weapon_riotshield_ow
Submitted A1win, Sep 19 2010 01:41 PM | Last updated Sep 28 2010 05:33 PM
Entity Description
Places a Riotshield in the map.
Key Values
Flags
Places a Riotshield in the map.
Key Values
- Targetname:
Name <targetname>
The targetname other entities refer to this entity by.
- Angles:
Pitch Yaw Roll (Y Z X) <angle>
This entity's angular orientation in the world.
- FadeMinDist:
Start Fade Dist/Pixels <float>
Distance at which the prop starts to fade (<0 = use fademaxdist). If 'Screen Space Fade' is selected, this represents the number of pixels wide covered by the prop when it starts to fade.
- FadeMaxDist:
End Fade Dist/Pixels <float>
Maximum distance at which the prop is visible (0 = don't fade out). If 'Screen Space Fade' is selected, this represents the *minimum* number of pixels wide covered by the prop when it fades.
- FadeScale:
Fade Scale <float>
If you specify a fade in the worldspawn, or if the engine is running under dx7, then the engine will forcibly fade out props even if fademindist/fademaxdist isn't specified. This scale factor gives you some control over the fade. Using 0 here turns off the forcible fades.
Flags
- 1 : Start Constrained
Prevents the model from moving.
- 2 : Deny player pickup (reserve for NPC)
- 4 : Not puntable by Gravity Gun