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	<title>Portal</title>
	<link>http://community.redmatter.ca/</link>
	<pubDate>Wed, 22 May 2013 05:34:50 +0000</pubDate>
	<ttl>43200</ttl>
	<description>Manage articles</description>
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		<title>Wash-in-Place</title>
		<link>http://community.redmatter.ca/c/intruderalert/wash-in-place-r17</link>
		<description><![CDATA[<span rel='lightbox'><img src='http://redmatter.ca/media/misc/news/iaNewsHeader.png' alt='Posted Image' class='bbc_img' /></span><br />
<br />
<em class='bbc'>*Ding!* One short but juicy new update coming right up!</em><br />
<br />
A few weeks ago, we revealed <strong class='bbc'>IA!</strong>'s <a href='http://community.redmatter.ca/index.php?app=links&gotolink=14'>awesome new logo and rebranded IndieDB profile</a>, and included two in-game screenshots to show you the progress our artists have been making thus far.<br />
<br />
On that same note, we have a handful of props and modular assets they've created that we'd like to share with you today. While you may have already noticed a few of these scattered around the <a href='/?record=15'>level we showcased last time</a>, most of them are used in a different section of the same mountain-based level (the mining area).<br />
<br />
<p class='bbc_indent' style='margin-left: 40px;'><a class='resized_img' rel='lightbox&#91;5791&#93;' id='ipb-attach-url-705-0-75569100-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=705" title="iaMiningPrefab_120707.jpg -  490.61K,  255"><img src="http://community.redmatter.ca/uploads/monthly_07_2012/post-2-0-73166300-1341696677_thumb.jpg" id='ipb-attach-img-705-0-75569100-1369200890' style='width:144;height:108' class='attach' width="144" height="108" alt=": iaMiningPrefab_120707.jpg" /></a> <a class='resized_img' rel='lightbox[5791]' id='ipb-attach-url-702-0-75084500-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=702" title="iaLiquidTank_120707.jpg -  444.2K,  250"><img src="http://community.redmatter.ca/uploads/monthly_07_2012/post-2-0-49915400-1341696672_thumb.jpg" id='ipb-attach-img-702-0-75084500-1369200890' style='width:144;height:108' class='attach' width="144" height="108" alt=": iaLiquidTank_120707.jpg" /></a> <a class='resized_img' rel='lightbox&#91;5791&#93;' id='ipb-attach-url-700-0-75629200-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=700" title="iaIndustrialPrefab_120707.jpg -  469.13K,  272"><img src="http://community.redmatter.ca/uploads/monthly_07_2012/post-2-0-02774500-1341696669_thumb.jpg" id='ipb-attach-img-700-0-75629200-1369200890' style='width:144;height:108' class='attach' width="144" height="108" alt=": iaIndustrialPrefab_120707.jpg" /></a></p>
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<p class='bbc_indent' style='margin-left: 40px;'><a class='resized_img' rel='lightbox&#91;5791&#93;' id='ipb-attach-url-701-0-75689300-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=701" title="iaIndustrialVehicle_120707.jpg -  494.08K,  266"><img src="http://community.redmatter.ca/uploads/monthly_07_2012/post-2-0-91500600-1341696670_thumb.jpg" id='ipb-attach-img-701-0-75689300-1369200890' style='width:144;height:108' class='attach' width="144" height="108" alt=": iaIndustrialVehicle_120707.jpg" /></a> <a class='resized_img' rel='lightbox[5791]' id='ipb-attach-url-704-0-75327600-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=704" title="iaMiningLaser_120707.jpg -  446.82K,  252"><img src="http://community.redmatter.ca/uploads/monthly_07_2012/post-2-0-91411500-1341696675_thumb.jpg" id='ipb-attach-img-704-0-75327600-1369200890' style='width:144;height:108' class='attach' width="144" height="108" alt=": iaMiningLaser_120707.jpg" /></a> <a class='resized_img' rel='lightbox&#91;5791&#93;' id='ipb-attach-url-703-0-75751500-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=703" title="iaMiningCrane_120707.jpg -  471.3K,  224"><img src="http://community.redmatter.ca/uploads/monthly_07_2012/post-2-0-37037200-1341696674_thumb.jpg" id='ipb-attach-img-703-0-75751500-1369200890' style='width:144;height:108' class='attach' width="144" height="108" alt=": iaMiningCrane_120707.jpg" /></a></p>
<br />
Our new approach to level design (i.e. large open areas instead of narrow corridors and small rooms) may seem like a lot more work for our artists, but since most of our assets are designed to be easily reusable, the number of unique ones that need to be created isn't insanely high!<br />
<br />
Speaking of level design, we're currently putting the finishing touches on the first of two Spotlight blog entries describing how and why areas are constructed in layers. We plan to release part one in the next few weeks alongside a few new <strong class='bbc'>IA!</strong> music tracks you'll absolutely love, so be sure to check back soon.<br />
<br />
In the meantime, remember to leave us your feedback on the images we've included above and to drop by our community forums to take part in this month's <a href='http://community.redmatter.ca/index.php?showtopic=621' class="bbc_url"><strong class='bbc'>Ask the Team!</strong></a> event. Until next!<br />
<br />
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<em class='bbc'>Want to work on an awesome project with a fun, talented, experienced and insanely dedicated team? Why not join us! If you believe you have what it takes, read the <a href='http://indiedb.com/games/intruderalert/jobs' class='bbc_url' title='External link' rel='nofollow external'>posted information about our openings</a> and send us a message; we'd love to hear from you!</em>]]></description>
		<pubDate>Sun, 08 Jul 2012 02:26:36 +0000</pubDate>
		<guid isPermaLink="false">eb160de1de89d9058fcb0b968dbbbd68</guid>
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		<title><![CDATA[Overwatch 1.5.0 (& OST) Released!]]></title>
		<link>http://community.redmatter.ca/c/overwatch/overwatch-150-ost-released-r16</link>
		<description><![CDATA[<p class='bbc_indent' style='margin-left: 40px;'><a href='http://community.redmatter.ca/resources?record=19' class='bbc_url' title=''><img src='http://redmatter.ca/media/misc/news/r16/RelBtnTop.jpg' alt='Posted Image' class='bbc_img' /></a></p>
<p class='bbc_indent' style='margin-left: 40px;'><a href='http://community.redmatter.ca/index.php?app=downloads&showfile=5' class='bbc_url' title=''><img src='http://redmatter.ca/media/misc/news/r16/RelBtnMid.jpg' alt='Posted Image' class='bbc_img' /></a></p>
<p class='bbc_indent' style='margin-left: 40px;'><a href='http://overwatchmod.com/ost' class='bbc_url' title='External link' rel='nofollow external'><img src='http://redmatter.ca/media/misc/news/r16/RelBtnBot.jpg' alt='Posted Image' class='bbc_img' /></a></p>
<br />
It's finally here! After a whopping <em class='bbc'>555</em> day wait since our last release, version <strong class='bbc'>1.5.0</strong> is ready for the masses!<br />
<br />
<span style='color: #FFFFFF'><span style='font-size: 24px;'><strong class='bbc'><em class='bbc'>→ What is Overwatch?</em></strong></span></span><br />
<strong class='bbc'>Overwatch</strong> is a cooperative asymmetric multiplayer Real-Time Strategy Shooter (FPS/RTS hybrid) powered by the Source engine and set in the Half-Life² universe. It pits a team of rebels playing cooperatively in first-person (the <em class='bbc'>Resistance</em>) against one player who assumes the role of commander to the Combine forces (the <em class='bbc'>Overwatch</em>), controlling units and the environment around them from a bird's-eye view.<br />
<br />
<span style='color: #FFFFFF'><span style='font-size: 24px;'><strong class='bbc'><em class='bbc'>→ What's NEW in 1.5.0?</em></strong></span></span><br />
With <strong class='bbc'>515</strong> changes made to the code, level and game files, <strong class='bbc'>1.5.0</strong> packs quite a few surprises! Check out all the juicy details and six in-game screenshots in the <a href='/?record=14'>previous news post</a>, or skip right to the action-packed trailer below! <em class='bbc'>(<a href='http://redmatter.ca/games/overwatch/game_changelog#CL150' class='bbc_url' title='External link' rel='nofollow external'>Changelog</a>)</em><br />
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<p class='bbc_indent' style='margin-left: 40px;'><object width="640" height="360"><param name="movie" value="http://youtube.com/v/WXG0ccdccrQ?version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://youtube.com/v/WXG0ccdccrQ?version=3" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p class='bbc_indent' style='margin-left: 40px;'><span style='font-size: 10px;'>You can also watch the video above in <strong class='bbc'>HD</strong> on <a href='http://youtube.com/watch?v=WXG0ccdccrQ&hd=1' class='bbc_url' title='External link' rel='nofollow external'>YouTube</a>.</span></p>
<br />
<span style='color: #FFFFFF'><span style='font-size: 24px;'><strong class='bbc'><em class='bbc'>→ Grab the Game!</em></strong></span></span><br />
Already have <strong class='bbc'>Overwatch</strong> installed? You can use the included <em class='bbc'>Game Updating Utility</em> to update to the latest version with only the click of a button (<a href='/resources?record=19'>click here</a> for instructions). On the other hand, if you're new to <strong class='bbc'>Overwatch</strong>, hello! Just grab the installer <a href='http://community.redmatter.ca/index.php?app=downloads&showfile=5'>right here</a> and you'll be up and running in no time.<br />
<br />
<span style='color: #FFFFFF'><span style='font-size: 24px;'><strong class='bbc'><em class='bbc'>→ Listen to the Original Soundtrack!</em></strong></span></span><br />
If you love listening to the high-intensity in-game music that plays while you dominate Combine forces or pound on rebel fighters, you definitely need to get your hands on <strong class='bbc'>Overwatch</strong>'s 68 minute-long <strong class='bbc'>OST</strong>! All 18 tracks are currently <a href='http://www.cdbaby.com/cd/sebastianaav3' class='bbc_url' title='External link' rel='nofollow external'>available on <strong class='bbc'>CD Baby</strong></a> and are coming soon to <strong class='bbc'>iTunes</strong>, <strong class='bbc'>Spotify</strong> and <a href='http://members.cdbaby.com/digital-distribution-partners.aspx' class='bbc_url' title='External link' rel='nofollow external'>many other</a> stores and music streaming sites.<br />
<br />
Want a small taste? Then listen to the two preview tracks included in the <a href='/?record=14'>last news post</a>!<br />
<br />
<p class='bbc_indent' style='margin-left: 40px;'><a href='http://community.redmatter.ca/index.php?app=gallery&image=54' class="bbc_url"><img src='http://redmatter.ca/media/misc/news/owCitadelWppr_Banner.jpg' alt='Posted Image' class='bbc_img' /></a></p>
<p class='bbc_indent' style='margin-left: 40px;'><span style='font-size: 12px;'>[ <a href='http://redmatter.ca/media/misc/owwppr/OverwatchC_800x600.jpg' class='bbc_url' title='External link' rel='nofollow external'>800x600</a> ][ <a href='http://redmatter.ca/media/misc/owwppr/OverwatchC_1024x768.jpg' class='bbc_url' title='External link' rel='nofollow external'>1024x768</a> ][ <a href='http://redmatter.ca/media/misc/owwppr/OverwatchC_1280x800.jpg' class='bbc_url' title='External link' rel='nofollow external'>1280x800</a> ][ <a href='http://redmatter.ca/media/misc/owwppr/OverwatchC_1440x900.jpg' class='bbc_url' title='External link' rel='nofollow external'>1440x900</a> ][ <a href='http://redmatter.ca/media/misc/owwppr/OverwatchC_1600x1200.jpg' class='bbc_url' title='External link' rel='nofollow external'>1600x1200</a> ][ <a href='http://redmatter.ca/media/misc/owwppr/OverwatchC_1680x1050.jpg' class='bbc_url' title='External link' rel='nofollow external'>1680x1050</a> ][ <a href='http://redmatter.ca/media/misc/owwppr/OverwatchC_1920x1080.jpg' class='bbc_url' title='External link' rel='nofollow external'>1920x1080</a> ][ <a href='http://redmatter.ca/media/misc/owwppr/OverwatchC_1920x1200.jpg' class='bbc_url' title='External link' rel='nofollow external'>1920x1200</a> ]</span></p>
<br />
<span style='color: #FFFFFF'><span style='font-size: 24px;'><strong class='bbc'><em class='bbc'>→ What's Next?</em></strong></span></span><br />
While this will likely be the last <span class='bbc_underline'>major</span> update <strong class='bbc'><em class='bbc'>we</em></strong> release for the mod, the <strong class='bbc'>Overwatch</strong> saga is far from over. Version <strong class='bbc'>1.5.5</strong> is already being put together (and is targeted for release within a few months of <strong class='bbc'>1.5.0</strong>), and aside from tweaks and minor improvements, it'll feature a <strong class='bbc'>fourth</strong> new level created by a member of our community!<br />
<br />
And let's not forget <span style='color: #ED7710'><strong class='bbc'><em class='bbc'>Intruder Alert!</em></strong></span> which packs the same popular and fun gameplay found in <strong class='bbc'>Overwatch</strong>. We have a tall stack of plans for <span style='color: #ED7710'><strong class='bbc'><em class='bbc'>IA!</em></strong></span> (and are working hard to get that first release out), so be sure to follow our progress on <a href='http://indiedb.com/games/IntruderAlert' class='bbc_url' title='External link' rel='nofollow external'>its awesome-looking IndieDB profile</a>.<br />
<br />
<span style='color: #FFFFFF'><span style='font-size: 24px;'><strong class='bbc'><em class='bbc'>→ Time for Fun!</em></strong></span></span><br />
Join us on one of our official <strong class='bbc'>Overwatch</strong> servers (<a href='/resources?record=26'>listed here</a>) and get ready to duck when you hear that mighty Strider roar!<br />
<br />
We'll be scheduling playtime events on our <a href='http://community.redmatter.ca/index.php?app=links&gotolink=7'>Steam Group</a> every now and then, so be sure to keep an eye on that calendar. We look forward to playing with you all!<br />
<br />
<br />
<em class='bbc'>Enjoy the release!</em><br />
<br />
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<p class='bbc_indent' style='margin-left: 40px;'><span rel='lightbox'><img src='http://redmatter.ca/media/misc/news/ow_ftrblue_g.jpg' alt='Posted Image' class='bbc_img' /></span></p>]]></description>
		<pubDate>Thu, 07 Jun 2012 04:29:00 +0000</pubDate>
		<guid isPermaLink="false">c45147dee729311ef5b5c3003946c48f</guid>
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		<title>Big Exclamation Point!</title>
		<link>http://community.redmatter.ca/c/intruderalert/big-exclamation-point-r15</link>
		<description><![CDATA[<span rel='lightbox'><img src='http://redmatter.ca/media/misc/news/iaNewsHeader.png' alt='Posted Image' class='bbc_img' /></span><br />
<br />
