><strong class='bbc'><em class='bbc'>→ What's Next?</em></strong></span></span><br />
While this will likely be the last <span class='bbc_underline'>major</span> update <strong class='bbc'><em class='bbc'>we</em></strong> release for the mod, the <strong class='bbc'>Overwatch</strong> saga is far from over. Version <strong class='bbc'>1.5.5</strong> is already being put together (and is targeted for release within a few months of <strong class='bbc'>1.5.0</strong>), and aside from tweaks and minor improvements, it'll feature a <strong class='bbc'>fourth</strong> new level created by a member of our community!<br />
<br />
And let's not forget <span style='color: #ED7710'><strong class='bbc'><em class='bbc'>Intruder Alert!</em></strong></span> which packs the same popular and fun gameplay found in <strong class='bbc'>Overwatch</strong>. We have a tall stack of plans for <span style='color: #ED7710'><strong class='bbc'><em class='bbc'>IA!</em></strong></span> (and are working hard to get that first release out), so be sure to follow our progress on <a href='http://indiedb.com/games/IntruderAlert' class='bbc_url' title='External link' rel='nofollow external'>its awesome-looking IndieDB profile</a>.<br />
<br />
<span style='color: #FFFFFF'><span style='font-size: 24px;'><strong class='bbc'><em class='bbc'>→ Time for Fun!</em></strong></span></span><br />
Join us on one of our official <strong class='bbc'>Overwatch</strong> servers (<a href='/resources?record=26'>listed here</a>) and get ready to duck when you hear that mighty Strider roar!<br />
<br />
We'll be scheduling playtime events on our <a href='http://community.redmatter.ca/index.php?app=links&gotolink=7'>Steam Group</a> every now and then, so be sure to keep an eye on that calendar. We look forward to playing with you all!<br />
<br />
<br />
<em class='bbc'>Enjoy the release!</em><br />
<br />
<br />
<p class='bbc_indent' style='margin-left: 40px;'><span rel='lightbox'><img src='http://redmatter.ca/media/misc/news/ow_ftrblue_g.jpg' alt='Posted Image' class='bbc_img' /></span></p>]]></description>
		<pubDate>Thu, 07 Jun 2012 04:29:00 +0000</pubDate>
		<guid isPermaLink="false">c45147dee729311ef5b5c3003946c48f</guid>
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	<item>
		<title><![CDATA[Brand New Update (1.5.0) & OST: in 7 Days!]]></title>
		<link>http://community.redmatter.ca/c/overwatch/brand-new-update-150-ost-in-7-days-r14</link>
		<description><![CDATA[<p class='bbc_indent' style='margin-left: 40px;'><span rel='lightbox'><img src='http://redmatter.ca/media/misc/news/ow_hdrbluec_g.jpg' alt='Posted Image' class='bbc_img' /></span></p>
<br />
And here we are, kicking off a hot and sunny summer season (or a cold and cloudy winter season for some) with a drool-inducing triple bill!<br />
<br />
That's right! In under a week, we'll be unveiling three awesome surprises we've been keeping somewhat secret for a while:<ul class='bbcol decimal'><li>The long-awaited next <strong class='bbc'>Overwatch</strong> update (<strong class='bbc'>1.5.0</strong>),<br /></li><li><strong class='bbc'>Overwatch</strong>'s very own <strong class='bbc'>OST</strong> (which is pure ear candy, by the way),<br /></li><li>A pretty sweet <span style='color: #ED7710'><strong class='bbc'><em class='bbc'>Intruder Alert!</em></strong></span> news post (<span style='color: #ED7710'><strong class='bbc'><em class='bbc'>IA!</em></strong></span> being <strong class='bbc'>Overwatch</strong>'s spiritual successor).</li></ul>
We'll keep the details of the <span style='color: #ED7710'><strong class='bbc'><em class='bbc'>IA!</em></strong></span> surprise under wraps for now, but read on to learn more about all the <strong class='bbc'>Overwatch</strong> goodies coming your way in under seven days!<br />
<br />
<span style='color: #FFFFFF'><span style='font-size: 24px;'><strong class='bbc'><em class='bbc'>→ What's New in 1.5.0?</em></strong></span></span><br />
Version <strong class='bbc'>1.5.0</strong> is <strong class='bbc'>Overwatch</strong>'s first big update since <strong class='bbc'>1.3.5</strong>'s release at the close of 2010.<br />
<br />
