func_brush_ow
Submitted A1win, Sep 19 2010 12:17 PM | Last updated Oct 22 2010 01:41 PM
Entity Description
This entity is identical to func_brush except it also includes GM specific render settings.
Key Values
Inputs
Revision History
This entity is identical to func_brush except it also includes GM specific render settings.
Key Values
- RenderFxGm:
GM Render FX <choices>
Several GoldSrc-era visibility modes which change the way the entity is rendered to the GM, typically by fading it in and out.
- RenderModeGm:
GM Render Mode <choices>
Used to set a non-standard rendering mode on this entity. See also 'GM FX Amount' and 'GM FX Color'.
- 0: "Normal"
- 1: "Color"
- 2: "Texture"
- 3: "Glow"
- 4: "Solid"
- 5: "Additive"
- 7: "Additive Fractional Frame"
- 9: "World Space Glow"
- 10: "Dont Render"
- 0: "Normal"
- RenderAmtGm:
GM FX Amount (0 - 255) <integer>
The GM FX amount is used by the selected GM Render Mode.
- RenderColorGm:
GM FX Color (R G B) <color255>
The GM FX color that is used by the selected GM Render Mode.
- GmSolidState:
Solid to GM clicks <choices>
Will this count as solid when the Game Master click on it.
Inputs
- AlphaGM <integer>
Sets the alpha of the brush for the GM (0-255).
- ColorGM <color255>
Sets the FX color of the brush for the GM.
Revision History
- 29 SEP 2010 - Added the choices that were missing for the "GM Render Mode".
- 22 OCT 2010 - Fixed the Valve Developer Wiki func_brush link from pointing to func_areaportal.