<em class='bbc'><a href='http://indiedb.com/games/IntruderAlert' class='bbc_url' title='External link' rel='nofollow external'><strong class='bbc'>Notice anything different?</strong></a> You're right! This <strong class='bbc'>is</strong> a new evil hat I'm wearing. How can a hat be evil you say? Who cares! You're here for some juicy <strong class='bbc'>IA!</strong> news, not fashion tips!</em><br />
<br />
Surprise! We're back with a bang and a bottomless bagful of <strong class='bbc'>IA!</strong> media and information that we plan to share with you over the coming months as we inch closer and closer to that anticipated first release!<br />
<br />
<br />
It was only six short months ago that we announced <strong class='bbc'>Intruder Alert!</strong> on <span style='color: #339900'><strong class='bbc'>IndieDB</strong></span>, and to kick off the next six exciting months of our indie adventure, we decided to brighten up our profile there with the game's brand new logo and an orange-centric theme. Take a look around!<br />
<br />
<p class='bbc_indent' style='margin-left: 40px;'><a href='http://community.redmatter.ca/index.php?app=gallery&image=51' class="bbc_url"><img src='http://redmatter.ca/media/misc/news/r15/LogoPreview.png' alt='Posted Image' class='bbc_img' /></a></p>
<br />
If you like what you see (and even if you don't), be sure to let us know! We still plan to make a few tweaks to the logo and additions to the page's design over time, but we'd love to get your feedback on what we have so far.<br />
<br />
<br />
Moving right on to <em class='bbc'>(much)</em> more interesting development-related matters, you'll be happy to know that <strong class='bbc'>IA!</strong> is coming along quite nicely! With our team still hard at work implementing more of the game's core features (this week: <a href='http://community.redmatter.ca/index.php?showtopic=564' class="bbc_url">GP Roles</a>) and making good progress on building <strong class='bbc'>IA!</strong>'s first level, it won't be long before you finally get your hands on that pre-alpha build.<br />
<br />
The biggest piece of development news comes from our artists who've been working their tails off on the game's overall look and feel, focusing a bit more on functional design and slightly less on just "making things pretty".<br />
<br />
<p class='bbc_indent' style='margin-left: 40px;'><a class='resized_img' rel='lightbox&#91;5699&#93;' id='ipb-attach-url-686-0-82160300-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=686" title="ia_mountainlevel_120602.jpg -  712.79K,  308"><img src="http://community.redmatter.ca/uploads/monthly_06_2012/post-2-0-70235900-1339028764_thumb.jpg" id='ipb-attach-img-686-0-82160300-1369200890' style='width:144;height:81' class='attach' width="144" height="81" alt=": ia_mountainlevel_120602.jpg" /></a> <a class='resized_img' rel='lightbox[5699]' id='ipb-attach-url-687-0-81760400-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=687" title="ia_mountainlevel_120602_2.jpg -  667.48K,  289"><img src="http://community.redmatter.ca/uploads/monthly_06_2012/post-2-0-99587700-1339028767_thumb.jpg" id='ipb-attach-img-687-0-81760400-1369200890' style='width:144;height:81' class='attach' width="144" height="81" alt=": ia_mountainlevel_120602_2.jpg" /></a></p>
<br />
You'll notice that while the art style itself hasn't changed (compared to in-game screenshots we've released in the past), the areas are now bigger, more open and much more interesting! Not only is this new direction much more visually appealing but it is also a big improvement in gameplay terms. We'll be putting together a blog post very soon explaining it all in more detail!<br />
<br />
<br />
And that's just the tip of the iceberg! You can expect more in-game screenies, new concepts, <strong class='bbc'>gameplay videos</strong> and much, much more in the coming weeks. In the meantime, we encourage you to participate in this month's <a href='http://community.redmatter.ca/index.php?showtopic=598' class="bbc_url"><strong class='bbc'>Ask the Team!</strong></a>, and don't forget about <a href='/?record=16'><strong class='bbc'>Overwatch</strong>'s big release</a>, too!<br />
<br />
On a final note, we've decided to make a small change to our news release schedule. Rather than posting once every two weeks on the dot (whether we have much to show or not), we'll instead be a bit more unpredictable and only post when we've gathered enough awesome media and info to share with you. In short, our updates will be slightly less frequent (at least once a month) but much juicier.<br />
<br />
<br />
That's all for today! Remember to track our profile on <a href='http://indiedb.com/games/IntruderAlert' class='bbc_url' title='External link' rel='nofollow external'><strong class='bbc'>IndieDB</strong></a> (or on any of the social networking sites listed below the site menu above) to be notified of any updates!<br />
<br />
<br />
<em class='bbc'>To all evil masterminds, spies and spyettes out there: hold on to your hats!</em>]]></description>
		<pubDate>Thu, 07 Jun 2012 04:20:12 +0000</pubDate>
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		<title><![CDATA[Brand New Update (1.5.0) & OST: in 7 Days!]]></title>
		<link>http://community.redmatter.ca/c/overwatch/brand-new-update-150-ost-in-7-days-r14</link>
		<description><![CDATA[<p class='bbc_indent' style='margin-left: 40px;'><span rel='lightbox'><img src='http://redmatter.ca/media/misc/news/ow_hdrbluec_g.jpg' alt='Posted Image' class='bbc_img' /></span></p>
<br />
And here we are, kicking off a hot and sunny summer season (or a cold and cloudy winter season for some) with a drool-inducing triple bill!<br />
<br />
That's right! In under a week, we'll be unveiling three awesome surprises we've been keeping somewhat secret for a while:<ul class='bbcol decimal'><li>The long-awaited next <strong class='bbc'>Overwatch</strong> update (<strong class='bbc'>1.5.0</strong>),<br /></li><li><strong class='bbc'>Overwatch</strong>'s very own <strong class='bbc'>OST</strong> (which is pure ear candy, by the way),<br /></li><li>A pretty sweet <span style='color: #ED7710'><strong class='bbc'><em class='bbc'>Intruder Alert!</em></strong></span> news post (<span style='color: #ED7710'><strong class='bbc'><em class='bbc'>IA!</em></strong></span> being <strong class='bbc'>Overwatch</strong>'s spiritual successor).</li></ul>
We'll keep the details of the <span style='color: #ED7710'><strong class='bbc'><em class='bbc'>IA!</em></strong></span> surprise under wraps for now, but read on to learn more about all the <strong class='bbc'>Overwatch</strong> goodies coming your way in under seven days!<br />
<br />
<span style='color: #FFFFFF'><span style='font-size: 24px;'><strong class='bbc'><em class='bbc'>→ What's New in 1.5.0?</em></strong></span></span><br />
Version <strong class='bbc'>1.5.0</strong> is <strong class='bbc'>Overwatch</strong>'s first big update since <strong class='bbc'>1.3.5</strong>'s release at the close of 2010.<br />
<br />
As we explained in our <a href='/?record=4'>previous news post</a>, we've been hard at work on <span style='color: #ED7710'><strong class='bbc'><em class='bbc'>Intruder Alert!</em></strong></span> for the past year or so, and even though <span style='color: #ED7710'><strong class='bbc'><em class='bbc'>IA!</em></strong></span> is essentially a bigger, better and more complete version of <strong class='bbc'>Overwatch</strong>, we weren't ready to simply give up on the Half-Life² modification you've all come to love and enjoy <em class='bbc'>(all <strong class='bbc'>100,000+</strong> of you!)</em>.<br />
<br />
For that reason, we've worked very closely with members of our community to bring you exactly what you've been asking for: more stuff! What stuff? Well keep reading to find out!<br />
<br />
<a class='resized_img' rel='lightbox&#91;5669&#93;' id='ipb-attach-url-680-0-86125000-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=680" title="owc_superfortress_1.jpg -  428.99K,  518"><img src="http://community.redmatter.ca/uploads/monthly_05_2012/post-2-0-04697700-1338098636_thumb.jpg" id='ipb-attach-img-680-0-86125000-1369200890' style='width:144;height:81' class='attach' width="144" height="81" alt=": owc_superfortress_1.jpg" /></a><a class='resized_img' rel='lightbox[5669]' id='ipb-attach-url-679-0-85342300-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=679" title="owc_superfortress_2.jpg -  406.43K,  577"><img src="http://community.redmatter.ca/uploads/monthly_05_2012/post-2-0-15466200-1338098634_thumb.jpg" id='ipb-attach-img-679-0-85342300-1369200890' style='width:144;height:81' class='attach' width="144" height="81" alt=": owc_superfortress_2.jpg" /></a><a class='resized_img' rel='lightbox&#91;5669&#93;' id='ipb-attach-url-678-0-86187700-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=678" title="owc_traverse_1.jpg -  368.74K,  530"><img src="http://community.redmatter.ca/uploads/monthly_05_2012/post-2-0-46837000-1338098632_thumb.jpg" id='ipb-attach-img-678-0-86187700-1369200890' style='width:144;height:81' class='attach' width="144" height="81" alt=": owc_traverse_1.jpg" /></a><a class='resized_img' rel='lightbox[5669]' id='ipb-attach-url-677-0-85380200-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=677" title="owc_traverse_2.jpg -  320.6K,  451"><img src="http://community.redmatter.ca/uploads/monthly_05_2012/post-2-0-78963700-1338098630_thumb.jpg" id='ipb-attach-img-677-0-85380200-1369200890' style='width:144;height:81' class='attach' width="144" height="81" alt=": owc_traverse_2.jpg" /></a><a class='resized_img' rel='lightbox&#91;5669&#93;' id='ipb-attach-url-682-0-86251100-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=682" title="owc_outbreak_1.jpg -  338.64K,  430"><img src="http://community.redmatter.ca/uploads/monthly_05_2012/post-2-0-29149000-1338098639_thumb.jpg" id='ipb-attach-img-682-0-86251100-1369200890' style='width:144;height:81' class='attach' width="144" height="81" alt=": owc_outbreak_1.jpg" /></a><a class='resized_img' rel='lightbox[5669]' id='ipb-attach-url-681-0-85417600-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=681" title="owc_outbreak_2.jpg -  419.1K,  382"><img src="http://community.redmatter.ca/uploads/monthly_05_2012/post-2-0-84726700-1338098637_thumb.jpg" id='ipb-attach-img-681-0-85417600-1369200890' style='width:144;height:81' class='attach' width="144" height="81" alt=": owc_outbreak_2.jpg" /></a><br />
<br />
<span style='color: #FFFFFF'><span style='font-size: 18px;'><strong class='bbc'>▪ In the Spotlight</strong></span></span><ul class='bbc'><li><strong class='bbc'>Breach & Breached:</strong> The original Breach, one of the first two levels released, always ended with players' screens fading to black and revealing a cryptic <em class='bbc'>"To Be Continued.."</em> message. In addition to completely revamping the original level, part two of the series (which we've named Breached) is finally ready, featuring the mighty Strider, a fun new objective type, and a train ride rebels won't want to miss!<br />
<br /></li><li><strong class='bbc'>Super Fortress, Traverse & Outbreak:</strong> Designed and built by three of our very own community members in collaboration with our development team, these brand new levels are just what the doctor ordered. Each features a unique environment, tons of unpredictable enemies and traps, and fun objectives to boot. The addition of these three levels brings <strong class='bbc'>Overwatch</strong>'s total up to eight!<br />
<br /></li><li><strong class='bbc'>Strider (& Warp Cannon):</strong> Available in Breached, the Overwatch-controllable Strider comes equipped with a powerful Pulse Cannon, Spiked Limbs (to stomp rebel daredevils), and a "Warp Cannon" ability. Let the screaming begin!<br />
<br /></li><li><strong class='bbc'>Carpet Bombing:</strong> Those pesky rebels giving your Hunter-Chopper a hard time? Annihilate them with a salvo of timed explosives using the new "Carpet Bomb" ability!<br />
<br /></li><li><strong class='bbc'>RiotShield:</strong> Originally a simple prop from Half-Life², the Defender role's bullet-blocking shield is now a fully-modelled and textured weapon hashed together by the great minds in the Resistance camp (with a little help from our wonderful community).</li></ul>
A much more complete list of additions and changes can be found <a href='http://redmatter.ca/games/overwatch/game_changelog#CL150' class='bbc_url' title='External link' rel='nofollow external'>right here</a>, or just wait for the goody-packed <strong class='bbc'>release trailer</strong> to see it all in action!<br />
<br />
<span style='color: #FFFFFF'><span style='font-size: 24px;'><strong class='bbc'><em class='bbc'>→ Overwatch: Original Soundtrack</em></strong></span></span><br />
Composed by our lovable Swedish <del class='bbc'><em class='bbc'>Chef</em></del> friend and fellow developer <a href='http://sebastianaav.com/' class='bbc_url' title='External link' rel='nofollow external'>Sebastian Aav</a>, <strong class='bbc'>Overwatch</strong>'s 68 minute-long soundtrack is packed full of the stuff your ears crave. It includes 18 tracks: 12 used in our levels (of which two are being released in <strong class='bbc'>1.5.0</strong>), two used exclusively in promotional trailers, and four that we've never shared (of which one was created specifically for the <strong class='bbc'>OST</strong>).<br />
<br />
We'll have much more information posted about the <strong class='bbc'>OST</strong> soon. In the meantime, here's a small taste!<br />
<br />
<p class='bbc_indent' style='margin-left: 40px;'><object type="application/x-shockwave-flash" data="http://community.redmatter.ca/public/niftyplayer.swf" width="165" height="38">     <param name="movie" value="http://community.redmatter.ca/public/niftyplayer.swf" />     <param name="quality" value="high" />     <param name="bgcolor" value="#2B2B2B" />     <param name="FlashVars" value="file=http://redmatter.ca/media/misc/news/ow_ost04_assault.mp3&as=0" /></object><br />
<em class='bbc'><strong class='bbc'>Assault (OST Track #4) -</strong> Originally intended to be used in the Citadel level, we instead opted for the much more subtle tones of the aptly-named Citadel track (OST #6). You'll notice that there are still many similarities between the two!</em></p>
<br />
<p class='bbc_indent' style='margin-left: 40px;'><object type="application/x-shockwave-flash" data="http://community.redmatter.ca/public/niftyplayer.swf" width="165" height="38">     <param name="movie" value="http://community.redmatter.ca/public/niftyplayer.swf" />     <param name="quality" value="high" />     <param name="bgcolor" value="#2B2B2B" />     <param name="FlashVars" value="file=http://redmatter.ca/media/misc/news/ow_ost18_prometheus.mp3&as=0" /></object><br />
<em class='bbc'><strong class='bbc'>Prometheus (OST Track #18) -</strong> Only ever used in one of our first trailers, this variation of the Main Menu track has a much faster beat. Echoes (OST #15), which is also a variation of the main theme, can be found exclusively on the OST and is definitely one of our favourites!</em></p>