As we explained in our <a href='/?record=4'>previous news post</a>, we've been hard at work on <span style='color: #ED7710'><strong class='bbc'><em class='bbc'>Intruder Alert!</em></strong></span> for the past year or so, and even though <span style='color: #ED7710'><strong class='bbc'><em class='bbc'>IA!</em></strong></span> is essentially a bigger, better and more complete version of <strong class='bbc'>Overwatch</strong>, we weren't ready to simply give up on the Half-Life² modification you've all come to love and enjoy <em class='bbc'>(all <strong class='bbc'>100,000+</strong> of you!)</em>.<br />
<br />
For that reason, we've worked very closely with members of our community to bring you exactly what you've been asking for: more stuff! What stuff? Well keep reading to find out!<br />
<br />
<a class='resized_img' rel='lightbox&#91;5669&#93;' id='ipb-attach-url-680-0-38033300-1790703208' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=680" title="owc_superfortress_1.jpg -  428.99K,  3074"><img src="http://community.redmatter.ca/uploads/monthly_05_2012/post-2-0-04697700-1338098636_thumb.jpg" id='ipb-attach-img-680-0-38033300-1790703208' style='width:144;height:81' class='attach' width="144" height="81" alt=": owc_superfortress_1.jpg" /></a><a class='resized_img' rel='lightbox[5669]' id='ipb-attach-url-679-0-37155800-1790703208' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=679" title="owc_superfortress_2.jpg -  406.43K,  3105"><img src="http://community.redmatter.ca/uploads/monthly_05_2012/post-2-0-15466200-1338098634_thumb.jpg" id='ipb-attach-img-679-0-37155800-1790703208' style='width:144;height:81' class='attach' width="144" height="81" alt=": owc_superfortress_2.jpg" /></a><a class='resized_img' rel='lightbox&#91;5669&#93;' id='ipb-attach-url-678-0-38062000-1790703208' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=678" title="owc_traverse_1.jpg -  368.74K,  2974"><img src="http://community.redmatter.ca/uploads/monthly_05_2012/post-2-0-46837000-1338098632_thumb.jpg" id='ipb-attach-img-678-0-38062000-1790703208' style='width:144;height:81' class='attach' width="144" height="81" alt=": owc_traverse_1.jpg" /></a><a class='resized_img' rel='lightbox[5669]' id='ipb-attach-url-677-0-37649200-1790703208' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=677" title="owc_traverse_2.jpg -  320.6K,  2930"><img src="http://community.redmatter.ca/uploads/monthly_05_2012/post-2-0-78963700-1338098630_thumb.jpg" id='ipb-attach-img-677-0-37649200-1790703208' style='width:144;height:81' class='attach' width="144" height="81" alt=": owc_traverse_2.jpg" /></a><a class='resized_img' rel='lightbox&#91;5669&#93;' id='ipb-attach-url-682-0-38092100-1790703208' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=682" title="owc_outbreak_1.jpg -  338.64K,  2976"><img src="http://community.redmatter.ca/uploads/monthly_05_2012/post-2-0-29149000-1338098639_thumb.jpg" id='ipb-attach-img-682-0-38092100-1790703208' style='width:144;height:81' class='attach' width="144" height="81" alt=": owc_outbreak_1.jpg" /></a><a class='resized_img' rel='lightbox[5669]' id='ipb-attach-url-681-0-37664300-1790703208' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=681" title="owc_outbreak_2.jpg -  419.1K,  2772"><img src="http://community.redmatter.ca/uploads/monthly_05_2012/post-2-0-84726700-1338098637_thumb.jpg" id='ipb-attach-img-681-0-37664300-1790703208' style='width:144;height:81' class='attach' width="144" height="81" alt=": owc_outbreak_2.jpg" /></a><br />
<br />
<span style='color: #FFFFFF'><span style='font-size: 18px;'><strong class='bbc'>▪ In the Spotlight</strong></span></span><ul class='bbc'><li><strong class='bbc'>Breach & Breached:</strong> The original Breach, one of the first two levels released, always ended with players' screens fading to black and revealing a cryptic <em class='bbc'>"To Be Continued.."</em> message. In addition to completely revamping the original level, part two of the series (which we've named Breached) is finally ready, featuring the mighty Strider, a fun new objective type, and a train ride rebels won't want to miss!<br />
<br /></li><li><strong class='bbc'>Super Fortress, Traverse & Outbreak:</strong> Designed and built by three of our very own community members in collaboration with our development team, these brand new levels are just what the doctor ordered. Each features a unique environment, tons of unpredictable enemies and traps, and fun objectives to boot. The addition of these three levels brings <strong class='bbc'>Overwatch</strong>'s total up to eight!<br />
<br /></li><li><strong class='bbc'>Strider (& Warp Cannon):</strong> Available in Breached, the Overwatch-controllable Strider comes equipped with a powerful Pulse Cannon, Spiked Limbs (to stomp rebel daredevils), and a "Warp Cannon" ability. Let the screaming begin!<br />
