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game_respawn_ow



Entity Description

This point based entity manages the respawning of Rebel players. It can define a respawn wave time, it can enable/disable the waves, force players to respawn immediately on an input and define custom messages to be displayed to dead players.
NOTE: Currently when one of these entities is present in a map, the revive feature is disabled.


Key Values

  • Targetname:
    Name <targetname>
    The targetname other entities refer to this entity by.

  • WavesStartOn:
    Waves Start On <choices>
    Do the timed respawn waves start on.
    • 0: No
    • 1: Yes
  • WaveTime:
    Respawn Wave Time <integer>
    The time between each respawn wave in seconds.

  • ActiveMessage:
    Active Message <integer>
    The currently active message that gets displayed to dead players. The default message is displayed if set to 0.

  • Message01:
    Message 1 <string>
    Text to display to players that are dead when the Active Message is set to 1.

  • Message02:
    Message 2 <string>
    Text to display to players that are dead when the Active Message is set to 2.

  • Message03:
    Message 3 <string>
    Text to display to players that are dead when the Active Message is set to 3.

  • Message04:
    Message 4 <string>
    Text to display to players that are dead when the Active Message is set to 4.

  • Message05:
    Message 5 <string>
    Text to display to players that are dead when the Active Message is set to 5.

  • Message06:
    Message 6 <string>
    Text to display to players that are dead when the Active Message is set to 6.

  • Message07:
    Message 7 <string>
    Text to display to players that are dead when the Active Message is set to 7.

  • Message08:
    Message 8 <string>
    Text to display to players that are dead when the Active Message is set to 8.

Inputs

  • DisableWave
    Disables the timed Respawn Waves.

  • EnableWave
    Enables the timed Respawn Waves.

  • ToggleWave
    Toggles the timed Respawn Waves.

  • SetWaveTime <integer>
    Sets the time between timed Respawn Waves in seconds.

  • SetActiveMessage <integer>
    Sets the number message to be displayed when players are dead.

  • ForceRespawn
    Forces all currently dead players to respawn immediately regardless of the timed Respawn Waves.

Outputs

  • OnWaveNoRespawn
    Fired when the timed respawn wave hits zero but there are no dead players to spawn.

  • OnWaveRespawn
    Fired when the timed respawn wave hits zero and at least one player is respawned.

  • OnForceNoRespawn
    Fired when the entity receives a ForceRespawn input but there are no dead players to spawn.

  • OnForceRespawn
    Fired when the entity receives a ForceRespawn input and at least one player is respawned.