<br />
<span style='color: #FFFFFF'><span style='font-size: 24px;'><strong class='bbc'><em class='bbc'>→ It's Not Over Yet!</em></strong></span></span><br />
While this will likely be the last <span class='bbc_underline'>major</span> update <strong class='bbc'><em class='bbc'>we</em></strong> release for the mod, the <strong class='bbc'>Overwatch</strong> saga is far from over.<br />
<br />
Version <strong class='bbc'>1.5.5</strong> is already being put together (and is targeted for release within a few months of <strong class='bbc'>1.5.0</strong>), and aside from tweaks and minor improvements, it'll feature a <strong class='bbc'>fourth</strong> new level created by a member of our community!<br />
<br />
And let's not forget <span style='color: #ED7710'><strong class='bbc'><em class='bbc'>Intruder Alert!</em></strong></span> which packs the same popular and fun gameplay found in <strong class='bbc'>Overwatch</strong>. We have a tall stack of plans for <span style='color: #ED7710'><strong class='bbc'><em class='bbc'>IA!</em></strong></span> (and are working hard to get that first release out), so be sure to follow our progress on <a href='http://community.redmatter.ca/?category=3' class='bbc_url' title=''>its news page</a>.<br />
<br />
In the meantime, keep yourselves busy with <strong class='bbc'>Overwatch</strong>!<br />
<br />
<br />
<em class='bbc'>We hope you're as excited as we are for what's to come! Don't forget to return when that week is up!</em><br />
<br />
<br />
<p class='bbc_indent' style='margin-left: 40px;'><span rel='lightbox'><img src='http://redmatter.ca/media/misc/news/ow_ftrblue_g.jpg' alt='Posted Image' class='bbc_img' /></span></p>]]></description>
		<pubDate>Sun, 27 May 2012 07:01:55 +0000</pubDate>
		<guid isPermaLink="false">5fd0b37cd7dbbb00f97ba6ce92bf5add</guid>
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	<item>
		<title>Warp Speed</title>
		<link>http://community.redmatter.ca/c/intruderalert/warp-speed-r13</link>
		<description><![CDATA[<p class='bbc_indent' style='margin-left: 40px;'><span rel='lightbox'><img src='http://redmatter.ca/media/misc/news/ia_newsbanner1.png' alt='Posted Image' class='bbc_img' /></span></p>
<br />
<em class='bbc'>A fortnight after <a href='/?record=12'>our last news post</a> comes an ever quicker update:</em><br />
<br />
<br />
It's bound to happen every once in a while, especially with news being posted twice a month: we have nothing new to report! That's not to say we haven't been making <em class='bbc'>&lt;insert adequate intensifier here&gt;</em> of progress. We have, very much so. And while we've been light on new media releases as well for the past few weeks, don't worry, this drought won't last for long; we'll have your fix of awesome artwork, in-game screenies, gameplay videos and music tracks delivered to you soon!<br />
<br />
And now, <em class='bbc'>&lt;insert appropriate closing statement here&gt;</em> or just select your favourite from this excellent assortment: <a href='http://kotaku.com/5905611/' class='bbc_url' title='External link' rel='nofollow external'>http://kotaku.com/5905611/</a><br />
<br />
<strong class='bbc'>Conglaturations!</strong><br />
<br />
<br />
<span style='color: #ed7710'><em class='bbc'><strong class='bbc'>Update (13/05):</strong> Good news! We'll finally be breaking radio silence on <strong class='bbc'>June 2nd</strong>, and we have a bag full of goodies that we can't wait to unveil. Hang in there!</em></span><br />
<br />
<br />
<em class='bbc'>Want to work with a talented, experienced and insanely dedicated team, a proven development process, custom tools and one heck of a project? Why not join us! We're always looking to expand our small team, so if you believe you have what it takes to work with us on this very demanding (and very gratifying) project, read the <a href='http://indiedb.com/games/intruderalert/jobs' class='bbc_url' title='External link' rel='nofollow external'>posted information about our openings</a> and send us a message; we'd love to hear from you!</em>]]></description>
		<pubDate>Sun, 29 Apr 2012 03:38:18 +0000</pubDate>
		<guid isPermaLink="false">73278a4a86960eeb576a8fd4c9ec6997</guid>
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	<item>
		<title>Fast and Furry-ous</title>
		<link>http://community.redmatter.ca/c/intruderalert/fast-and-furry-ous-r12</link>
		<description><![CDATA[<p class='bbc_indent' style='margin-left: 40px;'><span rel='lightbox'><img src='http://redmatter.ca/media/misc/news/ia_newsbanner1.png' alt='Posted Image' class='bbc_img' /></span></p>
<br />
<em class='bbc'>Right on the heels of <a href='/?record=11'>our last news post</a> is a very quick update:</em><br />
<br />
<br />
The past few weeks have been quite crazy for us (and fun!), still hard at work on our lovable game. While we don't have any new media for you today <em class='bbc'>(*shock*)</em>, we do have two bits of information worth sharing.<br />
<br />
In development news, we recently kicked off the implementation of some of <strong class='bbc'>IA!</strong>'s most important features: the resources system and, more importantly, proper <acronym title='Overhead Player' class='bbc'>OP</acronym> unit spawning. While we'll be describing each feature in much more detail over time, it's worth noting that we've redesigned both from scratch and, unlike the way unit spawning was handled in <strong class='bbc'>Overwatch</strong> where Combine units were spawned using buttons in predetermined rooms blocked by force fields, units in <strong class='bbc'>IA!</strong> will be coming out of vents, walls, floors, windows, elevators, and.. doors (to name a few), and will be spawned using a really sweet radial menu and area system. <acronym title='Ground Players' class='bbc'>GPs</acronym>: You won't know what hit you.™<br />
<br />
We've also just posted our answers to the dozens of community questions in the <a href='http://community.redmatter.ca/index.php?showtopic=585' class="bbc_url">April <strong class='bbc'>Ask the Team!</strong></a> thread, where we shared some details about level objectives, third-person view for GPs, modular asset sets, accessibility to community-created content, Alexander the Great, and much more. Here's an excerpt:<br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
<span style='font-size: 14px;'><strong class='bbc'>I keep saying OP(s) in my posts and questions; are several OPs planned or are you going to stick to one per round like in <strong class='bbc'>Overwatch</strong> <em class='bbc'>(though micromanaging could be a tad easier with multiple OPs)</em>?</strong></span><br />
<br />
We've discussed creating a game mode (and levels) specifically for more than one OP, but it'll very likely not happen for a long while (our current priority is to get everything working great with just one OP). Compared to a typical RTS, there's much less micromanagement involved, and we're making sure that the features we introduce don't add too much complexity, keeping the OP accessible (and scalable) to both veteran RTS and hardcore FPS players.<br /></div></div>
<br />
It's definitely worth a read, so be sure to check it out!<br />
<br />
<br />
Quick, wasn't it? Road Runner quick. More free bird seed?<br />
<br />
<br />
<em class='bbc'>Want to work with a talented, experienced and insanely dedicated team, a proven development process, custom tools and one heck of a project? Why not join us! We're always looking to expand our small team, so if you believe you have what it takes to work with us on this very demanding (and very gratifying) project, read the <a href='http://indiedb.com/games/intruderalert/jobs' class='bbc_url' title='External link' rel='nofollow external'>posted information about our openings</a> and send us a message; we'd love to hear from you!</em>]]></description>
		<pubDate>Sun, 15 Apr 2012 04:03:26 +0000</pubDate>
		<guid isPermaLink="false">7f6ffaa6bb0b408017b62254211691b5</guid>
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	<item>
		<title><![CDATA[Short & Sweet]]></title>
		<link>http://community.redmatter.ca/c/intruderalert/short-sweet-r11</link>
		<description><![CDATA[<p class='bbc_indent' style='margin-left: 40px;'><span rel='lightbox'><img src='http://redmatter.ca/media/misc/news/ia_newsbanner1.png' alt='Posted Image' class='bbc_img' /></span></p>
<br />
<em class='bbc'>Another two weeks have flown right by since <a href='/?record=10'>our last news post</a> and (just like clockwork) we're back with an update, one that's light on text and heavier on media:</em><br />
<br />
<br />
While the rest of the development team has been focused entirely on building <strong class='bbc'>IA!</strong>'s gameplay, our trio of artists has been hard at work creating tons of modular assets, textures and props for our levels, starting with the hidden mountain launch site.<br />
<br />
<p class='bbc_indent' style='margin-left: 40px;'><a class='resized_img' rel='lightbox&#91;5200&#93;' id='ipb-attach-url-568-0-89730400-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=568" title="mtn_interior_02.jpg -  182.13K,  486"><img src="http://community.redmatter.ca/uploads/monthly_01_2012/post-2-0-30690300-1327110474_thumb.jpg" id='ipb-attach-img-568-0-89730400-1369200890' style='width:144;height:102' class='attach' width="144" height="102" alt=": mtn_interior_02.jpg" /></a> <a class='resized_img' rel='lightbox[5351]' id='ipb-attach-url-648-0-89367200-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=648" title="mtn_interior_wip2-1.jpg -  319.35K,  561"><img src="http://community.redmatter.ca/uploads/monthly_02_2012/post-2-0-21025200-1329539240_thumb.jpg" id='ipb-attach-img-648-0-89367200-1369200890' style='width:144;height:81' class='attach' width="144" height="81" alt=": mtn_interior_wip2-1.jpg" /></a> <a class='resized_img' rel='lightbox&#91;5351&#93;' id='ipb-attach-url-649-0-89788900-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=649" title="mtn_interior_wip2-2.jpg -  331.18K,  560"><img src="http://community.redmatter.ca/uploads/monthly_02_2012/post-2-0-16046700-1329539242_thumb.jpg" id='ipb-attach-img-649-0-89788900-1369200890' style='width:144;height:81' class='attach' width="144" height="81" alt=": mtn_interior_wip2-2.jpg" /></a> <a class='resized_img' rel='lightbox[5351]' id='ipb-attach-url-650-0-89405800-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=650" title="mtn_interior_wip2-3.jpg -  318.15K,  530"><img src="http://community.redmatter.ca/uploads/monthly_02_2012/post-2-0-18679600-1329539244_thumb.jpg" id='ipb-attach-img-650-0-89405800-1369200890' style='width:144;height:81' class='attach' width="144" height="81" alt=": mtn_interior_wip2-3.jpg" /></a></p>
<br />
Their first order of business was to create the Corridors, since they'll be used to interconnect the various rooms and areas within the base. Assets (like walls) were separated into sections so that corridors of varying shapes and lengths could be built using the same set of assets.<br />
<br />
<p class='bbc_indent' style='margin-left: 40px;'><a class='resized_img' rel='lightbox&#91;5351&#93;' id='ipb-attach-url-647-0-89846000-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=647" title="ComputerLab_Env.jpg -  295.67K,  564"><img src="http://community.redmatter.ca/uploads/monthly_02_2012/post-2-0-86219900-1329529090_thumb.jpg" id='ipb-attach-img-647-0-89846000-1369200890' style='width:144;height:108' class='attach' width="144" height="108" alt=": ComputerLab_Env.jpg" /></a> <a class='resized_img' rel='lightbox[5594]' id='ipb-attach-url-671-0-89439600-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=671" title="ComputerLab_WiP1.jpg -  307.11K,  399"><img src="http://community.redmatter.ca/uploads/monthly_03_2012/post-2-0-06646700-1333160509_thumb.jpg" id='ipb-attach-img-671-0-89439600-1369200890' style='width:144;height:81' class='attach' width="144" height="81" alt=": ComputerLab_WiP1.jpg" /></a> <a class='resized_img' rel='lightbox&#91;5594&#93;' id='ipb-attach-url-672-0-89904300-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=672" title="ComputerLab_WiP2.jpg -  294.51K,  448"><img src="http://community.redmatter.ca/uploads/monthly_03_2012/post-2-0-56502400-1333160510_thumb.jpg" id='ipb-attach-img-672-0-89904300-1369200890' style='width:144;height:81' class='attach' width="144" height="81" alt=": ComputerLab_WiP2.jpg" /></a> <a class='resized_img' rel='lightbox[5594]' id='ipb-attach-url-673-0-89473400-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=673" title="ComputerLab_WiP3.jpg -  337.76K,  444"><img src="http://community.redmatter.ca/uploads/monthly_03_2012/post-2-0-23370200-1333160512_thumb.jpg" id='ipb-attach-img-673-0-89473400-1369200890' style='width:144;height:81' class='attach' width="144" height="81" alt=": ComputerLab_WiP3.jpg" /></a></p>
<br />
Not long after that came the Computer Lab and the sets of objects (desks, chairs) and clutter (sheets of paper, mugs) used within. As with the corridors, this section's assets were created with modularity in mind so that rooms of different sizes and configurations could easily be built with reusable pieces.<br />
<br />
<p class='bbc_indent' style='margin-left: 40px;'><a class='resized_img' rel='lightbox&#91;5200&#93;' id='ipb-attach-url-569-0-89961200-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=569" title="mtn_interior_03.jpg -  263.6K,  479"><img src="http://community.redmatter.ca/uploads/monthly_01_2012/post-2-0-51390900-1327110475_thumb.jpg" id='ipb-attach-img-569-0-89961200-1369200890' style='width:144;height:102' class='attach' width="144" height="102" alt=": mtn_interior_03.jpg" /></a> <a class='resized_img' rel='lightbox[5594]' id='ipb-attach-url-674-0-89508700-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=674" title="LaunchChamber_WiP1.jpg -  285.67K,  450"><img src="http://community.redmatter.ca/uploads/monthly_03_2012/post-2-0-82625800-1333160513_thumb.jpg" id='ipb-attach-img-674-0-89508700-1369200890' style='width:144;height:81' class='attach' width="144" height="81" alt=": LaunchChamber_WiP1.jpg" /></a> <a class='resized_img' rel='lightbox&#91;5594&#93;' id='ipb-attach-url-675-0-90022100-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=675" title="LaunchChamber_WiP2.jpg -  326.11K,  410"><img src="http://community.redmatter.ca/uploads/monthly_03_2012/post-2-0-39344300-1333160515_thumb.jpg" id='ipb-attach-img-675-0-90022100-1369200890' style='width:144;height:81' class='attach' width="144" height="81" alt=": LaunchChamber_WiP2.jpg" /></a> <a class='resized_img' rel='lightbox[5594]' id='ipb-attach-url-676-0-89543700-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=676" title="LaunchChamber_WiP3.jpg -  377.05K,  343"><img src="http://community.redmatter.ca/uploads/monthly_03_2012/post-2-0-22859100-1333160517_thumb.jpg" id='ipb-attach-img-676-0-89543700-1369200890' style='width:144;height:81' class='attach' width="144" height="81" alt=": LaunchChamber_WiP3.jpg" /></a></p>