<br /></li><li><strong class='bbc'>Carpet Bombing:</strong> Those pesky rebels giving your Hunter-Chopper a hard time? Annihilate them with a salvo of timed explosives using the new "Carpet Bomb" ability!<br />
<br /></li><li><strong class='bbc'>RiotShield:</strong> Originally a simple prop from Half-Life², the Defender role's bullet-blocking shield is now a fully-modelled and textured weapon hashed together by the great minds in the Resistance camp (with a little help from our wonderful community).</li></ul>
A much more complete list of additions and changes can be found <a href='http://redmatter.ca/games/overwatch/game_changelog#CL150' class='bbc_url' title='External link' rel='nofollow external'>right here</a>, or just wait for the goody-packed <strong class='bbc'>release trailer</strong> to see it all in action!<br />
<br />
<span style='color: #FFFFFF'><span style='font-size: 24px;'><strong class='bbc'><em class='bbc'>→ Overwatch: Original Soundtrack</em></strong></span></span><br />
Composed by our lovable Swedish <del class='bbc'><em class='bbc'>Chef</em></del> friend and fellow developer <a href='http://sebastianaav.com/' class='bbc_url' title='External link' rel='nofollow external'>Sebastian Aav</a>, <strong class='bbc'>Overwatch</strong>'s 68 minute-long soundtrack is packed full of the stuff your ears crave. It includes 18 tracks: 12 used in our levels (of which two are being released in <strong class='bbc'>1.5.0</strong>), two used exclusively in promotional trailers, and four that we've never shared (of which one was created specifically for the <strong class='bbc'>OST</strong>).<br />
<br />
We'll have much more information posted about the <strong class='bbc'>OST</strong> soon. In the meantime, here's a small taste!<br />
<br />
<p class='bbc_indent' style='margin-left: 40px;'><object type="application/x-shockwave-flash" data="http://community.redmatter.ca/public/niftyplayer.swf" width="165" height="38">     <param name="movie" value="http://community.redmatter.ca/public/niftyplayer.swf" />     <param name="quality" value="high" />     <param name="bgcolor" value="#2B2B2B" />     <param name="FlashVars" value="file=http://redmatter.ca/media/misc/news/ow_ost04_assault.mp3&as=0" /></object><br />
<em class='bbc'><strong class='bbc'>Assault (OST Track #4) -</strong> Originally intended to be used in the Citadel level, we instead opted for the much more subtle tones of the aptly-named Citadel track (OST #6). You'll notice that there are still many similarities between the two!</em></p>
<br />
<p class='bbc_indent' style='margin-left: 40px;'><object type="application/x-shockwave-flash" data="http://community.redmatter.ca/public/niftyplayer.swf" width="165" height="38">     <param name="movie" value="http://community.redmatter.ca/public/niftyplayer.swf" />     <param name="quality" value="high" />     <param name="bgcolor" value="#2B2B2B" />     <param name="FlashVars" value="file=http://redmatter.ca/media/misc/news/ow_ost18_prometheus.mp3&as=0" /></object><br />
<em class='bbc'><strong class='bbc'>Prometheus (OST Track #18) -</strong> Only ever used in one of our first trailers, this variation of the Main Menu track has a much faster beat. Echoes (OST #15), which is also a variation of the main theme, can be found exclusively on the OST and is definitely one of our favourites!</em></p>
<br />
<span style='color: #FFFFFF'><span style='font-size: 24px;'><strong class='bbc'><em class='bbc'>→ It's Not Over Yet!</em></strong></span></span><br />
While this will likely be the last <span class='bbc_underline'>major</span> update <strong class='bbc'><em class='bbc'>we</em></strong> release for the mod, the <strong class='bbc'>Overwatch</strong> saga is far from over.<br />
<br />
Version <strong class='bbc'>1.5.5</strong> is already being put together (and is targeted for release within a few months of <strong class='bbc'>1.5.0</strong>), and aside from tweaks and minor improvements, it'll feature a <strong class='bbc'>fourth</strong> new level created by a member of our community!<br />
<br />
