
OW_Breach isn't what I was expecting in terms of the update I thought it was going to be made longer. Instead it is now as I heard many put it in game "overly complex"..."too big" "too many cafe's". I see their points. The larger starting area in the street slows down the action when you have to search large pointless rooms for grenades. Speaking of pointless rooms. Theirs a lot of them. Like the room where the old manhack trap was? what the hell is the point of that room? or the odd shapes of some of the stores. Their is a lot of unnecessary corridors and rooms that just are there for no reason. Although two things I do like about this map is the spot on the north oart if the street where you could spawn a turret? yeah that area was re-done nicely. Also the ending is done nicely. I guess for me the one thing is that all of the new traps and spawns are correct yes those are needed but a lot of the space in which the players and combine move in are not needed.
allow me to point out specifics...
What's the point of this room? would the map still work if it was taken out?

Could you make this area smaller or more like the 1.1.2 version of it? and what's up with that wierd shape cafe? why add the northern little cubby?

Another room I don't understand why it is there? could you make it smaller? or remove it?

Same here? smaller or remove it?

go back to the 1.1.2 size but keep all the extra rooms just make them smaller...

again can you make this area smaller or shorter but keep the rooms they work.
Those are the areas I have an issue with... everything else in the map is perfect lol.
Good job with the green arrows and red plus signs on the radar but can you make it known the way the green arrow is looking right now it feels like an army of triangle aimlessly destroying things?
that's all keep up the good work and fix breach