<br />
Our art team just recently began working on the hidden lair's missile Launch Chamber, which is the area that will very likely contain the level's final objective and miniboss fight. All we need now is a big monkey-like bad guy that can jump around the rocket with robotic finesse.<br />
<br />
<em class='bbc'>Remember: all of the areas showcased above (and in our <a href='http://community.redmatter.ca/index.php?app=gallery&album=7' class="bbc_url">Gallery</a>) are still works in progress!</em><br />
<br />
<br />
April's <a href='http://community.redmatter.ca/index.php?showforum=43' class="bbc_url"><strong class='bbc'>Ask the Team!</strong></a> event starts exactly one week from today, so if you have any questions about the images above (or <strong class='bbc'>IA!</strong> in general), be sure to post them in the appropriate thread when the time comes. No question will be left unanswered!<br />
<br />
And don't forget to check back often as we'll soon be posting our third and fourth <strong class='bbc'><acronym title='Feedback Request' class='bbc'>FbReq</acronym></strong> threads (covering <em class='bbc'>Objectives</em> and <em class='bbc'>Routes</em>), some new concepts, our very first gameplay videos, and much, much more!<br />
<br />
<br />
<em class='bbc'>Want to work with a talented, experienced and insanely dedicated team, a proven development process, custom tools and one heck of a project? Why not join us! We're always looking to expand our small team, so if you believe you have what it takes to work with us on this very demanding (and very gratifying) project, read the <a href='http://indiedb.com/games/intruderalert/jobs' class='bbc_url' title='External link' rel='nofollow external'>posted information about our openings</a> and send us a message; we'd love to hear from you!</em>]]></description>
		<pubDate>Sat, 31 Mar 2012 04:39:12 +0000</pubDate>
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		<title><![CDATA[Keep On Truckin']]></title>
		<link>http://community.redmatter.ca/c/intruderalert/keep-on-truckin-r10</link>
		<description><![CDATA[<p class='bbc_indent' style='margin-left: 40px;'><span rel='lightbox'><img src='http://redmatter.ca/media/misc/news/ia_newsbanner1.png' alt='Posted Image' class='bbc_img' /></span></p>
<br />
<em class='bbc'>Here we are poking our heads out of the development <del class='bbc'>dungeon</del> bunker to share with you our biweekly update on <strong class='bbc'>IA!</strong>'s progress (also: hello, sunlight!) and, just in case you've been distracted for the last few weeks by this year's <a href='http://gdconf.com/' class='bbc_url' title='External link' rel='nofollow external'>GDC</a> and/or the <a href='http://masseffect.com' class='bbc_url' title='External link' rel='nofollow external'>ME3</a> release (and all the glorious controversy surrounding it), we'll throw in a recap of the <a href='/?record=9'>previous news post</a> in the mix for you too:</em><br />
<br />
<br />
<p class='bbc_indent' style='margin-left: 40px;'><a class='resized_img' rel='lightbox&#91;5426&#93;' id='ipb-attach-url-665-0-92217500-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=665" title="GPRoles_Engineer.png -  110.46K,  364"><img src="http://community.redmatter.ca/uploads/monthly_03_2012/post-2-0-74569800-1330753491_thumb.png" id='ipb-attach-img-665-0-92217500-1369200890' style='width:144;height:129' class='attach' width="144" height="129" alt=": GPRoles_Engineer.png" /></a> <a class='resized_img' rel='lightbox[5426]' id='ipb-attach-url-667-0-91575500-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=667" title="GPRoles_Technician.png -  95.24K,  334"><img src="http://community.redmatter.ca/uploads/monthly_03_2012/post-2-0-93624000-1330753492_thumb.png" id='ipb-attach-img-667-0-91575500-1369200890' style='width:144;height:129' class='attach' width="144" height="129" alt=": GPRoles_Technician.png" /></a> <a class='resized_img' rel='lightbox&#91;5426&#93;' id='ipb-attach-url-666-0-92276900-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=666" title="GPRoles_Infiltrator.png -  98.68K,  313"><img src="http://community.redmatter.ca/uploads/monthly_03_2012/post-2-0-35247900-1330753492_thumb.png" id='ipb-attach-img-666-0-92276900-1369200890' style='width:144;height:129' class='attach' width="144" height="129" alt=": GPRoles_Infiltrator.png" /></a> -- <a class='resized_img' rel='lightbox[5426]' id='ipb-attach-url-668-0-91612300-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=668" title="PWMs_02.png -  93.93K,  315"><img src="http://community.redmatter.ca/uploads/monthly_03_2012/post-2-0-35806300-1330753518_thumb.png" id='ipb-attach-img-668-0-91612300-1369200890' style='width:144;height:129' class='attach' width="144" height="129" alt=": PWMs_02.png" /></a> <a class='resized_img' rel='lightbox&#91;5426&#93;' id='ipb-attach-url-669-0-92334600-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=669" title="PWMs_03.png -  97.52K,  321"><img src="http://community.redmatter.ca/uploads/monthly_03_2012/post-2-0-98632700-1330753518_thumb.png" id='ipb-attach-img-669-0-92334600-1369200890' style='width:144;height:129' class='attach' width="144" height="129" alt=": PWMs_03.png" /></a> <a class='resized_img' rel='lightbox[5426]' id='ipb-attach-url-670-0-91647600-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=670" title="PWMs_04.png -  97.89K,  289"><img src="http://community.redmatter.ca/uploads/monthly_03_2012/post-2-0-84030600-1330753519_thumb.png" id='ipb-attach-img-670-0-91647600-1369200890' style='width:144;height:129' class='attach' width="144" height="129" alt=": PWMs_04.png" /></a></p>
<br />
We kicked off our last communiqué by mentioning our first <a href='http://community.redmatter.ca/index.php?showforum=44' class="bbc_url">Feedback Requests</a>. The two topics, posted a few weeks ago, covered <a href='http://community.redmatter.ca/index.php?showtopic=564' class="bbc_url">GP Roles</a> and <a href='http://community.redmatter.ca/index.php?showtopic=563' class="bbc_url">Pawn World Markers</a>, and our wonderful community has since sent us some great input. It's never too late to chime in, so if you haven't done so already, be sure to share your comments, ideas and suggestions by replying to those threads. You can also start your very own discussions regarding features you believe belong in the game by writing in the <a href='http://community.redmatter.ca/index.php?showforum=32' class="bbc_url">appropriate section</a> of the <strong class='bbc'>IA!</strong> forums.<br />
<br />
<br />
New this month are our answers to the dozens of community questions posted in the <a href='http://community.redmatter.ca/index.php?showtopic=567' class="bbc_url">March <strong class='bbc'>Ask the Team!</strong></a> thread, where we shared some details related to <acronym title='Overhead Player' class='bbc'>OP</acronym> unit <em class='bbc'>races</em>, <em class='bbc'>types</em> and <em class='bbc'>configurations</em>, <acronym title='Ground Player' class='bbc'>GP</acronym> and OP loadouts, customization and much more. Here's an excerpt:<br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
<span style='font-size: 14px;'><strong class='bbc'>How will you enable the OP to surprise (future) veterans of the game?</strong></span><br />
<br />
We want each side to be able to surprise the other, keeping every round interesting no matter how many rounds you play. With the varieties available for GPs (weapon and equipment loadouts, roles) and OPs (unit and trap loadouts, map-wide unit spawning and trap placement, minibosses), level layouts (multiple paths and objectives, randomized unit "entry" points) and individual player strategies, we're positive this can be accomplished.<br />
<br />
We're also planning to release new content (levels, units, etc..) frequently to add even more variety to the game over time.<br /></div></div>
<br />
It's definitely worth a read, so be sure to check it out!<br />
<br />
<br />
Featured in our last news entry is <strong class='bbc'>IA!</strong>'s very first teaser trailer which we've reincluded below for your viewing pleasure (every frame, sound and note were created by the talented people that make up our team!). We'll be releasing many more videos over the coming months to promote <strong class='bbc'>Intruder Alert!</strong> and to showcase its gameplay and many features, complementing our <a href='http://community.redmatter.ca/index.php?app=blog&showblog=4' class="bbc_url">Spotlight/Development blog</a>.<br />
<br />
<p class='bbc_indent' style='margin-left: 40px;'><object width="640" height="360"><param name="movie" value="http://youtube.com/v/IBwuV8VkZnc?version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://youtube.com/v/IBwuV8VkZnc?version=3" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p class='bbc_indent' style='margin-left: 40px;'><span style='font-size: 10px;'>You can also watch the video above in <strong class='bbc'>HD</strong> on <a href='http://youtube.com/watch?v=IBwuV8VkZnc&hd=1' class='bbc_url' title='External link' rel='nofollow external'>YouTube</a>.</span></p>
<br />
<br />
In development news, we've been hard at work building more modular art assets and props for our levels, improving the OP's view (added zoom in/out functionality with a gradual slope), implementing more core functionality (added the very first weapon: a simple submachine gun) and further prototyping key features like resources, roles, spawning, objectives, rounds and traps/sensors.<br />
<br />
Finally, our focus for the next few weeks will be almost entirely on building a playable level which will combine all the functionality we've implemented so far, allowing us to more accurately test and perfect <strong class='bbc'>IA!</strong>'s features and gameplay mechanics, and bringing us closer to having enough content ready for the inaugural pre-alpha public release.<br />
<br />
<br />
That's all for today! Remember to check back often as we'll soon be posting our third and fourth <strong class='bbc'><acronym title='Feedback Request' class='bbc'>FbReq</acronym></strong> threads (covering <em class='bbc'>Objectives</em> and <em class='bbc'>Routes</em>) and releasing brand new in-game screenshots of a Computer Lab and the Launch Chamber seen in <strong class='bbc'>IA!</strong>'s <a href='http://community.redmatter.ca/index.php?app=gallery&album=7' class="bbc_url">early concepts</a> and the video above.<br />
<br />
<em class='bbc'>And back to the bunker we go!</em>]]></description>
		<pubDate>Sat, 17 Mar 2012 02:23:22 +0000</pubDate>
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		<title>A Nice Little Surprise</title>
		<link>http://community.redmatter.ca/c/intruderalert/a-nice-little-surprise-r9</link>
		<description><![CDATA[<p class='bbc_indent' style='margin-left: 40px;'><span rel='lightbox'><img src='http://redmatter.ca/media/misc/news/ia_newsbanner1.png' alt='Posted Image' class='bbc_img' /></span></p>
<br />
<em class='bbc'>Exactly three months have passed since we <a href='/?record=3'>announced <strong class='bbc'>Intruder Alert!</strong></a> to the world, and we've been making tons of progress since. Here's an exciting new update to kick off the next quarter in style:</em><br />
<br />
Let's begin with a quick recap of the last two weeks before we reveal our surprise (assuming you haven't already skipped ahead). As promised in the <a href='/?record=8'>previous news entry</a>, we posted the first batch of <a href='http://community.redmatter.ca/index.php?showforum=44' class="bbc_url">Feedback Requests</a> a week ago covering <acronym title='Ground Player' class='bbc'>GP</acronym> Roles and Pawn World Markers.<br />
<br />
<br />
<p class='bbc_indent' style='margin-left: 40px;'><a class='resized_img' rel='lightbox&#91;5426&#93;' id='ipb-attach-url-665-0-94719100-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=665" title="GPRoles_Engineer.png -  110.46K,  364"><img src="http://community.redmatter.ca/uploads/monthly_03_2012/post-2-0-74569800-1330753491_thumb.png" id='ipb-attach-img-665-0-94719100-1369200890' style='width:144;height:129' class='attach' width="144" height="129" alt=": GPRoles_Engineer.png" /></a> <a class='resized_img' rel='lightbox[5426]' id='ipb-attach-url-667-0-94076000-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=667" title="GPRoles_Technician.png -  95.24K,  334"><img src="http://community.redmatter.ca/uploads/monthly_03_2012/post-2-0-93624000-1330753492_thumb.png" id='ipb-attach-img-667-0-94076000-1369200890' style='width:144;height:129' class='attach' width="144" height="129" alt=": GPRoles_Technician.png" /></a> <a class='resized_img' rel='lightbox&#91;5426&#93;' id='ipb-attach-url-666-0-94773300-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=666" title="GPRoles_Infiltrator.png -  98.68K,  313"><img src="http://community.redmatter.ca/uploads/monthly_03_2012/post-2-0-35247900-1330753492_thumb.png" id='ipb-attach-img-666-0-94773300-1369200890' style='width:144;height:129' class='attach' width="144" height="129" alt=": GPRoles_Infiltrator.png" /></a> -- <a class='resized_img' rel='lightbox[5426]' id='ipb-attach-url-668-0-94106800-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=668" title="PWMs_02.png -  93.93K,  315"><img src="http://community.redmatter.ca/uploads/monthly_03_2012/post-2-0-35806300-1330753518_thumb.png" id='ipb-attach-img-668-0-94106800-1369200890' style='width:144;height:129' class='attach' width="144" height="129" alt=": PWMs_02.png" /></a> <a class='resized_img' rel='lightbox&#91;5426&#93;' id='ipb-attach-url-669-0-94830000-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=669" title="PWMs_03.png -  97.52K,  321"><img src="http://community.redmatter.ca/uploads/monthly_03_2012/post-2-0-98632700-1330753518_thumb.png" id='ipb-attach-img-669-0-94830000-1369200890' style='width:144;height:129' class='attach' width="144" height="129" alt=": PWMs_03.png" /></a> <a class='resized_img' rel='lightbox[5426]' id='ipb-attach-url-670-0-94136400-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=670" title="PWMs_04.png -  97.89K,  289"><img src="http://community.redmatter.ca/uploads/monthly_03_2012/post-2-0-84030600-1330753519_thumb.png" id='ipb-attach-img-670-0-94136400-1369200890' style='width:144;height:129' class='attach' width="144" height="129" alt=": PWMs_04.png" /></a></p>
<br />
<strong class='bbc'>GP Roles</strong> - which are similar to classes but with a few important distinctions - were first introduced in <strong class='bbc'>Overwatch</strong>, starting with the <em class='bbc'>Defender</em> and followed by the <em class='bbc'>Medic</em>. As the feature itself is quite popular (and definitely has plenty of potential), it was one of the first non-core gameplay elements to be designed and prototyped in <strong class='bbc'>IA!</strong>. We have tons of new ideas for it (including three brand new roles) and have detailed many of them in the first <strong class='bbc'><acronym title='Feedback Request' class='bbc'>FbReq</acronym></strong> thread.<br />
