IA! Miscellaneous
Texture: Rock Face (03/02/2012)A section of diffuse texture from a rock face. The step-by-step view showcases how we achieve our painted, non-photorealistic style. Uploaded: Feb 03 2012 08:34 PM By Kitto (View all albums) 0 comments · 7765 views |
Texture: Cliff Face (03/02/2012)A section of diffuse texture from a cliff face. The step-by-step view showcases how we achieve our painted, non-photorealistic style. Uploaded: Feb 03 2012 08:34 PM By Kitto (View all albums) 0 comments · 7647 views |
Guardhouse: Normal Map ComparisonA low-poly static mesh of a guardhouse. The version on the right is the same mesh with a Normal Map applied. Uploaded: Feb 03 2012 08:34 PM By Kitto (View all albums) 0 comments · 7565 views |
Texture: Gravel (03/02/2012)A section of diffuse texture from a rocky area of ground. The step-by-step view showcases how we achieve our painted, non-photorealistic style. Uploaded: Feb 03 2012 08:34 PM By Kitto (View all albums) 0 comments · 6465 views |
Guardhouse: Normal Map Comparison (Normal Map)The Normal Map for the Guardhouse 3D mesh. It was created from a detailed, high-poly mesh and contains lighting information to apply those details to the low-poly version. Uploaded: Feb 03 2012 08:45 PM By Kitto (View all albums) 0 comments · 6349 views |