game_respawn_ow
Submitted Kil, Nov 27 2010 06:19 AM | Last updated Nov 27 2010 06:19 AM
Entity Description
This point based entity manages the respawning of Rebel players. It can define a respawn wave time, it can enable/disable the waves, force players to respawn immediately on an input and define custom messages to be displayed to dead players.
NOTE: Currently when one of these entities is present in a map, the revive feature is disabled.
Key Values
Inputs
Outputs
This point based entity manages the respawning of Rebel players. It can define a respawn wave time, it can enable/disable the waves, force players to respawn immediately on an input and define custom messages to be displayed to dead players.
NOTE: Currently when one of these entities is present in a map, the revive feature is disabled.
Key Values
- Targetname:
Name <targetname>
The targetname other entities refer to this entity by.
- WavesStartOn:
Waves Start On <choices>
Do the timed respawn waves start on.
- 0: No
- 1: Yes
- 0: No
- WaveTime:
Respawn Wave Time <integer>
The time between each respawn wave in seconds.
- ActiveMessage:
Active Message <integer>
The currently active message that gets displayed to dead players. The default message is displayed if set to 0.
- Message01:
Message 1 <string>
Text to display to players that are dead when the Active Message is set to 1.
- Message02:
Message 2 <string>
Text to display to players that are dead when the Active Message is set to 2.
- Message03:
Message 3 <string>
Text to display to players that are dead when the Active Message is set to 3.
- Message04:
Message 4 <string>
Text to display to players that are dead when the Active Message is set to 4.
- Message05:
Message 5 <string>
Text to display to players that are dead when the Active Message is set to 5.
- Message06:
Message 6 <string>
Text to display to players that are dead when the Active Message is set to 6.
- Message07:
Message 7 <string>
Text to display to players that are dead when the Active Message is set to 7.
- Message08:
Message 8 <string>
Text to display to players that are dead when the Active Message is set to 8.
Inputs
- DisableWave
Disables the timed Respawn Waves.
- EnableWave
Enables the timed Respawn Waves.
- ToggleWave
Toggles the timed Respawn Waves.
- SetWaveTime <integer>
Sets the time between timed Respawn Waves in seconds.
- SetActiveMessage <integer>
Sets the number message to be displayed when players are dead.
- ForceRespawn
Forces all currently dead players to respawn immediately regardless of the timed Respawn Waves.
Outputs
- OnWaveNoRespawn
Fired when the timed respawn wave hits zero but there are no dead players to spawn.
- OnWaveRespawn
Fired when the timed respawn wave hits zero and at least one player is respawned.
- OnForceNoRespawn
Fired when the entity receives a ForceRespawn input but there are no dead players to spawn.
- OnForceRespawn
Fired when the entity receives a ForceRespawn input and at least one player is respawned.