<br />
<p class='bbc_indent' style='margin-left: 40px;'><strong class='bbc'>→ Feedback Request:</strong> <a href='http://community.redmatter.ca/index.php?showtopic=564' class="bbc_url">GP Roles</a></p>
<br />
<strong class='bbc'>Pawn World Markers</strong> are a simple but extremely important aspect of the players' HUD; they have two main purposes: highlighting in-game characters (to make them easier to spot) and giving the <acronym title='Overhead Player' class='bbc'>OP</acronym> valuable information about his/her units at a quick glance. Our implementation of the feature in <strong class='bbc'>IA!</strong> is almost the same as it was in <strong class='bbc'>OW</strong>, with only a few minor differences which we've described in the second <strong class='bbc'>FbReq</strong> thread.<br />
<br />
<p class='bbc_indent' style='margin-left: 40px;'><strong class='bbc'>→ Feedback Request:</strong> <a href='http://community.redmatter.ca/index.php?showtopic=563' class="bbc_url">Pawn World Markers</a></p>
<br />
<br />
Keep an eye out for new <strong class='bbc'>FbReq</strong> threads (added often) and be sure to share as many of your comments, ideas and suggestions as possible on the topics described above by posting replies. We're also counting on you to start your very own discussions regarding features you believe belong in the game by writing in the <a href='http://community.redmatter.ca/index.php?showforum=32' class="bbc_url">appropriate section</a> of our community forums. Last but not least, get any and all questions you have about our projects and team answered by taking part in our monthly <a href='http://community.redmatter.ca/index.php?showforum=43' class="bbc_url">Ask the Team!</a> event. By working together, we can make <strong class='bbc'>IA!</strong> a truly great game!<br />
<br />
<br />
And now, the surprise! As we'd hinted in our last communiqué, we've been working on some videos for <strong class='bbc'>IA!</strong>, both for promotion and to showcase gameplay and features. Today, we'd like to present you with <strong class='bbc'>Intruder Alert!</strong>'s very first teaser trailer. Enjoy!<br />
<br />
<p class='bbc_indent' style='margin-left: 40px;'><object width="640" height="360"><param name="movie" value="http://youtube.com/v/IBwuV8VkZnc?version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://youtube.com/v/IBwuV8VkZnc?version=3" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p class='bbc_indent' style='margin-left: 40px;'><span style='font-size: 10px;'>You can also watch the video above in <strong class='bbc'>HD</strong> on <a href='http://youtube.com/watch?v=IBwuV8VkZnc&hd=1' class='bbc_url' title='External link' rel='nofollow external'>YouTube</a>.</span></p>
<br />
With the teaser out of the way, we plan to start releasing new gameplay videos (shot in-engine) every few weeks to complement our <a href='http://community.redmatter.ca/index.php?app=blog&showblog=4' class="bbc_url">Spotlight/Development blog</a>.<br />
<br />
<br />
Want to have your work showcased in those videos? Why not join us! We're always looking to expand our small team, so if you believe you have what it takes to work with us on this very demanding (and very gratifying) project, read the <a href='http://indiedb.com/games/intruderalert/jobs' class='bbc_url' title='External link' rel='nofollow external'>posted information about our openings</a> and send us a message; we'd love to hear from you!<br />
<br />
<br />
On a final note, you can now show your support and more easily keep track of <strong class='bbc'>IA!</strong>'s progress by joining, following, liking and subscribing to us on these brand new <a href='http://steamcommunity.com/groups/redMatterCorp' class='bbc_url' title='External link' rel='nofollow external'>Steam</a>, <a href='http://twitter.com/redMatterCorp' class='bbc_url' title='External link' rel='nofollow external'>Twitter</a>, <a href='http://facebook.com/redMatterCorp' class='bbc_url' title='External link' rel='nofollow external'>Facebook</a> and <a href='http://youtube.com/redMatterCorp' class='bbc_url' title='External link' rel='nofollow external'>YouTube</a> accounts.<br />
<br />
And remember: the latest <strong class='bbc'>IA!</strong> news and information is always served first right here on the <strong class='bbc'>rM Community</strong> site, so be sure to check back often!]]></description>
		<pubDate>Sat, 03 Mar 2012 09:33:04 +0000</pubDate>
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		<title>Sneak Up from Behind</title>
		<link>http://community.redmatter.ca/c/intruderalert/sneak-up-from-behind-r8</link>
		<description><![CDATA[<p class='bbc_indent' style='margin-left: 40px;'><span rel='lightbox'><img src='http://redmatter.ca/media/misc/news/ia_newsbanner1.png' alt='Posted Image' class='bbc_img' /></span></p>
<br />
<em class='bbc'>Time flies! It's hard to believe that two weeks have already passed since our last news post - but they have - which brings us to yet another media-packed update:</em><br />
<br />
Let's kick things off with some brand new in-game screenshots! If you recall, we unveiled <strong class='bbc'>IA!</strong>'s very first screenies <a href='http://community.redmatter.ca/index.php?showtopic=551' class="bbc_url">just two weeks ago</a>, giving you a very early preview of what we'd been working on behind closed doors. We're still hard at work, and we have a few brand new ones for you today (which you'll notice show a major improvement to the overall look and feel):<br />
<br />
<p class='bbc_indent' style='margin-left: 40px;'><a class='resized_img' rel='lightbox&#91;5351&#93;' id='ipb-attach-url-648-0-96279400-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=648" title="mtn_interior_wip2-1.jpg -  319.35K,  561"><img src="http://community.redmatter.ca/uploads/monthly_02_2012/post-2-0-21025200-1329539240_thumb.jpg" id='ipb-attach-img-648-0-96279400-1369200890' style='width:144;height:81' class='attach' width="144" height="81" alt=": mtn_interior_wip2-1.jpg" /></a> <a class='resized_img' rel='lightbox[5351]' id='ipb-attach-url-649-0-95993900-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=649" title="mtn_interior_wip2-2.jpg -  331.18K,  560"><img src="http://community.redmatter.ca/uploads/monthly_02_2012/post-2-0-16046700-1329539242_thumb.jpg" id='ipb-attach-img-649-0-95993900-1369200890' style='width:144;height:81' class='attach' width="144" height="81" alt=": mtn_interior_wip2-2.jpg" /></a> <a class='resized_img' rel='lightbox&#91;5351&#93;' id='ipb-attach-url-650-0-96336300-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=650" title="mtn_interior_wip2-3.jpg -  318.15K,  530"><img src="http://community.redmatter.ca/uploads/monthly_02_2012/post-2-0-18679600-1329539244_thumb.jpg" id='ipb-attach-img-650-0-96336300-1369200890' style='width:144;height:81' class='attach' width="144" height="81" alt=": mtn_interior_wip2-3.jpg" /></a></p>
<br />
You can now also spot many of the assets we've posted concepts of in our <a href='http://community.redmatter.ca/index.php?app=gallery&album=7' class="bbc_url">Gallery</a> some time ago. We're definitely getting closer! Within a few weeks, we hope to have enough content created and implemented to be able to show you some actual gameplay action! Pew pew and all!<br />
<br />
In the meantime, we'll keep showering you with all kinds of media, like some more concept art:<br />
<br />
<p class='bbc_indent' style='margin-left: 40px;'><a class='resized_img' rel='lightbox&#91;5351&#93;' id='ipb-attach-url-647-0-96391300-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=647" title="ComputerLab_Env.jpg -  295.67K,  564"><img src="http://community.redmatter.ca/uploads/monthly_02_2012/post-2-0-86219900-1329529090_thumb.jpg" id='ipb-attach-img-647-0-96391300-1369200890' style='width:144;height:108' class='attach' width="144" height="108" alt=": ComputerLab_Env.jpg" /></a></p>
<br />
<br />
It's likely blatantly obvious by now that one of our primary goals is to create a unique world for <strong class='bbc'>Intruder Alert!</strong>, a world which will come to life in the many official and community-made levels built specifically for <strong class='bbc'>IA!</strong>.<br />
<br />
Sounds (whether they be ambient, foley or miscellaneous effects) play a very big role in animating the environment, which is why we hired not one, but two experienced sound designers to work closely with the team and define <strong class='bbc'>IA!</strong>'s identity from an audio standpoint, ultimately creating sounds that complement the game's theme and art style perfectly.<br />
<br />
<p class='bbc_indent' style='margin-left: 40px;'><a class='resized_img' rel='lightbox&#91;5351&#93;' id='ipb-attach-url-638-0-96464100-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=638" title="Metals.jpg -  149.91K,  319"><img src="http://community.redmatter.ca/uploads/monthly_02_2012/post-2-0-94561700-1329529062_thumb.jpg" id='ipb-attach-img-638-0-96464100-1369200890' style='width:144;height:96' class='attach' width="144" height="96" alt=": Metals.jpg" /></a> <a class='resized_img' rel='lightbox[5351]' id='ipb-attach-url-639-0-96024600-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=639" title="Microphone.jpg -  136.07K,  306"><img src="http://community.redmatter.ca/uploads/monthly_02_2012/post-2-0-15987900-1329529064_thumb.jpg" id='ipb-attach-img-639-0-96024600-1369200890' style='width:144;height:96' class='attach' width="144" height="96" alt=": Microphone.jpg" /></a> <a class='resized_img' rel='lightbox&#91;5351&#93;' id='ipb-attach-url-640-0-96553300-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=640" title="EMP.png -  345.83K,  268"><img src="http://community.redmatter.ca/uploads/monthly_02_2012/post-2-0-06423200-1329529069_thumb.png" id='ipb-attach-img-640-0-96553300-1369200890' style='width:144;height:90' class='attach' width="144" height="90" alt=": EMP.png" /></a> <a class='resized_img' rel='lightbox[5351]' id='ipb-attach-url-641-0-96058900-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=641" title="EMP2.png -  394.75K,  271"><img src="http://community.redmatter.ca/uploads/monthly_02_2012/post-2-0-35609700-1329529073_thumb.png" id='ipb-attach-img-641-0-96058900-1369200890' style='width:144;height:90' class='attach' width="144" height="90" alt=": EMP2.png" /></a> <a class='resized_img' rel='lightbox&#91;5351&#93;' id='ipb-attach-url-642-0-96644000-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=642" title="Effects.jpg -  496.39K,  240"><img src="http://community.redmatter.ca/uploads/monthly_02_2012/post-2-0-97440800-1329529078_thumb.jpg" id='ipb-attach-img-642-0-96644000-1369200890' style='width:144;height:81' class='attach' width="144" height="81" alt=": Effects.jpg" /></a> <a class='resized_img' rel='lightbox[5351]' id='ipb-attach-url-643-0-96095200-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=643" title="RockMovement.jpg -  503.26K,  261"><img src="http://community.redmatter.ca/uploads/monthly_02_2012/post-2-0-78563300-1329529082_thumb.jpg" id='ipb-attach-img-643-0-96095200-1369200890' style='width:144;height:81' class='attach' width="144" height="81" alt=": RockMovement.jpg" /></a></p>
<br />
In our latest Spotlight/Development blog entry, <strong class='bbc'>IA!</strong>'s sound designers describe (in quite a bit of detail) their process for designing, recording and editing the sounds created for the game, and hint at an upcoming teaser trailer!<br />
<br />
<p class='bbc_indent' style='margin-left: 40px;'><strong class='bbc'>→ Read:</strong> <a href='http://community.redmatter.ca/index.php?app=blog&showentry=18' class="bbc_url">Spotlight: Designing Sounds for IA!</a></p>
<br />
<br />
Next week, we'll be posting a few threads in the <a href='http://community.redmatter.ca/index.php?showforum=44' class="bbc_url">Feedback Requests</a> section of the <strong class='bbc'>IA!</strong> forums, where we'll be asking for your input on some of the discussions we've been having internally regarding upcoming features (like <em class='bbc'>Roles</em>). You can also contribute by posting your very own ideas and suggestions in the aptly-named <a href='http://community.redmatter.ca/index.php?showforum=32' class="bbc_url">Ideas & Suggestions</a> forum. Help us make <strong class='bbc'>IA!</strong> the most kick-ass game it can be!<br />
<br />
<br />
We have quite a few more surprises lined up (videos!) as we get closer and closer to a first public release. We hope you are as excited as we are; be sure to check back soon!]]></description>
		<pubDate>Sat, 18 Feb 2012 04:47:12 +0000</pubDate>
		<guid isPermaLink="false">6f4922f45568161a8cdf4ad2299f6d23</guid>
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	<item>
		<title>Full Speed Ahead!</title>
		<link>http://community.redmatter.ca/c/intruderalert/full-speed-ahead-r7</link>
		<description><![CDATA[<p class='bbc_indent' style='margin-left: 40px;'><span rel='lightbox'><img src='http://redmatter.ca/media/misc/news/ia_newsbanner1.png' alt='Posted Image' class='bbc_img' /></span></p>
<br />
<em class='bbc'>Another fortnight, another update! Here's what's been going on in the imaginary offices of the redMatter development team for the past two weeks:</em><br />
<br />
In our previous Spotlight/Development blog entry and news post, we unveiled <strong class='bbc'>IA!</strong>'s first pieces of concept art and an audio style test, giving you a taste of what to expect when you finally get your hands on a playable build. The stack of concepts, showcased in our <a href='http://community.redmatter.ca/gallery' class='bbc_url' title=''>Gallery</a>, were just the first step in the art creation process for <strong class='bbc'>IA!</strong>.<br />
<br />
In a follow-up blog entry posted just a few hours ago, <strong class='bbc'>IA!</strong>'s art lead explores the process our artists follow while creating the many assets for <strong class='bbc'>IA!</strong>'s first level. In it, he details our choice of art style, describes the modular nature of the assets we're building (and how useful they'll be to content creators in our community), explains the creation process for the many 3D objects we'll be using in-game, and also talks about the texture maps that are applied to those models.<br />
<br />