And let's not forget <span style='color: #ED7710'><strong class='bbc'><em class='bbc'>Intruder Alert!</em></strong></span> which packs the same popular and fun gameplay found in <strong class='bbc'>Overwatch</strong>. We have a tall stack of plans for <span style='color: #ED7710'><strong class='bbc'><em class='bbc'>IA!</em></strong></span> (and are working hard to get that first release out), so be sure to follow our progress on <a href='http://community.redmatter.ca/?category=3' class='bbc_url' title=''>its news page</a>.<br />
<br />
In the meantime, keep yourselves busy with <strong class='bbc'>Overwatch</strong>!<br />
<br />
<br />
<em class='bbc'>We hope you're as excited as we are for what's to come! Don't forget to return when that week is up!</em><br />
<br />
<br />
<p class='bbc_indent' style='margin-left: 40px;'><span rel='lightbox'><img src='http://redmatter.ca/media/misc/news/ow_ftrblue_g.jpg' alt='Posted Image' class='bbc_img' /></span></p>]]></description>
		<pubDate>Sun, 27 May 2012 07:01:55 +0000</pubDate>
		<guid isPermaLink="false">5fd0b37cd7dbbb00f97ba6ce92bf5add</guid>
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		<title>Big News for 2012!</title>
		<link>http://community.redmatter.ca/c/overwatch/big-news-for-2012-r4</link>
		<description><![CDATA[<strong class='bbc'><em class='bbc'>Overwatch is still alive and kicking, with huge plans for the upcoming year and beyond!</em></strong><br />
<br />
<br />
We've been so insanely pleased with <strong class='bbc'>Overwatch</strong>'s popularity: so far, it's been downloaded over <strong class='bbc'>90,000</strong> times and is still played every week by fans from all over the world. These facts, combined with the amazing feedback we've received from our community, have kept us highly motivated to keep pushing forward with our plans.<br />
<br />
We've hit a few bumps in the road in the last year but, bumpy road or not, we never even considered giving up. Instead, we made a few tough decisions, decisions that allow us to keep moving forward with our plans. The biggest one, explained below, is our switch to the <a href='http://unrealengine.com' class='bbc_url' title='External link' rel='nofollow external'>Unreal Engine</a>.<br />
<br />
<br />
<span style='font-size: 18px;'><strong class='bbc'><em class='bbc'>Why switch to the Unreal Engine?</em></strong></span><br />
Source is a fantastic engine and we definitely had a blast working with it and being a part of its community; however (and unfortunately), it wasn't designed to handle everything we were throwing at it (like the RTS aspects, numerous complex entity systems, etc..). It would have taken quite a bit of effort (and lots of code) to fix those issues, which would have been time taken away from developing the game itself. After a quick bit of prototyping in the <a href='http://udk.com' class='bbc_url' title='External link' rel='nofollow external'>UDK</a>, it became obvious to us that UE3 is much better suited to handle our needs.<br />
<br />
Our community has also come to expect a great deal from us (timely/frequent releases, for example), and many of you have also voiced your concerns that <strong class='bbc'>Overwatch</strong>'s potential wasn't being fully explored (not enough maps and lack of custom assets built specifically for <strong class='bbc'>OW</strong>'s type of gameplay, to name a few). Switching to UE3 gives us the opportunity to work on an <strong class='bbc'>Overwatch</strong>-like game as a commercial project which, even with a minimum amount of income, would allow us to dedicated more than just our free time to its development, producing more content at a faster pace (honestly, if we didn't have to eat and feed our families, we'd all be putting in every minute we have - and some of us already put in more than what is considered a sane amount).<br />
<br />
The bottom line is, even though we've made a few big changes, we're working harder than ever to reach our goal of producing a fun and unique game that people can enjoy for years to come. That said, allow me to introduce:<br />
<br />
<br />
<span style='color: #ff8c00'><span style='font-size: 24px;'><strong class='bbc'><em class='bbc'>Intruder Alert!</em></strong></span></span><br />
<strong class='bbc'>Intruder Alert!</strong> (or <strong class='bbc'>IA!</strong> for short) is a cooperative asymmetric multiplayer Real-Time Strategy Shooter and the spiritual successor to <em class='bbc'>Overwatch</em>.<br />
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Like <em class='bbc'>Overwatch</em>, <strong class='bbc'>IA!</strong> pits a team of GPs (Ground Players, playing cooperatively in first-person or third-person view) against one or more OPs (Overhead Players, commanding AI-controlled units and manipulating the environment around them from a top-down perspective).<br />