<p class='bbc_indent' style='margin-left: 40px;'><a class='resized_img' rel='lightbox&#91;17&#93;' id='ipb-attach-url-577-0-98808300-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=blogentry&attach_id=577" title="Guardhouse_NMComparison.jpg -  210.93K,  379"><img src="http://community.redmatter.ca/uploads/monthly_02_2012/blogentry-2-0-58599800-1328312881_thumb.jpg" id='ipb-attach-img-577-0-98808300-1369200890' style='width:100;height:100' class='attach' width="100" height="100" alt=": Guardhouse_NMComparison.jpg" /></a> <a class='resized_img' rel='lightbox[17]' id='ipb-attach-url-583-0-98371900-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=blogentry&attach_id=583" title="Guardhouse_NMComparison2.jpg -  245.63K,  350"><img src="http://community.redmatter.ca/uploads/monthly_02_2012/blogentry-2-0-98343800-1328319967_thumb.jpg" id='ipb-attach-img-583-0-98371900-1369200890' style='width:100;height:100' class='attach' width="100" height="100" alt=": Guardhouse_NMComparison2.jpg" /></a> <a class='resized_img' rel='lightbox&#91;17&#93;' id='ipb-attach-url-578-0-98898500-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=blogentry&attach_id=578" title="T_Cliff_Feb12.jpg -  154.84K,  370"><img src="http://community.redmatter.ca/uploads/monthly_02_2012/blogentry-2-0-38965400-1328312888_thumb.jpg" id='ipb-attach-img-578-0-98898500-1369200890' style='width:100;height:100' class='attach' width="100" height="100" alt=": T_Cliff_Feb12.jpg" /></a> <a class='resized_img' rel='lightbox[17]' id='ipb-attach-url-579-0-98408900-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=blogentry&attach_id=579" title="T_Gravel_Feb12.jpg -  246.12K,  366"><img src="http://community.redmatter.ca/uploads/monthly_02_2012/blogentry-2-0-40667000-1328312889_thumb.jpg" id='ipb-attach-img-579-0-98408900-1369200890' style='width:100;height:100' class='attach' width="100" height="100" alt=": T_Gravel_Feb12.jpg" /></a> <a class='resized_img' rel='lightbox&#91;17&#93;' id='ipb-attach-url-580-0-98990000-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=blogentry&attach_id=580" title="T_RockFace_Feb12.jpg -  164.39K,  418"><img src="http://community.redmatter.ca/uploads/monthly_02_2012/blogentry-2-0-19177200-1328312890_thumb.jpg" id='ipb-attach-img-580-0-98990000-1369200890' style='width:100;height:100' class='attach' width="100" height="100" alt=": T_RockFace_Feb12.jpg" /></a></p>
<br />
To show you how it all comes together, and as promised <a href='/?record=6'>in our last communiqué</a>, he's also included <strong class='bbc'>IA!</strong>'s <span class='bbc_underline'><strong class='bbc'>very first in-game screenshots</strong></span>, giving you a <em class='bbc'>very early</em> look at our work so far!<br />
<br />
<p class='bbc_indent' style='margin-left: 40px;'><strong class='bbc'>→ Read:</strong> <a href='http://community.redmatter.ca/index.php?app=blog&showentry=17' class="bbc_url">Spotlight: Designing Art for IA!'s First Environment (Part Two)</a></p>
<br />
<br />
In addition to 2D/3D assets (and sounds/music), we've still been hard at work on <strong class='bbc'>IA!</strong>'s core functionality and gameplay. In fact, with approximately 200 tickets on our task manager and 250 updates to our code and assets in January alone (compared to 80 tickets and 125 updates in all previous months combined), we've been making tons of progress!<br />
<br />
Some of the features we've implemented so far include:<span style='font-family: verdana,geneva,sans-serif'><span style='font-size: 10px;'><ul class='bbc'><li><strong class='bbc'>General</strong><br />
<ul class='bbc'><li>Main menu<br /></li><li>Spawning (GPs and OP units)<br /></li><li>Team system (currently 1 OP, multiple GPs) + friendly fire<br /></li><li>OP opt-in system + automatic OP selection<br /></li><li>Round system + basic victory conditions (OP wins, GPs win, draw)<br /></li><li>Weapons</li></ul></li><li><strong class='bbc'>Overhead Players (OPs)</strong><br />
<ul class='bbc'><li>Top-down view<br /></li><li>Navigation (by moving the cursor to the edges of the window, holding down a button and moving the mouse around, or even using the WASD keys)<br /></li><li>Dynamic occlusion (allowing the OP to see through walls)<br /></li><li>Unit spawning + HUD button<br /></li><li>Unit selection (including box-selection)<br /></li><li>Unit commands (move, attack, stop) + HUD buttons<br /></li><li>Unit world markers (including health indicators and selection circles/effects)<br /></li><li>GP world markers (glow that can be seen through walls, targeting effects)<br /></li><li>Minimap (including markers for both GPs and OP units)<br /></li><li>Ability to issue move/attack orders on the Minimap to selected units<br /></li><li>Ability to navigate around the level by clicking on the Minimap</li></ul></li><li><strong class='bbc'>Ground Players (GPs)</strong><br />
<ul class='bbc'><li>First-person and third-person views</li></ul></li><li><strong class='bbc'>We're also currently prototyping objectives, roles, traps and dynamic music!</strong></li></ul></span></span>We've given plenty of control over much of the above functionality to our level designers via Kismet actors, nodes and objects, which will also be very useful to community content creators.<br />
<br />
It's worth noting that most of these features still need a few iterations before they can be considered "complete", but we're definitely close to having enough implemented to be able to give you all early access to the game. Be sure to stop by <a href='http://community.redmatter.ca/index.php?showtopic=405' class="bbc_url">our IRC channel</a> to track our progress <span class='bbc_underline'>LIVE</span>!<br />
<br />
<p class='bbc_indent' style='margin-left: 40px;'><a class='resized_img' rel='lightbox&#91;5279&#93;' id='ipb-attach-url-584-0-99055400-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=584" title="CommitsD4.jpg -  325.5K,  245"><img src="http://community.redmatter.ca/uploads/monthly_02_2012/post-2-0-40445800-1328329078_thumb.jpg" id='ipb-attach-img-584-0-99055400-1369200890' style='width:84;height:256' class='attach' width="84" height="256" alt=": CommitsD4.jpg" /></a> <a class='resized_img' rel='lightbox[5279]' id='ipb-attach-url-585-0-98442800-1369200890' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=585" title="TicketsD4.jpg -  362.34K,  274"><img src="http://community.redmatter.ca/uploads/monthly_02_2012/post-2-0-38736300-1328329080_thumb.jpg" id='ipb-attach-img-585-0-98442800-1369200890' style='width:144;height:183' class='attach' width="144" height="183" alt=": TicketsD4.jpg" /></a></p>
<br />
<br />
In the coming weeks, we'll be posting a few threads in the <a href='http://community.redmatter.ca/index.php?showforum=44' class="bbc_url">Feedback Requests</a> section of the <strong class='bbc'>IA!</strong> forums, where we'll be asking for your input on some of the discussions we've been having internally regarding upcoming features. You can also contribute by posting your very own ideas and suggestions in the aptly-named <a href='http://community.redmatter.ca/index.php?showforum=32' class="bbc_url">Ideas & Suggestions</a> forum. Help us make <strong class='bbc'>IA!</strong> the most kick-ass game it can be!<br />
<br />
<br />
We're all anxiously counting down the days to our first public release. We hope you are as excited as we are and we look forward to seeing you all in-game very, very soon!]]></description>
		<pubDate>Sat, 04 Feb 2012 06:28:03 +0000</pubDate>
		<guid isPermaLink="false">70efdf2ec9b086079795c442636b55fb</guid>
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	<item>
		<title>All Is Not What It Seems!</title>
		<link>http://community.redmatter.ca/c/intruderalert/all-is-not-what-it-seems-r6</link>
		<description><![CDATA[<p class='bbc_indent' style='margin-left: 40px;'><span rel='lightbox'><img src='http://redmatter.ca/media/misc/news/ia_newsbanner1.png' alt='Posted Image' class='bbc_img' /></span></p>
<br />
After breaking our silence and announcing <strong class='bbc'>Intruder Alert!</strong> to the world just over a month ago, and with development pushing forward at blazing speeds, we can now turn our attention to you, our growing community!<br />
<br />
<br />
As we've mentioned time and time again, we pride ourselves in our efforts to keep <strong class='bbc'>IA!</strong>'s development as open as possible, sharing progress with you as we make it (<em class='bbc'>you can actually track our progress <span class='bbc_underline'>LIVE</span> by <a href='http://community.redmatter.ca/index.php?showtopic=405' class="bbc_url">joining our IRC channel</a></em>).<br />
<br />
<p class='bbc_indent' style='margin-left: 40px;'><a class='resized_img' rel='lightbox&#91;5200&#93;' id='ipb-attach-url-565-0-00564400-1369200891' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=565" title="mtn_exterior_01.jpg -  243.4K,  333"><img src="http://community.redmatter.ca/uploads/monthly_01_2012/post-2-0-63392900-1327110471_thumb.jpg" id='ipb-attach-img-565-0-00564400-1369200891' style='width:144;height:102' class='attach' width="144" height="102" alt=": mtn_exterior_01.jpg" /></a> <a class='resized_img' rel='lightbox[5200]' id='ipb-attach-url-566-0-00136200-1369200891' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=566" title="mtn_exterior_02.jpg -  189.19K,  295"><img src="http://community.redmatter.ca/uploads/monthly_01_2012/post-2-0-58853600-1327110472_thumb.jpg" id='ipb-attach-img-566-0-00136200-1369200891' style='width:144;height:102' class='attach' width="144" height="102" alt=": mtn_exterior_02.jpg" /></a> <a class='resized_img' rel='lightbox&#91;5200&#93;' id='ipb-attach-url-567-0-00624400-1369200891' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=567" title="mtn_interior_01.jpg -  172.8K,  285"><img src="http://community.redmatter.ca/uploads/monthly_01_2012/post-2-0-46517900-1327110473_thumb.jpg" id='ipb-attach-img-567-0-00624400-1369200891' style='width:144;height:102' class='attach' width="144" height="102" alt=": mtn_interior_01.jpg" /></a> <a class='resized_img' rel='lightbox[5200]' id='ipb-attach-url-568-0-00170800-1369200891' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=568" title="mtn_interior_02.jpg -  182.13K,  486"><img src="http://community.redmatter.ca/uploads/monthly_01_2012/post-2-0-30690300-1327110474_thumb.jpg" id='ipb-attach-img-568-0-00170800-1369200891' style='width:144;height:102' class='attach' width="144" height="102" alt=": mtn_interior_02.jpg" /></a> <a class='resized_img' rel='lightbox&#91;5200&#93;' id='ipb-attach-url-569-0-00683800-1369200891' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=569" title="mtn_interior_03.jpg -  263.6K,  479"><img src="http://community.redmatter.ca/uploads/monthly_01_2012/post-2-0-51390900-1327110475_thumb.jpg" id='ipb-attach-img-569-0-00683800-1369200891' style='width:144;height:102' class='attach' width="144" height="102" alt=": mtn_interior_03.jpg" /></a></p>
<br />
One of the main ways we'll be doing so is through <a href='http://community.redmatter.ca/index.php?showtopic=543' class="bbc_url"><strong class='bbc'>IA!</strong>'s Development Blog</a> in the form of Spotlights, Progress Reports and other miscellaneous entries. The blog's media-packed inaugural post, written just a few hours ago, describes the process we followed to design the art for <strong class='bbc'>IA!</strong>'s very first environment: a secret lair hidden deep inside a volcano, a perfect fit for the theme and art style we chose for the game!<br />
<br />
<p class='bbc_indent' style='margin-left: 40px;'><strong class='bbc'>→ Read:</strong> <a href='http://community.redmatter.ca/index.php?app=blog&showentry=16' class="bbc_url">Spotlight: Designing Art for IA!'s First Environment</a></p>
	<br />
Completing that lair will bring us one step closer to reaching our next major milestone and finally being able to release <strong class='bbc'>IA!</strong>'s first public build to the world.<br />
<br />
<br />
You've probably noticed <a href='http://community.redmatter.ca/gallery' class='bbc_url' title=''>our brand new Gallery</a> by now. We'll be filling it with all kinds of concepts and screenshots throughout development, so be sure to keep an eye on it! And now that you've had a chance to take a look at the first pieces of artwork that we've posted in it, your imagination must be going wild.<br />
<br />
Want more? Of course you do. Hit play on the track below, close your eyes, and let your imagination do the rest!<br />
<br />
<p class='bbc_indent' style='margin-left: 40px;'><object type="application/x-shockwave-flash" data="http://community.redmatter.ca/public/niftyplayer.swf" width="165" height="38">     <param name="movie" value="http://community.redmatter.ca/public/niftyplayer.swf" />     <param name="quality" value="high" />     <param name="bgcolor" value="#2B2B2B" />     <param name="FlashVars" value="file=http://redmatter.ca/media/misc/news/ia_mountainbase_sounds.mp3&as=0" /></object></p>
<br />
This is just a small taste of what's to come. We'll be putting your imagination to work by sharing with you similar stacks of images, audio tracks and videos, <strong class='bbc'>every two weeks</strong> and for the foreseeable future! So be sure to check back every so often as we'll have tons to share with you, more and more as we get closer and closer to that first release.<br />
<br />
<br />
<strong class='bbc'>Remember:</strong> Your feedback is paramount to <strong class='bbc'>IA!</strong>'s success in becoming the best game it possibly can be, so we're counting on you to post as much of it as you can. And be sure to let your friends know about it too; you'll be playing with them soon enough!<br />
<br />
<p class='bbc_indent' style='margin-left: 40px;'><a class='resized_img' rel='lightbox&#91;5200&#93;' id='ipb-attach-url-571-0-00737400-1369200891' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=571" title="EvilMastermind.jpg -  183.24K,  355"><img src="http://community.redmatter.ca/uploads/monthly_01_2012/post-2-0-52823800-1327112092_thumb.jpg" id='ipb-attach-img-571-0-00737400-1369200891' style='width:144;height:108' class='attach' width="144" height="108" alt=": EvilMastermind.jpg" /></a> <a class='resized_img' rel='lightbox[5200]' id='ipb-attach-url-572-0-00202100-1369200891' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=572" title="Guardhouse.jpg -  278.94K,  351"><img src="http://community.redmatter.ca/uploads/monthly_01_2012/post-2-0-79821700-1327112109_thumb.jpg" id='ipb-attach-img-572-0-00202100-1369200891' style='width:144;height:108' class='attach' width="144" height="108" alt=": Guardhouse.jpg" /></a> <a class='resized_img' rel='lightbox&#91;5200&#93;' id='ipb-attach-url-573-0-00799700-1369200891' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=573" title="Intercom.jpg -  151.14K,  273"><img src="http://community.redmatter.ca/uploads/monthly_01_2012/post-2-0-46623800-1327112111_thumb.jpg" id='ipb-attach-img-573-0-00799700-1369200891' style='width:144;height:108' class='attach' width="144" height="108" alt=": Intercom.jpg" /></a> <a class='resized_img' rel='lightbox[5200]' id='ipb-attach-url-574-0-00237300-1369200891' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=574" title="Ceiling_Corridor_1.jpg -  233.21K,  264"><img src="http://community.redmatter.ca/uploads/monthly_01_2012/post-2-0-39744100-1327112121_thumb.jpg" id='ipb-attach-img-574-0-00237300-1369200891' style='width:144;height:108' class='attach' width="144" height="108" alt=": Ceiling_Corridor_1.jpg" /></a> <a class='resized_img' rel='lightbox&#91;5200&#93;' id='ipb-attach-url-575-0-00858600-1369200891' href="http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=575" title="Wall_FilletSmall.jpg -  256.26K,  265"><img src="http://community.redmatter.ca/uploads/monthly_01_2012/post-2-0-94382100-1327112122_thumb.jpg" id='ipb-attach-img-575-0-00858600-1369200891' style='width:144;height:108' class='attach' width="144" height="108" alt=": Wall_FilletSmall.jpg" /></a></p>
<br />
We hope you're all as anxious to play as we are. In our next post, we'll be shedding some light on some of the features we've implemented so far, and will be sharing with you <strong class='bbc'>IA!</strong>'s first ever in-game screenshots!]]></description>
		<pubDate>Sat, 21 Jan 2012 02:43:30 +0000</pubDate>
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		<title><![CDATA[Planned Theme & Art Style]]></title>
		<link>http://community.redmatter.ca/c/intruderalert/planned-theme-art-style-r5</link>
		<description><![CDATA[Two weeks ago, we unveiled <strong class='bbc'>Intruder Alert!</strong> to the world <a href='http://www.indiedb.com/games/intruderalert/news/intruder-alert/' class='bbc_url' title='External link' rel='nofollow external'>in this announcement</a> and included tons of additional information <a href='http://www.indiedb.com/games/intruderalert/details' class='bbc_url' title='External link' rel='nofollow external'>on this page</a>. We had intentionally left out any mention of <strong class='bbc'>IA!</strong>'s planned theme and art style as we felt it best to post about them separately.<br />
<br />
<br />
<span style='font-size: 18px;'><strong class='bbc'><em class='bbc'>⇒ Strategy</em></strong></span><br />
Before we begin, I'd like to go off on a <del class='bbc'>small</del> tangent and talk about two of the most important decisions we made early in <a href='http://overwatchmod.com' class='bbc_url' title='External link' rel='nofollow external'>Overwatch</a>'s development (<em class='bbc'><strong class='bbc'>IA!</strong> is the spiritual successor to Overwatch, our previous project</em>), and the similar decisions we've made this time around with <strong class='bbc'>IA!</strong>:<ul class='bbcol decimal'><li><strong class='bbc'>Release Early, Release Often, Gather Feedback:</strong> We've no doubt in our minds that <em class='bbc'>Overwatch</em> is the game it is today thanks to its amazing community and the tons of valuable feedback we've received since the initial announcement and first release back in the Summer of 2010. Having such a tight-knit relationship with our fanbase during development was also a huge source of motivation for our team.<br />
						<br />
Those are two of the main reasons why we're aiming for a similar approach with <strong class='bbc'>IA!</strong>, even taking it a step further and announcing/releasing sooner than we did with <em class='bbc'>OW</em>. As we've mentioned in the announcement, our target for an initial (pre-alpha) public build is <strong class='bbc'>Q1 2012</strong> (which is a mere few months away!). <strong class='bbc'>IA!</strong> will still be pretty raw at first but will definitely grow with each subsequent release, and we'll again be counting on your uncensored feedback to help us build the best game possible!<br />
<br /></li><li><strong class='bbc'>Gameplay Above All Else:</strong> No matter how stunning a game looks, you'll likely not want to play it for very long if it isn't a lot of fun, which is one of the main reasons why we'd restricted ourselves to only using Half-Life² assets during <em class='bbc'>Overwatch</em>'s development. We focused our entire effort on designing and prototyping various features and gameplay mechanics and figuring out what works and what doesn't in an asymmetric RTSS, information that is also invaluable to us as we build <strong class='bbc'>IA!</strong>.<br />
						<br />
But <strong class='bbc'>IA!</strong> isn't an <em class='bbc'>OW</em> remake; while its core gameplay is similar, it's a brand new title with much bigger goals, which means we still have quite a bit to figure out. Our top priority will always be gameplay (which is why it's been our main focus since we kicked off <strong class='bbc'>IA!</strong>'s development), but as our plans are to produce a complete game worth your hard-earned cash, looks will also be playing a pretty big role (and don't forget that, in addition to our own art style, we'll be building assets from scratch specifically for <strong class='bbc'>IA!</strong>, which means you can expect some darn cool stuff!).</li></ul>
<br />
<br />
And that brings us to the main topic of this post: <em class='bbc'><strong class='bbc'>IA!</strong>'s planned art style and theme</em>. You'll notice that the following information is very raw; it's only meant to give you a small taste of what to expect. Over the coming weeks, we'll be describing each aspect in more detail with the help of a few renders and pieces of jaw-dropping concept art!<br />
<br />
<span style='font-size: 18px;'><strong class='bbc'><em class='bbc'>⇒ Theme</em></strong></span><br />
One of the key features we have planned for <strong class='bbc'>IA!</strong> is to offer tons of character personalization options for both the GP and OP sides, so when we set off to look for an appropriate theme, our primary goal was to find one that would allow for tons of different locations, environments, characters, weapons, gadgets, items (etc..), all within the same world.<br />
<br />
And we did: a <strong class='bbc'>60s Spy Film Parody</strong> (à la <a href='http://en.wikipedia.org/wiki/Austin_Powers_(film_series)' class='bbc_url' title='External link' rel='nofollow external'>Austin Powers</a>), with the GPs playing the good guys and the OPs playing the forces of evil. The possibilities for content are endless!<br />
<br />
<span style='font-size: 18px;'><strong class='bbc'><em class='bbc'>⇒ Art Style</em></strong></span><br />
Our search for the perfect art style was a bit simpler. We needed one that would fit the above theme while also allowing us to produce assets quickly (to offer a wide variety of content for players to choose from). We found that an illustrative/<a href='http://en.wikipedia.org/wiki/Non-photorealistic_rendering' class='bbc_url' title='External link' rel='nofollow external'>NPR</a> style (similar to <a href='http://teamfortress.com/' class='bbc_url' title='External link' rel='nofollow external'>TF2</a> or <a href='http://battlefieldheroes.com/en/media' class='bbc_url' title='External link' rel='nofollow external'>BF Heroes</a>) would be a great fit: nothing too realistic or too detailed, but still great-looking!<br />
<br />
<span style='font-size: 18px;'><strong class='bbc'><em class='bbc'>⇒ Music!</em></strong></span><br />
As I mentioned earlier, it'll still be a few weeks before we can unveil the first pieces of concept art from <strong class='bbc'>IA!</strong>, but rather than leaving you empty-handed, we've attached one of the prototype tracks our amazing composer (the same one from <em class='bbc'>Overwatch</em>!) has recently put together. Just close your eyes and put your imagination to work!<br />
<object type="application/x-shockwave-flash" data="http://community.redmatter.ca/public/niftyplayer.swf" width="165" height="38">     <param name="movie" value="http://community.redmatter.ca/public/niftyplayer.swf" />     <param name="quality" value="high" />     <param name="bgcolor" value="#2B2B2B" />     <param name="FlashVars" value="file=http://redmatter.ca/media/misc/news/IntruderAlert_MusicTest1.mp3&as=0" /></object><br />
Enjoy!<br />
<br />
<span style='font-size: 18px;'><strong class='bbc'><em class='bbc'>⇒ Closing</em></strong></span><br />
Some of you might have already guessed our choices, which would be a great sign! In fact, one of you did just a few days ago: <a href='http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=546' class='bbc_url' title=''>View attachment: Comment.png</a><br />
It's great to know that the relationship we have with our community is so tight-knit that we've apparently developed some form of telepathy!<br />
<br />
<br />
<br />
<span style='font-size: 18px;'><strong class='bbc'><em class='bbc'>2011 Best Upcoming Indie of the Year Award!</em></strong></span><br />
In closing, I'd like to point out that thanks to you, <strong class='bbc'>IA!</strong> made it to <em class='bbc'>IndieDB's Top 100</em> list this year, just like <em class='bbc'>Overwatch</em> did last year! If you like our plans for <strong class='bbc'>IA!</strong>, please put a huge smile on our faces by helping <strong class='bbc'>Intruder Alert!</strong> make the <strong class='bbc'>Best Upcoming Indie</strong> list of 2011 (click the image below and scroll to the bottom of the page, then click on the <strong class='bbc'>Vote</strong> button to the left of the <strong class='bbc'>IA!</strong> image):<br />
<br />
<a href='http://www.indiedb.com/events/2011-indie-of-the-year-awards/top100#vote15153' class='bbc_url' title='External link' rel='nofollow external'><img src='http://media.indiedb.com/images/groups/1/7/6432/profile/ioty_2011_125px.png' alt='Posted Image' class='bbc_img' /></a><br />
<br />
<br />
<br />
<em class='bbc'><strong class='bbc'>Happy Holidays</strong> and see you in 2012!</em>]]></description>
		<pubDate>Mon, 19 Dec 2011 03:58:37 +0000</pubDate>
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	<item>
		<title>Big News for 2012!</title>
		<link>http://community.redmatter.ca/c/overwatch/big-news-for-2012-r4</link>
		<description><![CDATA[<strong class='bbc'><em class='bbc'>Overwatch is still alive and kicking, with huge plans for the upcoming year and beyond!</em></strong><br />
<br />
<br />
We've been so insanely pleased with <strong class='bbc'>Overwatch</strong>'s popularity: so far, it's been downloaded over <strong class='bbc'>90,000</strong> times and is still played every week by fans from all over the world. These facts, combined with the amazing feedback we've received from our community, have kept us highly motivated to keep pushing forward with our plans.<br />
<br />
We've hit a few bumps in the road in the last year but, bumpy road or not, we never even considered giving up. Instead, we made a few tough decisions, decisions that allow us to keep moving forward with our plans. The biggest one, explained below, is our switch to the <a href='http://unrealengine.com' class='bbc_url' title='External link' rel='nofollow external'>Unreal Engine</a>.<br />
<br />
<br />
<span style='font-size: 18px;'><strong class='bbc'><em class='bbc'>Why switch to the Unreal Engine?</em></strong></span><br />
Source is a fantastic engine and we definitely had a blast working with it and being a part of its community; however (and unfortunately), it wasn't designed to handle everything we were throwing at it (like the RTS aspects, numerous complex entity systems, etc..). It would have taken quite a bit of effort (and lots of code) to fix those issues, which would have been time taken away from developing the game itself. After a quick bit of prototyping in the <a href='http://udk.com' class='bbc_url' title='External link' rel='nofollow external'>UDK</a>, it became obvious to us that UE3 is much better suited to handle our needs.<br />
<br />
Our community has also come to expect a great deal from us (timely/frequent releases, for example), and many of you have also voiced your concerns that <strong class='bbc'>Overwatch</strong>'s potential wasn't being fully explored (not enough maps and lack of custom assets built specifically for <strong class='bbc'>OW</strong>'s type of gameplay, to name a few). Switching to UE3 gives us the opportunity to work on an <strong class='bbc'>Overwatch</strong>-like game as a commercial project which, even with a minimum amount of income, would allow us to dedicated more than just our free time to its development, producing more content at a faster pace (honestly, if we didn't have to eat and feed our families, we'd all be putting in every minute we have - and some of us already put in more than what is considered a sane amount).<br />
<br />
The bottom line is, even though we've made a few big changes, we're working harder than ever to reach our goal of producing a fun and unique game that people can enjoy for years to come. That said, allow me to introduce:<br />
<br />
<br />
<span style='color: #ff8c00'><span style='font-size: 24px;'><strong class='bbc'><em class='bbc'>Intruder Alert!</em></strong></span></span><br />
<strong class='bbc'>Intruder Alert!</strong> (or <strong class='bbc'>IA!</strong> for short) is a cooperative asymmetric multiplayer Real-Time Strategy Shooter and the spiritual successor to <em class='bbc'>Overwatch</em>.<br />
<br />
Like <em class='bbc'>Overwatch</em>, <strong class='bbc'>IA!</strong> pits a team of GPs (Ground Players, playing cooperatively in first-person or third-person view) against one or more OPs (Overhead Players, commanding AI-controlled units and manipulating the environment around them from a top-down perspective).<br />
<br />
We've taken all the valuable lessons we've learned while developing <em class='bbc'>Overwatch</em> and are using them to build a bigger, better and more complete game of the same genre, this time powered by Epic's amazing UE3 (using the UDK).<br />
<br />
We've also gotten rid of the restrictions we'd set on ourselves during <em class='bbc'>Overwatch</em>'s development. This time around, we're aiming for a complete gaming experience: bigger and better features, with levels, models and textures built entirely from scratch around a fun theme and an awesome art style.<br />
<br />
Our plan is still to <a href='http://en.wikipedia.org/wiki/Release_early,_release_often' class='bbc_url' title='External link' rel='nofollow external'>RERO</a> and to get our community intricately involved in <strong class='bbc'>IA!</strong>'s development process every step of the way. In our minds, your feedback and suggestions are invaluable to <strong class='bbc'>IA!</strong>'s success, as they were to <em class='bbc'>Overwatch</em>'s.<br />
<br />
There's plenty more to say about our plans for <strong class='bbc'>IA!</strong> and we've organized it all in an easy-to-read format and posted it <a href='http://www.indiedb.com/games/IntruderAlert/details' class='bbc_url' title='External link' rel='nofollow external'>on this Details page</a>. You can also <a href='/?record=3'>read the official announcement here</a>.<br />
<br />
<br />
<span style='font-size: 18px;'><strong class='bbc'><em class='bbc'>Is this the end for Overwatch as a Half-Life&sup2; mod?</em></strong></span><br />