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We've taken all the valuable lessons we've learned while developing <em class='bbc'>Overwatch</em> and are using them to build a bigger, better and more complete game of the same genre, this time powered by Epic's amazing UE3 (using the UDK).<br />
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We've also gotten rid of the restrictions we'd set on ourselves during <em class='bbc'>Overwatch</em>'s development. This time around, we're aiming for a complete gaming experience: bigger and better features, with levels, models and textures built entirely from scratch around a fun theme and an awesome art style.<br />
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Our plan is still to <a href='http://en.wikipedia.org/wiki/Release_early,_release_often' class='bbc_url' title='External link' rel='nofollow external'>RERO</a> and to get our community intricately involved in <strong class='bbc'>IA!</strong>'s development process every step of the way. In our minds, your feedback and suggestions are invaluable to <strong class='bbc'>IA!</strong>'s success, as they were to <em class='bbc'>Overwatch</em>'s.<br />
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There's plenty more to say about our plans for <strong class='bbc'>IA!</strong> and we've organized it all in an easy-to-read format and posted it <a href='http://www.indiedb.com/games/IntruderAlert/details' class='bbc_url' title='External link' rel='nofollow external'>on this Details page</a>. You can also <a href='/?record=3'>read the official announcement here</a>.<br />
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<span style='font-size: 18px;'><strong class='bbc'><em class='bbc'>Is this the end for Overwatch as a Half-Life&sup2; mod?</em></strong></span><br />
Not quite. While getting that first build of <strong class='bbc'>IA!</strong> in our community's hands as soon as possible is our top priority, we still have at least one big release planned for <em class='bbc'>Overwatch</em>.<br />
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Targeted for <strong class='bbc'>early 2012</strong>, the update will contain all of the content found in the development build (which includes textured Breach, updated Crossroads and Canals, tons of other tweaks and bug fixes, and some awesome community-made levels) as well as a few new surprises like <strong class='bbc'>Breach II</strong>: the long-awaited second part of the Breach level (hint: <strong class='bbc'>STRIDERS!!</strong>), enough to keep you busy until you can play <strong class='bbc'>IA!</strong>.<br />
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Be sure to keep a close eye on our site as we'll soon be posting a complete list of changes that will be included in the upcoming release.<br />
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<span style='font-size: 18px;'><strong class='bbc'><em class='bbc'>2011 Best Upcoming Indie of the Year Award!</em></strong></span><br />
In closing, I'd like to point out that thanks to you, <strong class='bbc'>IA!</strong> made it to <em class='bbc'>IndieDB's Top 100</em> list this year, just like <em class='bbc'>Overwatch</em> did last year! If you love <em class='bbc'>Overwatch</em> as much as we do and like our plans for the future, please put a huge smile on our faces by helping <strong class='bbc'>Intruder Alert!</strong> make the <strong class='bbc'>Best Upcoming Indie</strong> list of 2011 (click the image below and scroll to the bottom of the page, then click on the <strong class='bbc'>Vote</strong> button to the left of the <strong class='bbc'>IA!</strong> image):<br />
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<a href='http://www.indiedb.com/events/2011-indie-of-the-year-awards/top100#vote15153' class='bbc_url' title='External link' rel='nofollow external'><img src='http://media.indiedb.com/images/groups/1/7/6432/profile/ioty_2011_125px.png' alt='Posted Image' class='bbc_img' /></a><br />
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<em class='bbc'><strong class='bbc'>Happy Holidays</strong> and see you in 2012!</em>]]></description>
		<pubDate>Wed, 14 Dec 2011 23:23:43 +0000</pubDate>
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