Not quite. While getting that first build of <strong class='bbc'>IA!</strong> in our community's hands as soon as possible is our top priority, we still have at least one big release planned for <em class='bbc'>Overwatch</em>.<br />
<br />
Targeted for <strong class='bbc'>early 2012</strong>, the update will contain all of the content found in the development build (which includes textured Breach, updated Crossroads and Canals, tons of other tweaks and bug fixes, and some awesome community-made levels) as well as a few new surprises like <strong class='bbc'>Breach II</strong>: the long-awaited second part of the Breach level (hint: <strong class='bbc'>STRIDERS!!</strong>), enough to keep you busy until you can play <strong class='bbc'>IA!</strong>.<br />
<br />
Be sure to keep a close eye on our site as we'll soon be posting a complete list of changes that will be included in the upcoming release.<br />
<br />
<br />
<span style='font-size: 18px;'><strong class='bbc'><em class='bbc'>2011 Best Upcoming Indie of the Year Award!</em></strong></span><br />
In closing, I'd like to point out that thanks to you, <strong class='bbc'>IA!</strong> made it to <em class='bbc'>IndieDB's Top 100</em> list this year, just like <em class='bbc'>Overwatch</em> did last year! If you love <em class='bbc'>Overwatch</em> as much as we do and like our plans for the future, please put a huge smile on our faces by helping <strong class='bbc'>Intruder Alert!</strong> make the <strong class='bbc'>Best Upcoming Indie</strong> list of 2011 (click the image below and scroll to the bottom of the page, then click on the <strong class='bbc'>Vote</strong> button to the left of the <strong class='bbc'>IA!</strong> image):<br />
<br />
<a href='http://www.indiedb.com/events/2011-indie-of-the-year-awards/top100#vote15153' class='bbc_url' title='External link' rel='nofollow external'><img src='http://media.indiedb.com/images/groups/1/7/6432/profile/ioty_2011_125px.png' alt='Posted Image' class='bbc_img' /></a><br />
<br />
<br />
<br />
<em class='bbc'><strong class='bbc'>Happy Holidays</strong> and see you in 2012!</em>]]></description>
		<pubDate>Wed, 14 Dec 2011 23:23:43 +0000</pubDate>
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		<title>Intruder Alert!</title>
		<link>http://community.redmatter.ca/c/intruderalert/intruder-alert-r3</link>
		<description><![CDATA[It gives us great pleasure to finally be able to announce the project we've been working on for the last few months: our first standalone large-scale independent title for Windows and Mac!<br />
<br />
<span style='color: #ff8c00'><span style='font-size: 18px;'><strong class='bbc'>Intruder Alert!</strong></span></span> (or <strong class='bbc'>IA!</strong> for short) is a cooperative asymmetric multiplayer Real-Time Strategy Shooter (powered by Unreal Engine 3) and the spiritual successor to <a href='http://moddb.com/mods/Overwatch' class='bbc_url' title='External link' rel='nofollow external'>Overwatch</a>: a Half-Life&sup2; modification we developed and released in 2010 (which has been downloaded over <strong class='bbc'>90,000</strong> times in the last year, given a rating of <strong class='bbc'>9.3/10</strong> by its community and nominated to <em class='bbc'>ModDB's Top 100 Mods of 2010</em>!).<br />
<br />
Like <em class='bbc'>Overwatch</em>, <strong class='bbc'>IA!</strong> pits a team of GPs (Ground Players, playing cooperatively in first-person or third-person view) against one or more OPs (Overhead Players, commanding AI-controlled units and manipulating the environment around them from a top-down perspective). As such, you'll be playing a very different game based on what side you choose!<br />
<br />
<strong class='bbc'>IA!</strong> comes with many big new features and is also being built from the ground up to offer plenty of customization options and a unique playing experience each and every round. From the way we are designing our levels to the vast variety of units and abilities available, players won't be able to predict how a round will play out.<br />
<br />
<span rel='lightbox'><img src='http://redmatter.ca/media/misc/news/owconcept.png' alt='Posted Image' class='bbc_img' /></span><br />
<br />
Following the amazing feedback we have received from <em class='bbc'>Overwatch</em> fans across the globe, we kicked off development of <strong class='bbc'>IA!</strong> mid-2011 and have been working hard on it ever since. We've taken all the valuable lessons we've learned while developing <em class='bbc'>Overwatch</em> and are using them to build a bigger, better and more complete game of the same genre, this time powered by Epic's amazing UE3 (using the UDK).<br />
<br />
We've also gotten rid of the restrictions we'd set on ourselves during <em class='bbc'>Overwatch</em>'s development. This time around, we're aiming for a complete gaming experience: bigger and better features, with levels, models and textures built entirely from scratch around a fun theme and an awesome art style.<br />
<br />
Our plan is still to <a href='http://en.wikipedia.org/wiki/Release_early,_release_often' class='bbc_url' title='External link' rel='nofollow external'>RERO</a> and to get our community intricately involved in <strong class='bbc'>IA!</strong>'s development process every step of the way. In our minds, your feedback and suggestions are invaluable to <strong class='bbc'>IA!</strong>'s success, so help us by joining our community today!<br />
<br />
There's plenty more to say about our plans for <strong class='bbc'>IA!</strong>, but rather than filling the announcement with a huge block of text, we've organized relevant information in an easy-to-read format and posted it <a href='http://www.indiedb.com/games/IntruderAlert/details' class='bbc_url' title='External link' rel='nofollow external'>on the IndieDB Details page</a>, where you'll find answers to questions such as <em class='bbc'>"What makes <strong class='bbc'>IA!</strong> fun and unique?"</em>, <em class='bbc'>"When will I be able to play <strong class='bbc'>IA!</strong>?"</em> and <em class='bbc'>"Will <strong class='bbc'>IA!</strong> be utterly awesome?"</em>. As we're still in the very early stages of development, expect much more information (and media!) to be posted progressively in the coming weeks (we also plan on having an early build ready for you to play within a few short months!).<br />
<br />
In the meantime, we encourage you to take a look at (and even play!) <a href='http://moddb.com/mods/Overwatch' class='bbc_url' title='External link' rel='nofollow external'>Overwatch</a>, as it'll give you a taste of the kind of gameplay you'll find in <strong class='bbc'>IA!</strong>. Here's a small promotional trailer to get you started:<br />
<br />
<object width="640" height="360"><param name="movie" value="http://youtube.com/v/3V9QjULcrOQ?version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://youtube.com/v/3V9QjULcrOQ?version=3" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
<br />
<br />
We hope you are all as thrilled about this new project as we are. If so, <strong class='bbc'>support us</strong> by voting for <span style='color: #ff8c00'><strong class='bbc'>Intruder Alert!</strong></span> in this year's <strong class='bbc'>IOTY Awards</strong>! Making the <em class='bbc'>Best Upcoming Indie</em> list would put a huge smile on our faces! <img src='http://community.redmatter.ca/public/style_emoticons/default/D.gif' class='bbc_emoticon' alt=':D' /><br />
<br />
<a href='http://www.indiedb.com/games/intruderalert' class='bbc_url' title='External link' rel='nofollow external'><img src='http://media.indiedb.com/images/groups/1/7/6432/profile/ioty_2011_125px.png' alt='Posted Image' class='bbc_img' /></a><br />
<br />
<br />
The fun has just begun and we have quite a long and exciting road ahead of us. We are looking forward to interacting with our community and to soon be playing <strong class='bbc'>IA!</strong> with all of you online!<br />
<br />
If you have any questions about <strong class='bbc'>IA!</strong>, you can contact us directly by posting on our <a href='http://community.redmatter.ca/index.php?showforum=48' class="bbc_url">Community Forums</a> (we're always on there, come say hi!), through <a href='http://community.redmatter.ca/index.php?app=ccs&module=pages&section=pages&id=5'>WebChat</a> or by emailing us at: <strong class='bbc'>info -AT- redmatter -DOT- ca</strong><br />
<br />
<br />
<em class='bbc'>-- Your favourite sleep-deprived development team, <strong class='bbc'>redMatter</strong></em>]]></description>
		<pubDate>Thu, 01 Dec 2011 05:01:24 +0000</pubDate>
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		<title>Brand New Community Site is Live!</title>
		<link>http://community.redmatter.ca/c/community/brand-new-community-site-is-live-r2</link>
		<description><![CDATA[Hello everyone!<br />
<br />
After tons of work and sleepless nights, the new site is finally here!<br />
<br />
It's not quite perfect just yet, but we're getting there. If you encounter any bugs/issues, please <a href='http://community.redmatter.ca/index.php?showtopic=513' class="bbc_url">report them in this topic</a>. If you have any other kind of feedback (both positive and negative), feel free to post them in here.<br />
<br />
<br />
We hope you enjoy our brand new home, and expect plenty more surprises coming soon!]]></description>
		<pubDate>Wed, 09 Nov 2011 05:36:19 +0000</pubDate>
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	<item>
		<title>Get Ready for the Future!</title>
		<link>http://community.redmatter.ca/c/community/get-ready-for-the-future-r1</link>
		<description><![CDATA[Hello!<br />
<br />
It's been a while, hasn't it? Well, you'll be happy to know (if you didn't already) that we haven't been tanning on a beach in the Caribbean for the past year (and let's face it, no one wants to see us half-naked on a beach anyway); instead, we've been hard at work on many surprises that we'll be unveiling slowly over the next little while.<br />
<br />
To kick it all off, we have a slew of site and server upgrades that we'll be applying soon, and I figured I'd give you all a quick rundown of what to expect (I'll be updating this thread whenever new information is available):<br />
<br />
<br />
<span style='font-size: 14px;'><strong class='bbc'>⇒ Server Upgrades</strong></span><ul class='bbc'><li>Our public sites (<a href='http://overwatchmod.com' class='bbc_url' title='External link' rel='nofollow external'>http://overwatchmod.com</a> and <a href='http://community.overwatchmod.com' class='bbc_url' title='External link' rel='nofollow external'>http://community.overwatchmod.com</a> + the pages you see in-game) will be moved from our partner's server to our very own <acronym title='Virtual Private Server' class='bbc'>VPS</acronym>. This will give us much more control over the hosting environment and will allow us to make specific changes to it to improve site response time and speed. In short, you'll get a much snappier experience navigating our online content.<br /></li><li>Before we move anything to our VPS, we'll be taking it offline and performing some maintenance/running some software updates on it. There will be a bit of downtime that'll only affect our IRC network (+ the WebChat page) and our public SVN repositories (so you won't be able to check for updates on the <a href='http://community.redmatter.ca/index.php?showtopic=439' class="bbc_url">Dev build</a>). The downtime will be minimal (~a few hours).</li></ul>
<br />
<span style='font-size: 14px;'><strong class='bbc'>⇒ Site Upgrades</strong></span><ul class='bbc'><li>All of our sites are getting a huge face-lift. The current design is nice, but it's a bit too monochromatic (and is getting old). The new design is much more modern, will incorporate different colours and will (eventually) be spiced up with some art! You'll find a preview of the new design at the bottom of this post. Note that it's still a work in progress (it'll very likely go through a few more iterations before we settle on a final design/colour scheme), and I'll try to update the image every now and then to show you the changes.<br /></li><li>The software that powers our community will be upgraded to the brand new 3.2.x branch (see below for details).</li></ul>
<br />
<span style='font-size: 14px;'><strong class='bbc'>⇒ Community Site: What's New?</strong></span><ul class='bbc'><li>As mentioned above, the software that powers our community will be upgraded to its latest version. All the changes listed in <a href='http://community.invisionpower.com/topic/342380-ipboard-320-and-applications-released/' class='bbc_url' title='External link' rel='nofollow external'>this thread</a> + a few others added in subsequent updates will be included.<br /></li><li>Our entire URL scheme will change. I'll add more details over the coming weeks, but as an example: <a href='http://community.overwatchmod.com' class='bbc_url' title='External link' rel='nofollow external'>http://community.overwatchmod.com</a> will change to <a href='http://community.redmatter.ca' class='bbc_url' title=''>http://community.redmatter.ca</a> (we're basically going to be grouping all of our projects under a single community).<br /></li><li>The 3.2.x branch of the community software we use removed some features you might have grown accustomed to. Here are some examples (off the top of my head):<br />
<ul class='bbc'><li>Topic Descriptions<br /></li><li>Manage Notes (in your <em class='bbc'>UserCP &gt; Settings</em>)<br /></li><li>Online Status (can no longer see the status of a member when viewing a thread)<br /></li><li>Profile Picture/Avatar (now merged into one)<br /></li><li>Post Icons (they were terrible anyway -- the new Tags feature is much better)<br /></li><li>...</li></ul></li></ul>
<br />
<span style='font-size: 14px;'><strong class='bbc'>⇒ Images</strong></span><br />
<br />
<a href='http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=504' class='bbc_url' title=''>View attachment: Site111017.png</a> <a href='http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=505' class='bbc_url' title=''>View attachment: Site111017_2.png</a> <a href='http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=506' class='bbc_url' title=''>View attachment: Site111017_3.png</a> <a href='http://community.redmatter.ca/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=507' class='bbc_url' title=''>View attachment: Site111017_4.png</a><br />
<br />
<br />
<span style='font-size: 14px;'><strong class='bbc'>⇒ Final Comments & Revision History</strong></span><br />
<br />
I'll be adding much more information to this thread over the coming weeks, so keep an eye on it!<br />
<br />
As always, you're more than welcome to post any thoughts/feedback you have on all of this. There's still some time before we roll out the upgrades, so we can still make changes if needed.]]></description>
		<pubDate>Tue, 08 Nov 2011 19:42:54 +0000</pubDate>
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